Hi everyone,
The Triumph and Treachery campaign I am playing in is moving up to 1500 points in April so it's time to upgrade my 1000 point list. We usually have 3-5 people per table, so the list needs to be able to handle pretty much anything in each game. Here's what I have been running for 1000 points:
1000 Point List
Saurus Oldblood - Sword of Might, Armour of Fortune, Dawnstone
Skink Priest - Dispel Scroll, Lore of Beasts
20 Saurus Warriors - Mus, Standard, HW/Shield, Oldblood is in here
10 Skink Skirmishers - Blowpipes, Priest is here until they are in danger of being charged
5 Cold One Riders - Mus,Standard
2 Salamander Hunting Pack - Extra Handlers
I have had pretty good results with this list (specifically the oldblood who so far has been killed once in 8 games and killed an enemy general in the other 7), except the salamanders have done almost nothing for me. I have been running both sallies in one unit except for last game where I did two units of 1 and I found that worked MUCH better. Too often with them as a pair my opponent would stick them with a fast unit and they wouldn't get to use their fire attacks at all.
The Cold One Riders have been really hit or miss. Against Ogres they broke two of the three ogre units without a single casualty and basically won the game by themselves. Against Warriors of Chaos and Vampire Counts they didn't even get to attack before they were wiped out. I can't decide if I like them or not.
Here's what I am thinking for moving up:
1500 Point List
Saurus Scar-Veteran - Cold One, Armour of Destiny, Great Weapon
Saurus Oldblood - Gold Sigil Sword, Armour of Fortune, Dawnstone
Tetto'eko
10 Skink Skirmishers - Blowpipes
10 Skink Skirmishers - Jav/Shield
20 Saurus Warriors - Mus, Standard, HW/Shield, oldblood in this unit
10 Skink Cohort - Jav/Shield, Tetto's bunker
5 Cold One Riders - Mus, Standard, cowboy rides with them
1 Salamander Hunting Pack
1 Ancient Stegadon - Unstoppable Stampede, Sharpened Horns, Giant Blowpipes
I added some more skinks, replaced the Beasts priest with Tetto'eko, added a cowboy, added an ancient steg and removed 1 salamander. I am considering removing Unstoppable Stampede in order to get the points to upgrade the Oldblood's weapon to Sword of Might. I need to keep him with a magic weapon as where I play lists with significant amounts of ethereal units are common.
Any suggestions on the 1500 point list? Should I drop the scar vet and take a beasts priest instead or beef up the saurus block to 30?
The Triumph and Treachery campaign I am playing in is moving up to 1500 points in April so it's time to upgrade my 1000 point list. We usually have 3-5 people per table, so the list needs to be able to handle pretty much anything in each game. Here's what I have been running for 1000 points:
1000 Point List
Saurus Oldblood - Sword of Might, Armour of Fortune, Dawnstone
Skink Priest - Dispel Scroll, Lore of Beasts
20 Saurus Warriors - Mus, Standard, HW/Shield, Oldblood is in here
10 Skink Skirmishers - Blowpipes, Priest is here until they are in danger of being charged
5 Cold One Riders - Mus,Standard
2 Salamander Hunting Pack - Extra Handlers
I have had pretty good results with this list (specifically the oldblood who so far has been killed once in 8 games and killed an enemy general in the other 7), except the salamanders have done almost nothing for me. I have been running both sallies in one unit except for last game where I did two units of 1 and I found that worked MUCH better. Too often with them as a pair my opponent would stick them with a fast unit and they wouldn't get to use their fire attacks at all.
The Cold One Riders have been really hit or miss. Against Ogres they broke two of the three ogre units without a single casualty and basically won the game by themselves. Against Warriors of Chaos and Vampire Counts they didn't even get to attack before they were wiped out. I can't decide if I like them or not.
Here's what I am thinking for moving up:
1500 Point List
Saurus Scar-Veteran - Cold One, Armour of Destiny, Great Weapon
Saurus Oldblood - Gold Sigil Sword, Armour of Fortune, Dawnstone
Tetto'eko
10 Skink Skirmishers - Blowpipes
10 Skink Skirmishers - Jav/Shield
20 Saurus Warriors - Mus, Standard, HW/Shield, oldblood in this unit
10 Skink Cohort - Jav/Shield, Tetto's bunker
5 Cold One Riders - Mus, Standard, cowboy rides with them
1 Salamander Hunting Pack
1 Ancient Stegadon - Unstoppable Stampede, Sharpened Horns, Giant Blowpipes
I added some more skinks, replaced the Beasts priest with Tetto'eko, added a cowboy, added an ancient steg and removed 1 salamander. I am considering removing Unstoppable Stampede in order to get the points to upgrade the Oldblood's weapon to Sword of Might. I need to keep him with a magic weapon as where I play lists with significant amounts of ethereal units are common.
Any suggestions on the 1500 point list? Should I drop the scar vet and take a beasts priest instead or beef up the saurus block to 30?