Kroxigor
Agrem
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Hello everyone!
Would like to hear some feedback for my updated lizardmen list for ETC Draft #2. I'm planning on attending a tournament at the end of the month where my original plan is to take my dark elves (Boo hisss!). I'm afraid that I don't get enough practice games before the tournament in order to play with them at even close to some competitive level as I haven't really touched the models after the release of the latest book (also I got some painting to do but as being a bit busy with work and stuff not sure I can manage to get everything done).
Therefore my plan B is to take my trusty lizardmen to the ball. Here's what my current edition list looks like:
Slann Mage-Priest: General, Battle Standard Bearer, Focus of Mystery, Harmonic Convergence, Channeling Staff, Jaguar Standard = 455
Saurus Oldblood: Light Armour, Enchanted Shield, Dawnstone, Piranha Blade, Potion of Strength = 249
Saurus Scar-Veteran: Great Weapon, Cold One, Armour of Destiny = 154
Saurus Scar-Veteran: Great Weapon, Cold One, Armour of Fortune, Dragonbane Gem = 144
Skink Priest: Heavens Magic, Dispel Scroll = 90
3 x 20 Skink Cohorts: Full Command = 3 x 130
2 x 10 Skink Skirmishers: Javelin & Shield = 2 x 70
10 Skink Skirmishers: Blowpipes = 1 x 70
25 Temple Guard: Full Command, Razor Standard = 425
2 x 3 Terradon Riders: Fireleech Bolas = 2 x 108
5 Chameleon Skinks = 65
Pretty standard: skinks, cowboys and block of temple guard. Saw the oldblood build played by the big boys at UK Masters and it looks quite promising to me. I would like to run three cowboys but I don't think I can manage to fit them under the latest ETC restrictions even though I only use 4/5 picks: slann, harmonic convergence and two for 2nd cowboy. I don't really see a good way to maximize the picks but at the same time I don't really feel it necessary either.
I should mention that in addition to the ETC comp pack the tournament is running special scenarios that promote having standards in your army. No Blood and Glory though, only objective based stuff. That's why I have taken standards everywhere I could.
I would have liked to add Tetto'eko to the list as I ran him under draft#1 but the updated pick price on slann and cowboys meant that I had to cut him out. If either only the second slann would count or the cowboys would count only one pick then I would definately fit him in. I do think that the picks for cowboys are too harsh under this draft but that a topic for another conversation.
The slann build is a bit experimental for me. I usually run him with life lore and banner of swiftness. I did the math and saw that the jaguar standard was usually better when making the charges, however this means that the marching movement is dropped a bit which worries me a bit. As mentioned the focus of mystery is something that I don't usually take. However during the latest games I've noticed that even though dwellers and the buffs from life are more than great I just waste couple of my first magic phases as I don't have any offensive potential. Therefore I wanted to try something new. The lore attribute for the high magic seems good as I should have some offensive magic earlier in the game and then change the spells for buffs (wyssans, life regen, etc) for the latter part of game. Don't know how this ends up working though.
So, any thoughts?
Thanks and best regards
Agrem
Would like to hear some feedback for my updated lizardmen list for ETC Draft #2. I'm planning on attending a tournament at the end of the month where my original plan is to take my dark elves (Boo hisss!). I'm afraid that I don't get enough practice games before the tournament in order to play with them at even close to some competitive level as I haven't really touched the models after the release of the latest book (also I got some painting to do but as being a bit busy with work and stuff not sure I can manage to get everything done).
Therefore my plan B is to take my trusty lizardmen to the ball. Here's what my current edition list looks like:
Slann Mage-Priest: General, Battle Standard Bearer, Focus of Mystery, Harmonic Convergence, Channeling Staff, Jaguar Standard = 455
Saurus Oldblood: Light Armour, Enchanted Shield, Dawnstone, Piranha Blade, Potion of Strength = 249
Saurus Scar-Veteran: Great Weapon, Cold One, Armour of Destiny = 154
Saurus Scar-Veteran: Great Weapon, Cold One, Armour of Fortune, Dragonbane Gem = 144
Skink Priest: Heavens Magic, Dispel Scroll = 90
3 x 20 Skink Cohorts: Full Command = 3 x 130
2 x 10 Skink Skirmishers: Javelin & Shield = 2 x 70
10 Skink Skirmishers: Blowpipes = 1 x 70
25 Temple Guard: Full Command, Razor Standard = 425
2 x 3 Terradon Riders: Fireleech Bolas = 2 x 108
5 Chameleon Skinks = 65
Pretty standard: skinks, cowboys and block of temple guard. Saw the oldblood build played by the big boys at UK Masters and it looks quite promising to me. I would like to run three cowboys but I don't think I can manage to fit them under the latest ETC restrictions even though I only use 4/5 picks: slann, harmonic convergence and two for 2nd cowboy. I don't really see a good way to maximize the picks but at the same time I don't really feel it necessary either.
I should mention that in addition to the ETC comp pack the tournament is running special scenarios that promote having standards in your army. No Blood and Glory though, only objective based stuff. That's why I have taken standards everywhere I could.
I would have liked to add Tetto'eko to the list as I ran him under draft#1 but the updated pick price on slann and cowboys meant that I had to cut him out. If either only the second slann would count or the cowboys would count only one pick then I would definately fit him in. I do think that the picks for cowboys are too harsh under this draft but that a topic for another conversation.
The slann build is a bit experimental for me. I usually run him with life lore and banner of swiftness. I did the math and saw that the jaguar standard was usually better when making the charges, however this means that the marching movement is dropped a bit which worries me a bit. As mentioned the focus of mystery is something that I don't usually take. However during the latest games I've noticed that even though dwellers and the buffs from life are more than great I just waste couple of my first magic phases as I don't have any offensive potential. Therefore I wanted to try something new. The lore attribute for the high magic seems good as I should have some offensive magic earlier in the game and then change the spells for buffs (wyssans, life regen, etc) for the latter part of game. Don't know how this ends up working though.
So, any thoughts?
Thanks and best regards
Agrem