Kroxigor
skink chief
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Hi all,
I've got an upcominig encounter vs an Empire list of 1500pts.
My main goal is to test some units out that I haven't used before and to check the 9th age rules and lores.
We will however not use the 9th Army books, since we feel they are unfinished.
So what am I trying out?
- Skrox unit
- Ripper unit
- Tetto' Eko
For Tetto I'm hoping my opponent grants me 3 spells. Explenation on this: In 9th loremaster changed to *the wizard can choose he's spells* where it used to be *the wizard know all the spells of that lore*.
So since Tetto is a lvl 2 char, taking 2spells when he used to be able to take 7 is a biiiiig hit. With 3 spells I feel I'm ok with him. The spells I'll be taking: signature spell, comet spell and chain lighting ( if she brings no heavy armoured troops) or Thunderbolt (if she does bring something like knights of inner circle).
So here we go:
List 1:
Heroes:
Tetto'Eko
Skink Priest lvl 1; beasts; dispel scroll
Scar Vet; BSB; shield; Armour of Destiny.
Core:
19 Saurus Warriors; full cmd
Skrox unit of 24skinks and 3 Krox; banner; musician.
14 skink cohort ( Tetto bunker)
10 skink skirmishers; javs & shields
10 skink skirmishers; javs & shields
Special:
6 camo skinks
4 ripper riders
Rare:
Salamander + snack
So in this one I got a good size Skrox unit. These will be fighting the heavely armoured stuff. It is my first time using a skrox unit, they should be able to beat 8 Inner Circle knights if need be (maybe hold up 10 of them).
List 2:
Heroes are the same.
Core:
19 Saurus warriors; full cmd
Skrox unit of 20 skinks and 2 Krox; banner; musician
12 Skink cohort ( Tetto bunker)
10 skink skirmishers (J&S)
10 skink skirmishers (J&S)
Special
6 camo skinks
4 ripper riders
Rare:
Sally + snack
Sally + snack
Here I have 2 Salamanders to fry things up at the cost of a krox basically. This makes my Skrox unit less effective, and I don't really know what they can do with 2 Krox in there... ( since I don't realy know the unit). They might be able to go even vs 8 inner circle knights I guess?
List 3:
Heroes are the same
Core: 380pts*
Skrox unit of 24skinks and 2 Krox; banner; musician
10 skink skirmishers (J&S)
10 skink skirmishers (J&S)
Special
18 Temple Guard; full cmd; banner of swiftness
5 camo skinks
4 ripper riders
Rare
Sally + snack
Sally NO SNACK!
SO here I basically have to run Tetto in the Skrox unit. I don't really know if this is a good thing... The Skrox lose 1 Kroxigor, so again the effectiveness in CC kinda worries me...
2 Sally's again but 1 Sally has no snack and I've had to trim down the camo's from 6 to 5 models. Temple Guards replace the SW.
List 4
Heroes are the same
Core:
Skrox units of 24 skinks and 2 Krox; banner; musician
13 skink cohort ( Tetto bunker)
10 skink skirmishers (J&S)
10 skink skirmishers (J&S)
Special:
19 Temple Guard; full cmd; banner of swiftness
5 camo skinks
4 Rippers
Rare
Sally + snack!
So I lose 1 Sally to the previous list, but I do gain a bunker for Tetto. Again The Skrox unit has only 2 Kroxigors though. Temple guards in the army.
>Let me know what you think. Give me some insight on how to use the Skrox unit efficiently.
> one question: A Krox is 2 skink bases does this count as 2 Ranks?
Edit extra option:
List 2 => but add 4 skink cohort to skrox unit and 1 krox. Lose 1 of the skirmishers! Ive got everything I want exept for TG!
I've got an upcominig encounter vs an Empire list of 1500pts.
My main goal is to test some units out that I haven't used before and to check the 9th age rules and lores.
We will however not use the 9th Army books, since we feel they are unfinished.
So what am I trying out?
- Skrox unit
- Ripper unit
- Tetto' Eko
For Tetto I'm hoping my opponent grants me 3 spells. Explenation on this: In 9th loremaster changed to *the wizard can choose he's spells* where it used to be *the wizard know all the spells of that lore*.
So since Tetto is a lvl 2 char, taking 2spells when he used to be able to take 7 is a biiiiig hit. With 3 spells I feel I'm ok with him. The spells I'll be taking: signature spell, comet spell and chain lighting ( if she brings no heavy armoured troops) or Thunderbolt (if she does bring something like knights of inner circle).
So here we go:
List 1:
Heroes:
Tetto'Eko
Skink Priest lvl 1; beasts; dispel scroll
Scar Vet; BSB; shield; Armour of Destiny.
Core:
19 Saurus Warriors; full cmd
Skrox unit of 24skinks and 3 Krox; banner; musician.
14 skink cohort ( Tetto bunker)
10 skink skirmishers; javs & shields
10 skink skirmishers; javs & shields
Special:
6 camo skinks
4 ripper riders
Rare:
Salamander + snack
So in this one I got a good size Skrox unit. These will be fighting the heavely armoured stuff. It is my first time using a skrox unit, they should be able to beat 8 Inner Circle knights if need be (maybe hold up 10 of them).
List 2:
Heroes are the same.
Core:
19 Saurus warriors; full cmd
Skrox unit of 20 skinks and 2 Krox; banner; musician
12 Skink cohort ( Tetto bunker)
10 skink skirmishers (J&S)
10 skink skirmishers (J&S)
Special
6 camo skinks
4 ripper riders
Rare:
Sally + snack
Sally + snack
Here I have 2 Salamanders to fry things up at the cost of a krox basically. This makes my Skrox unit less effective, and I don't really know what they can do with 2 Krox in there... ( since I don't realy know the unit). They might be able to go even vs 8 inner circle knights I guess?
List 3:
Heroes are the same
Core: 380pts*
Skrox unit of 24skinks and 2 Krox; banner; musician
10 skink skirmishers (J&S)
10 skink skirmishers (J&S)
Special
18 Temple Guard; full cmd; banner of swiftness
5 camo skinks
4 ripper riders
Rare
Sally + snack
Sally NO SNACK!
SO here I basically have to run Tetto in the Skrox unit. I don't really know if this is a good thing... The Skrox lose 1 Kroxigor, so again the effectiveness in CC kinda worries me...
2 Sally's again but 1 Sally has no snack and I've had to trim down the camo's from 6 to 5 models. Temple Guards replace the SW.
List 4
Heroes are the same
Core:
Skrox units of 24 skinks and 2 Krox; banner; musician
13 skink cohort ( Tetto bunker)
10 skink skirmishers (J&S)
10 skink skirmishers (J&S)
Special:
19 Temple Guard; full cmd; banner of swiftness
5 camo skinks
4 Rippers
Rare
Sally + snack!
So I lose 1 Sally to the previous list, but I do gain a bunker for Tetto. Again The Skrox unit has only 2 Kroxigors though. Temple guards in the army.
>Let me know what you think. Give me some insight on how to use the Skrox unit efficiently.
> one question: A Krox is 2 skink bases does this count as 2 Ranks?
Edit extra option:
List 2 => but add 4 skink cohort to skrox unit and 1 krox. Lose 1 of the skirmishers! Ive got everything I want exept for TG!
Last edited: