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8th Ed. 1500pts Vs Empire 9th rules / 9th magic lores

What list seems to be the best choice?

  • list 1 *Full Skrox/ SW / 1 Sally / Tetto bunker*

    Votes: 0 0.0%
  • list 2 *2 Krox / SW / 2 Sally's / Tetto bunker*

    Votes: 0 0.0%
  • list 3 *Tetto in Skrox unit / TG / 2 Sally's*

    Votes: 0 0.0%
  • list 4 *2 Krox / TG / 1 Sally / Tetto bunker*

    Votes: 0 0.0%
  • extra list bottem page!

    Votes: 1 100.0%

  • Total voters
    1
Kroxigor

skink chief

Active Member
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Hi all,

I've got an upcominig encounter vs an Empire list of 1500pts.

My main goal is to test some units out that I haven't used before and to check the 9th age rules and lores.
We will however not use the 9th Army books, since we feel they are unfinished.

So what am I trying out?
- Skrox unit
- Ripper unit
- Tetto' Eko

For Tetto I'm hoping my opponent grants me 3 spells. Explenation on this: In 9th loremaster changed to *the wizard can choose he's spells* where it used to be *the wizard know all the spells of that lore*.
So since Tetto is a lvl 2 char, taking 2spells when he used to be able to take 7 is a biiiiig hit. With 3 spells I feel I'm ok with him. The spells I'll be taking: signature spell, comet spell and chain lighting ( if she brings no heavy armoured troops) or Thunderbolt (if she does bring something like knights of inner circle).

So here we go:

List 1:
Heroes:
Tetto'Eko
Skink Priest lvl 1; beasts; dispel scroll
Scar Vet; BSB; shield; Armour of Destiny.

Core:
19 Saurus Warriors; full cmd
Skrox unit of 24skinks and 3 Krox; banner; musician.
14 skink cohort ( Tetto bunker)
10 skink skirmishers; javs & shields
10 skink skirmishers; javs & shields

Special:
6 camo skinks
4 ripper riders

Rare:
Salamander + snack

So in this one I got a good size Skrox unit. These will be fighting the heavely armoured stuff. It is my first time using a skrox unit, they should be able to beat 8 Inner Circle knights if need be (maybe hold up 10 of them).

List 2:

Heroes are the same.

Core:
19 Saurus warriors; full cmd
Skrox unit of 20 skinks and 2 Krox; banner; musician
12 Skink cohort ( Tetto bunker)
10 skink skirmishers (J&S)
10 skink skirmishers (J&S)

Special
6 camo skinks
4 ripper riders

Rare:
Sally + snack
Sally + snack

Here I have 2 Salamanders to fry things up at the cost of a krox basically. This makes my Skrox unit less effective, and I don't really know what they can do with 2 Krox in there... ( since I don't realy know the unit). They might be able to go even vs 8 inner circle knights I guess?

List 3:

Heroes are the same

Core: 380pts*
Skrox unit of 24skinks and 2 Krox; banner; musician
10 skink skirmishers (J&S)
10 skink skirmishers (J&S)

Special
18 Temple Guard; full cmd; banner of swiftness
5 camo skinks
4 ripper riders

Rare
Sally + snack
Sally NO SNACK!

SO here I basically have to run Tetto in the Skrox unit. I don't really know if this is a good thing... The Skrox lose 1 Kroxigor, so again the effectiveness in CC kinda worries me...
2 Sally's again but 1 Sally has no snack and I've had to trim down the camo's from 6 to 5 models. Temple Guards replace the SW.

List 4

Heroes are the same

Core:
Skrox units of 24 skinks and 2 Krox; banner; musician
13 skink cohort ( Tetto bunker)
10 skink skirmishers (J&S)
10 skink skirmishers (J&S)

Special:
19 Temple Guard; full cmd; banner of swiftness
5 camo skinks
4 Rippers

Rare
Sally + snack!

So I lose 1 Sally to the previous list, but I do gain a bunker for Tetto. Again The Skrox unit has only 2 Kroxigors though. Temple guards in the army.

>Let me know what you think. Give me some insight on how to use the Skrox unit efficiently. :)
> one question: A Krox is 2 skink bases does this count as 2 Ranks?

Edit extra option:
List 2 => but add 4 skink cohort to skrox unit and 1 krox. Lose 1 of the skirmishers! Ive got everything I want exept for TG!
 
Last edited:
There is no tetto eko in the 9th age rules at this time : / Had a 1250pts game against empire just a few days ago. He had one volley gun. and plenty of fire magic.
IT DESTROYED MY FACE :D I had vanguards and scouts. No avail. I got my but handed to me. I had no aswers for the gun nor could i stop all the fireballs cast towards me.
My idea is to get amber spear with two skinkpriests. and shoot the machine from a distance, if my skinks cant get it. Nope. didnt get it xD
Also their fast cav shooters are crazy nowdays too.
I could have had a chance if id manage to destroy the warmachine. So take note, you need to dispose it if you wish to win.
 
Yes I know, but like I said. We are not playing with the new army books yet.
As for a volley gun... well everyone knows they are painfull to deal with. If I can get it to only shoot me if it throws a 4up for 1 of the 2 or 3 rounds I'm not in combat, that will help me. Then I got camo's and rippers to hopefully take it out :).
 
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I'm in a knot with this. I really want to take the 3 krox. I really want 2 salamanders. I really don't want tetto in a skrox unit but in he's own bunker aaaaand I would really like the TG because of better armour vs shooting ansd their swiftnes banner.... help me out guys!

Maybe I should take out 1 of the skink skirmisher units.. but that leaves me with only 1 redirecting chaff option...
 
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