Right the list i will be running is as follows;
LORDS
General: Slann,BSB, Flamming Standard, 2x discipines, cupped hands and running lore of light.
Old Blood: Armour of fortune, Amulet of Quetzl, VOTFFF and great weapon.
Illegal, your Lords allocation is over 625pts (25% of 2,500). Also, your Old-Blood build is complete garbage (Slann is fine, I'd move the Banner to the TG unit to save some points). He's the only I4 Saurus we have, don't waste it.
I'd field something along these lines;
Light Slann w/Rumination, Mystery, BSB, Cupped Hands
(395 points)
Old-Blood w/Piranha Blade, Armour of Destiny
(230 points)
HEROES
Scar Vet: Glittering Scales, Hand weapon and Sheild
Skink Priest: lvl2 dispell scroll, EOTG
Decent. I'd drop Glittering Scales, buy another Scar-Vet to attach to your Core blocks. Halberd and light armour is decent, you miss out on the 6+ parry save but its not a huge loss (you only have two wounds anyway), and S6 is awesome for that price.
For the Priest, Level 2 isn't needed, Heavens magic isn't anything special next to your Slann. I'd take Blood Statuette instead, it lets you snipe out enemy Wizards and BSB's handily, and its great to sneakily cast it after your opponent has burned out all his dispel scrolls/runes/dice stopping the Slann.
CORE
30 saurus w/hand weapons and sheild. Full command
40 saurus with Spears. Full command
20 skinks with 2 kroxigor
You're spending over 40% of your points here, when you only need to spend 25%. That really limits what you can take in Special and Rare. There is no reason to load up on our Core anyway, its mostly just chaff to prevent the enemy just ganking your TG block straight away. Saurus are ok but they need serious buffing to be useful (handily Light helps us there), and you don't need heaps of them, a couple of blocks is enough.
First of all, drop the Skrox unit. If you're gonna do it, go whole hog and field the 3-4 Krox and required billion Skink meatshield. I don't advocate the unit, but you can't do it by halves. Also, Saurus are better.
Your Saurus units are too big. 20 is really the maximum I'd take. Spears are pretty worthless this edition, we get more mileage out of the hand weapon+shield combo. Not to mention, slightly cheaper (no need to make our ludicrously overpriced Core any more expensive). Two or three blocks of 20 with Standard Bearer and Musician (Champion is worthless, chuck in a cheap Scar-Vet instead) is fine. Three blocks will easily fulfill Core requirements.
If you just take two Saurus blocks, you have points enough to fill with Skink blowpipes. There are very few armies they won't be useful to some degree against (even as cheap redirectors to foil enemy assaults), and they can bulk out your army without their deaths meaning much. 2 x 11 strong units will fulfill Core requirements when combined with your two Saurus units.
SPEACIAL
24 Temple Guard with full command and Razor Standard
Again, don't need that many. Slann displaces four TG with his fat bum, and your Old-Blood displaces another, so 20 strong is fine (making a 5x5 brick). Razor Standard is very pricey, and as I recommended you shift the Flame Banner down here (as it makes your army illegal to have it on the Slann), you can drop it and save even more points. Also drop the Champion, Old-Blood makes him unnecessary.
Making those changes, you have enough points to bring in 4 Salamanders (2 units of 2) and another Scar-Vet in Heroes for supporting your Saurus blocks.