Skink
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The next month will be a 2.000 points tourney (without any kind of limitation) so I'm trying to prepare a decent list to win against every other possible army (or at least to have the best opportunity we could have to do it). Here the list:
Slann Mage Priest: tot 485 points
Focus, Becalming, Rumination, BsB, Banner of eternal flame, Cupped hands, Divine Plate (WS 2+ vs range attack and spells).
Scar-Vet: tot 166 points
Great weapon, LA, Cold-one, Talisman of Endurance (WS 4+, I hope is the right name), Icon (WS of 6+ against war machines).
1 Saurus Warrior unit with 34 models (6x6): tot 404 points
Full command, HW and shields
Scar-Vet in here
1 Skinks skirmishers unit with 15 models: tot 105 points
Blowpipe, HW
1 Temple Guard unit with 20 models (6x4): tot 370 points
Halberds, HW, LA, shields, Full command, Banner of Discipline
Slann in Here (quite obvious)
1 Hunting Pack of 3 Salamanders: tot 230 points
1 extra handler
3 Chamo Skinks units of 6 models each one: tot 216 points (72 x 3)
Blowpipe, HW
Now my concerns:
1) considering this army list: which lore you think could work best?? Why? (we are talking of the slann obviously)
2) I have 24 points left (1976 spent): how to spend them??? Why?
3) Better a big Pack of Salamanders o better split it in 2 Packs?? Why?
4) Other important tighs in your opinion (tactical flaws, illegal choices, too much units to deploy, too small units, to less heroes to deploy, eccetera...)? why?
Thank you all
Slann Mage Priest: tot 485 points
Focus, Becalming, Rumination, BsB, Banner of eternal flame, Cupped hands, Divine Plate (WS 2+ vs range attack and spells).
Scar-Vet: tot 166 points
Great weapon, LA, Cold-one, Talisman of Endurance (WS 4+, I hope is the right name), Icon (WS of 6+ against war machines).
1 Saurus Warrior unit with 34 models (6x6): tot 404 points
Full command, HW and shields
Scar-Vet in here
1 Skinks skirmishers unit with 15 models: tot 105 points
Blowpipe, HW
1 Temple Guard unit with 20 models (6x4): tot 370 points
Halberds, HW, LA, shields, Full command, Banner of Discipline
Slann in Here (quite obvious)
1 Hunting Pack of 3 Salamanders: tot 230 points
1 extra handler
3 Chamo Skinks units of 6 models each one: tot 216 points (72 x 3)
Blowpipe, HW
Now my concerns:
1) considering this army list: which lore you think could work best?? Why? (we are talking of the slann obviously)
2) I have 24 points left (1976 spent): how to spend them??? Why?
3) Better a big Pack of Salamanders o better split it in 2 Packs?? Why?
4) Other important tighs in your opinion (tactical flaws, illegal choices, too much units to deploy, too small units, to less heroes to deploy, eccetera...)? why?
Thank you all