Ripperdactyl
Dreadgrass
Member
- Messages
- 463
- Likes Received
- 12
- Trophy Points
- 18
Hi all, having trouble working out what to spend my last few points on, list so far is:
Slann - Lore of Life, Rumination, Cogitation, Plaque of Tepok, Obsidian Amulet
Effective both offensively and defensively in the magic phase, Life to save some points on the cupped hands, same with Plaque of Tepok instead of the discipline. Obsidian amulet gives him a 2+ ward against spells and his Temple Guard a 5+
Scar Veteran - BSB, Light armour, Enchanted Shield, Sword of Strife
2+ save, 6 strength 5 attacks and the BSB. Whats not to like! lol
Saurus - 19 with spears, standard, musician.
One of my mainline units, Tough, decent save and a fair amount of strength 4 attacks, running 5x4 with the BSB as opposed to the old 6x3 to allow for casualties and possibly deny an opponent steadfast.
Skink Cohorts - 2 units of 10
Re-directors and harrassment. designed to help the saurus and Temple guard get into the fights I choose, not my opponent.
Temple Guard - 14 with standard, musician.
Slanns bodyguard, lots of strength 5 attacks and the slanns buffs make this a tough nut to crack (hopefully!).
Salamanders - 2 units of 2
No extra handlers as yet. Will hopefully thin down enemy units as they approach.
So I've got 79 points left. Any suggestions? Thinking either a unit of skirmishers, or chameleons at the moment, but open to all ideas!
Slann - Lore of Life, Rumination, Cogitation, Plaque of Tepok, Obsidian Amulet
Effective both offensively and defensively in the magic phase, Life to save some points on the cupped hands, same with Plaque of Tepok instead of the discipline. Obsidian amulet gives him a 2+ ward against spells and his Temple Guard a 5+
Scar Veteran - BSB, Light armour, Enchanted Shield, Sword of Strife
2+ save, 6 strength 5 attacks and the BSB. Whats not to like! lol
Saurus - 19 with spears, standard, musician.
One of my mainline units, Tough, decent save and a fair amount of strength 4 attacks, running 5x4 with the BSB as opposed to the old 6x3 to allow for casualties and possibly deny an opponent steadfast.
Skink Cohorts - 2 units of 10
Re-directors and harrassment. designed to help the saurus and Temple guard get into the fights I choose, not my opponent.
Temple Guard - 14 with standard, musician.
Slanns bodyguard, lots of strength 5 attacks and the slanns buffs make this a tough nut to crack (hopefully!).
Salamanders - 2 units of 2
No extra handlers as yet. Will hopefully thin down enemy units as they approach.
So I've got 79 points left. Any suggestions? Thinking either a unit of skirmishers, or chameleons at the moment, but open to all ideas!