Skink
Thatguyoverthere
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Haven't gotten around to posting anything in quite some time but heres a list I am considering for an upcoming game against Skaven and DE.
At lower point levels the Skaven player uses lots of Clanrats to hold up the enemy until his Doomwheel can roll over them. Often he uses Warp Lighting Cannons as well. He has also recently got a Hell Pit Abomination and so I wouldn't be surprised to see that in as well.
The Dark Elf player almost always goes magic heavy (Lvl 4 and a level 1 or 2 as well) and uses Assassins. Rarely have I seen him play a game without both of these. Generally he fields Hydras also.
Slann Mage-Priest: 375 Points
(Lore of Life)
w/Focus of Mystery, The Focused Rumination, Dispel Scroll, Battle Standard Bearer
18 Saurus Warriors: 246 Points
w/ Full Command, Spears
18 Saurus Warriors: 246 Points
w/ Full Command, Spears
10 Chameleon Skinks: 120 Points
12 Temple Guard: 242 Points
w/ Full Command, Ironcurse Icon, Banner of Eternal Flame
3 Salamander Hunting Packs: 225 Points
1454 Points Total
Lords: 375/375
Heros: 0/375
Core: 492/375
Special: 488/750
Rare: 225/375
So that leaves me with 46 points (not really enough with which to do much). I could drop some unit champions to free up a few more points (most of the time the Assassins just kill them anyways).
My two concerns with this list are that the Slann does not have much protection outside of his normal save and the 12 Temple Guard. And that (this was just pointed out to me on another forum) if the Skaven player chose to use a Greyseer/Engineer and he got off a Crack's Call it would be pretty awful...
The best option I can see would be to try and fit in an Skink Priest with a Cube of Darkness. Opinions anyone?
At lower point levels the Skaven player uses lots of Clanrats to hold up the enemy until his Doomwheel can roll over them. Often he uses Warp Lighting Cannons as well. He has also recently got a Hell Pit Abomination and so I wouldn't be surprised to see that in as well.
The Dark Elf player almost always goes magic heavy (Lvl 4 and a level 1 or 2 as well) and uses Assassins. Rarely have I seen him play a game without both of these. Generally he fields Hydras also.
Slann Mage-Priest: 375 Points
(Lore of Life)
w/Focus of Mystery, The Focused Rumination, Dispel Scroll, Battle Standard Bearer
18 Saurus Warriors: 246 Points
w/ Full Command, Spears
18 Saurus Warriors: 246 Points
w/ Full Command, Spears
10 Chameleon Skinks: 120 Points
12 Temple Guard: 242 Points
w/ Full Command, Ironcurse Icon, Banner of Eternal Flame
3 Salamander Hunting Packs: 225 Points
1454 Points Total
Lords: 375/375
Heros: 0/375
Core: 492/375
Special: 488/750
Rare: 225/375
So that leaves me with 46 points (not really enough with which to do much). I could drop some unit champions to free up a few more points (most of the time the Assassins just kill them anyways).
My two concerns with this list are that the Slann does not have much protection outside of his normal save and the 12 Temple Guard. And that (this was just pointed out to me on another forum) if the Skaven player chose to use a Greyseer/Engineer and he got off a Crack's Call it would be pretty awful...
The best option I can see would be to try and fit in an Skink Priest with a Cube of Darkness. Opinions anyone?