Jungle Swarm
ThorZuul
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Hi, I'm new to Age of Sigmar and my friend and I were hooked after playing against each other with the Seraphon and skeleton horde start collecting boxes. We're now planning for a 1500 pts game using matched play rules. I have settled on the following list but am having trouble settling on the final 240 pts. I've been lurking for a couple weeks now and hoped this community might have some suggestions.
Leaders
Saurus Scar-Veteran on Cold One (100)
- General
- Trait: Legendary Fighter
- Artefact: Relic Blade
Skink Starpriest (100)
- Artefact: Talisman of Blinding Light
Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline
Units
6 x Ripperdactyl Riders (280)
5 x Chameleon Skinks (120)
5 x Chameleon Skinks (120)
Battalions
Firelance Starhost (60)
Shadowstrike Starhost (120)
Total: 1260/1500
My thoughts were:
1) 240 pts - Skink Starseer + Tehenhauin
2) 200 pts - Skink Starpriest + Skink Priest (probably stay 40 pts under for triumph instead of adding a unit of handlers)
3) 240 pts - Increase one unit of Knights by 5 and one units of Chameleon skinks by 5.
I'm leaning toward the Skink Starseer and Tehenhauin since the re-rolls from Starseer seem really strong and getting priestly rites from Tehenhauin should be helpful.
The second Starpriest does seem strong though since buffing the Saurus Knight's Bites with the Serpent staff can really up the damage.
My opponent will be playing a death army probably with Arkhan the Black, a Zombie Dragon (no rider), Wight King, Necromancer, Black Knights, and some skeletons. I figure the Shadowstrike force will probably try to assassinate Arkhan on the first turn and then I will try and prioritize the Wight King and/or Zombie Dragon.
Any suggestions on which option for the last 240 pts or other suggestions are welcome. Since we're just starting we're planning on proxying a few models so feel free to suggest anything if you think there's a better army. I was planning on avoiding any Bastiladon super cheese for this game but I'm open to suggestions.
Leaders
Saurus Scar-Veteran on Cold One (100)
- General
- Trait: Legendary Fighter
- Artefact: Relic Blade
Skink Starpriest (100)
- Artefact: Talisman of Blinding Light
Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline
Units
6 x Ripperdactyl Riders (280)
5 x Chameleon Skinks (120)
5 x Chameleon Skinks (120)
Battalions
Firelance Starhost (60)
Shadowstrike Starhost (120)
Total: 1260/1500
My thoughts were:
1) 240 pts - Skink Starseer + Tehenhauin
2) 200 pts - Skink Starpriest + Skink Priest (probably stay 40 pts under for triumph instead of adding a unit of handlers)
3) 240 pts - Increase one unit of Knights by 5 and one units of Chameleon skinks by 5.
I'm leaning toward the Skink Starseer and Tehenhauin since the re-rolls from Starseer seem really strong and getting priestly rites from Tehenhauin should be helpful.
The second Starpriest does seem strong though since buffing the Saurus Knight's Bites with the Serpent staff can really up the damage.
My opponent will be playing a death army probably with Arkhan the Black, a Zombie Dragon (no rider), Wight King, Necromancer, Black Knights, and some skeletons. I figure the Shadowstrike force will probably try to assassinate Arkhan on the first turn and then I will try and prioritize the Wight King and/or Zombie Dragon.
Any suggestions on which option for the last 240 pts or other suggestions are welcome. Since we're just starting we're planning on proxying a few models so feel free to suggest anything if you think there's a better army. I was planning on avoiding any Bastiladon super cheese for this game but I'm open to suggestions.