Skaven Slave
david l
Clan Skryre
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This is a league game with some rules that improve monsters. I didn't post much about the 1500 point battles, I beat this Skaven player because the brokenly powerful Moutain Chimera wrecked his army. The previous 1800 point battle can be found here.
The league rules that matter are war machines dealing D3 wounds max, naked monsters getting 5+ armour, the option to buy light/heavy armour for monsters at 10/20% of their base cost, and a serious cap on shooting that really limits my ability to field skink skirmishers. In this game I'm also making a deal with my opponent to not field opposing Great Fire Dragons (and the Chimera has been repriced to be too expensive for 1800).
The overt question here is how valuable are Stegadon armour upgrades against Skaven? If I skip the armour upgrades, I can fit in a third Stegadon.
Slann, BSB, Life, extra dice, discard 6s, Plaque of Tepok
Scar-vet, cold one, light armour, Burning Blade, Charmed Shield, Dawnstone (flaming attacks for Abomination)
35 Saurus, full command (exactly meets in core)
baby stegadon
baby stegadon
Ancient Stegadon
Salamander with snack
Alternatively I can replace the second baby stegadon with 10 core blowpipe, 5 chameleons, and heavy armour for both remaining stegs (baby steg with 2+ save, ancient with 1+). Normally the blowpipes would be a no-brainer in order to hurt the Abom, but the Abomination will have a 3+ armour save.
I could also see maybe dropping the scar-vet, but he seems useful. Thoughts?
The league rules that matter are war machines dealing D3 wounds max, naked monsters getting 5+ armour, the option to buy light/heavy armour for monsters at 10/20% of their base cost, and a serious cap on shooting that really limits my ability to field skink skirmishers. In this game I'm also making a deal with my opponent to not field opposing Great Fire Dragons (and the Chimera has been repriced to be too expensive for 1800).
The overt question here is how valuable are Stegadon armour upgrades against Skaven? If I skip the armour upgrades, I can fit in a third Stegadon.
Slann, BSB, Life, extra dice, discard 6s, Plaque of Tepok
Scar-vet, cold one, light armour, Burning Blade, Charmed Shield, Dawnstone (flaming attacks for Abomination)
35 Saurus, full command (exactly meets in core)
baby stegadon
baby stegadon
Ancient Stegadon
Salamander with snack
Alternatively I can replace the second baby stegadon with 10 core blowpipe, 5 chameleons, and heavy armour for both remaining stegs (baby steg with 2+ save, ancient with 1+). Normally the blowpipes would be a no-brainer in order to hurt the Abom, but the Abomination will have a 3+ armour save.
I could also see maybe dropping the scar-vet, but he seems useful. Thoughts?