Saurus
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Hello all!
Following last week's victory over the High Elves, we're doing a re-match this upcoming Saturday. Naturally, I don't want to bring the same exact list, so I'm looking to make some changes.
On to the list:
Slann w/ Becalming Cogitation, Harmonic, Reservoir + BSB and Banner of discipline.
LORE OF LIGHT!
Scar Vet on Cold One + Stegadon Helm + Luckstone + Ironcurse icon. + GW & LA
Skink Priest - lvl 2 of Heavens + dispel scroll
37 Saurus Warriors Hw/S + FC
2x 12 Skinks with Javelins/Shields + patrol leader
5 Chameleon Skinks
5 Cold One Rider, musician, standard + Spears.
22 Temple Guard w/jaguar standard
Ancient Stegadon w/Engine of the Gods
Troglodon w/ Skink Oracle Rider.
While I'm a Wandering Deliberations fanboi, I want to try something different. Lore of Light provides for the WS/I buffs to potentially remove the re-roll for ASF, or give my units ASF. 2 ways to remove the re-roll. + all-around good buffs (assuming I get them, of course). + banishment could prove useful vs Phoenix Guard as well.
Since I know he owns a Frosheart and is likely to bring him, I'm also bringing a skink with heavens.
The Engine of the Gods is there to provide yet another way of incliting damage vs Swordmaster or Wihte Lions (assuming no BotWD). Troglodon is there mostly for flavor.
Following last week's victory over the High Elves, we're doing a re-match this upcoming Saturday. Naturally, I don't want to bring the same exact list, so I'm looking to make some changes.
On to the list:
Slann w/ Becalming Cogitation, Harmonic, Reservoir + BSB and Banner of discipline.
LORE OF LIGHT!
Scar Vet on Cold One + Stegadon Helm + Luckstone + Ironcurse icon. + GW & LA
Skink Priest - lvl 2 of Heavens + dispel scroll
37 Saurus Warriors Hw/S + FC
2x 12 Skinks with Javelins/Shields + patrol leader
5 Chameleon Skinks
5 Cold One Rider, musician, standard + Spears.
22 Temple Guard w/jaguar standard
Ancient Stegadon w/Engine of the Gods
Troglodon w/ Skink Oracle Rider.
While I'm a Wandering Deliberations fanboi, I want to try something different. Lore of Light provides for the WS/I buffs to potentially remove the re-roll for ASF, or give my units ASF. 2 ways to remove the re-roll. + all-around good buffs (assuming I get them, of course). + banishment could prove useful vs Phoenix Guard as well.
Since I know he owns a Frosheart and is likely to bring him, I'm also bringing a skink with heavens.
The Engine of the Gods is there to provide yet another way of incliting damage vs Swordmaster or Wihte Lions (assuming no BotWD). Troglodon is there mostly for flavor.