My son and I are due to have another 1600 pt game, but not sure what I'll be facing (either Beastmen or Dark Elves).
However in an attempt to keep him on his toes, I'm taking a completely different list to those used previously and of a type I have never used before: A monster mash(ish)
Oldblood, Fencers Baldes, Glittering Scales, Talisman of Endurance
Carnosaur
Skink chief, BSB, Armour of Destiny, Terradon
Skink Priest, Lvl 1, Beasts (?), Dispel Scroll
Skink Priest, Lvl 1, Heavens (?)
24 Saurus Warriors, full command, hand weapon & shield
2 x 10 skink skirmishers
Bastiladon, Solar Engine
Ancient Steg, Sharpened Horns, unstoppable stampede
1599 points.
I have no idea what this will play like. Undecided whether to go with priests as one of each lore or to have them the same.
BSB can fly around giving support with rerolls where needed and will have his 3+/4++ save (I feel this is risky, but kind of goes with the feel of the army)
Should be fun though.
However in an attempt to keep him on his toes, I'm taking a completely different list to those used previously and of a type I have never used before: A monster mash(ish)
Oldblood, Fencers Baldes, Glittering Scales, Talisman of Endurance
Carnosaur
Skink chief, BSB, Armour of Destiny, Terradon
Skink Priest, Lvl 1, Beasts (?), Dispel Scroll
Skink Priest, Lvl 1, Heavens (?)
24 Saurus Warriors, full command, hand weapon & shield
2 x 10 skink skirmishers
Bastiladon, Solar Engine
Ancient Steg, Sharpened Horns, unstoppable stampede
1599 points.
I have no idea what this will play like. Undecided whether to go with priests as one of each lore or to have them the same.
BSB can fly around giving support with rerolls where needed and will have his 3+/4++ save (I feel this is risky, but kind of goes with the feel of the army)
Should be fun though.