Skaven Slave
avfc_66
Clan Moulder
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Hi all, as the title says this is my first go at a 2,400 LM list. It is also my first go at a WHFB list and I have not yet played a game, although I have read through the rules and the army book. I'm just trying to get an idea of what models I will need before buying and ending up with stuff I don't use.
Lord
Oldblood on a Carnosaur with Armour of Destiny and Burning Blade of Chotec (general)
Heroes
Scar Vet on a Cold One with light armour, halberd, dragon helm and venom of the firefly frog (BSB)
Skink Priest with cube of darkness on a Steg with Engine of the Gods (SP upgraded to Level 2)
Core
30x Saurus with musician and standard
25x Skinks with 3x Kroxigor musician and standard
10x Skink Skirmishers (blowpipes)
10x Skink Skirmishers (blowpipes)
Special
5x Chameleon Skinks
3x Terradons
Rare
Ancient Steg with Giant Blowpipe
1x Salamander
1x Salamander
That comes to 2389 points I think (assuming I've added it up right).
So before anyone says anything I have elected not to take a Slann delibrately. I really like the Carnosaur model and (more importantly) I do not wish to create an uber powerful army list when I am only likely to be playing in a casual club setting. I also feel that a 600 odd point tooled up Slann represents putting all of my eggs in one basket so to speak. (although I am aware that a Skink plus EotG as my only magic is kind of the same!!)
My queries are as follows:
1. Should I exchange the Skrox unit for another unit of Saurus (probably have to be a bit smaller, say 25 strong)? I like the idea of the Skrox being able to resist the Stomp/Thunderstomp special rule and I also like the Kroxigor models, but if it is not worthwhile to have so few skinks then I'm open to swapping for saurus.
2. Would it be better to swap one of the skink skirmishers for another 5 strong unit of Chameleons? the Chameleons seems better than the skinks but I would be loosing 5 chaff models.
3. I am unsure as to whether the terradons are worthwhile or should they be exchanged for Chameleons (leaving me with 2x 10 Skink Skirmishers)?
I feel it pretty much essential to have the 2nd Stegadon as well as the Carnosaur and Cold one mounted Scar Vet so as not to have the Engine of the Gods as a glaring turn one cannon target. I was wondering if the 2nd Steg should be a normal one with the giant bow thing (which doesn't seem as good as the blowpipes) though? This would potentially allow me to have a third Salamander unit..
Anyway all comments and advice would be very gratefully received. If there is anything illegal about my list or magic items which you'd change etc please don't hesitate to let me know
Cheers
James
Lord
Oldblood on a Carnosaur with Armour of Destiny and Burning Blade of Chotec (general)
Heroes
Scar Vet on a Cold One with light armour, halberd, dragon helm and venom of the firefly frog (BSB)
Skink Priest with cube of darkness on a Steg with Engine of the Gods (SP upgraded to Level 2)
Core
30x Saurus with musician and standard
25x Skinks with 3x Kroxigor musician and standard
10x Skink Skirmishers (blowpipes)
10x Skink Skirmishers (blowpipes)
Special
5x Chameleon Skinks
3x Terradons
Rare
Ancient Steg with Giant Blowpipe
1x Salamander
1x Salamander
That comes to 2389 points I think (assuming I've added it up right).
So before anyone says anything I have elected not to take a Slann delibrately. I really like the Carnosaur model and (more importantly) I do not wish to create an uber powerful army list when I am only likely to be playing in a casual club setting. I also feel that a 600 odd point tooled up Slann represents putting all of my eggs in one basket so to speak. (although I am aware that a Skink plus EotG as my only magic is kind of the same!!)
My queries are as follows:
1. Should I exchange the Skrox unit for another unit of Saurus (probably have to be a bit smaller, say 25 strong)? I like the idea of the Skrox being able to resist the Stomp/Thunderstomp special rule and I also like the Kroxigor models, but if it is not worthwhile to have so few skinks then I'm open to swapping for saurus.
2. Would it be better to swap one of the skink skirmishers for another 5 strong unit of Chameleons? the Chameleons seems better than the skinks but I would be loosing 5 chaff models.
3. I am unsure as to whether the terradons are worthwhile or should they be exchanged for Chameleons (leaving me with 2x 10 Skink Skirmishers)?
I feel it pretty much essential to have the 2nd Stegadon as well as the Carnosaur and Cold one mounted Scar Vet so as not to have the Engine of the Gods as a glaring turn one cannon target. I was wondering if the 2nd Steg should be a normal one with the giant bow thing (which doesn't seem as good as the blowpipes) though? This would potentially allow me to have a third Salamander unit..
Anyway all comments and advice would be very gratefully received. If there is anything illegal about my list or magic items which you'd change etc please don't hesitate to let me know
Cheers
James