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TOW 1250 Tournament List

Jungle Swarm

Besus

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Hey guys,

I am a new player to TOW and so far played around 7 games with my Lizardmens. I have upcoming 1250 points torunament with the hard rule of 3. I have prepared below list and wanted to ask Your opinions on it. :)

Couple of remarks from my side:
- So far I have been greatly dissapointed with Slann. I felt like all the games I played with him i spend most of the time trying to keep him alive and prevent the massive point loss that he is. The only game that he performed rather well was when I had Ethereal on him and my opponent had no Magical attacks and only one lvl 2 caster - which is not too common I think.
- Becasue of that I decided to drop magic entirely and go Full Combat this time. I feel like magic is underwhelming anyway and with this point limit people won't bring many lvl 4 casters to spam magic on me.
- I am really happy with how 2 Carnosaurs fit into this point format, both with 5+ Ward Save and the General also with additional not modified 5+ armour save.
- I am concerned with the unit sizes of the skinks - is 16 still playable? I did them this size because of the hard rule of 3 in the torunament (even on core...). So far I've run them in units of 12 and honestly there were times when it was a little clunky (blocking charges/marches of other units etc) and I felt like maybe 10 is the ideal size. So I'm afraid a little of unit size of 16. Would Yo ureduce their unit sizes and go for something else, maybe additional Chameleons unit (which i like far less then regular skinks) or buffing up the Saurus block?
- Looking for some advice on the Steg as well - would You keep it? Other option is to take Bastiladon instead and use the point to buff up the Saurus block.

Any advices? :)

++ Characters [625 pts] ++
Saurus Scar-Veteran [314 pts]
(Great weapon, Heavy armour (Scaly skin), General, Carnosaur, Talisman of Protection, Armour of Meteoric Iron)

Saurus Scar-Veteran [311 pts]
(Great weapon, Heavy armour (Scaly skin), Shield, Carnosaur, Glyph Necklace)

++ Core Units [395 pts] ++
10 Saurus Warriors [140 pts]
(Hand weapons, Shields, Heavy armour (Scaly skin))

16 Skink Skirmishers [90 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Vanguard, Patrol Leader (champion))

16 Skink Skirmishers [85 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))

16 Skink Skirmishers [80 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides))

++ Rare Units [230 pts] ++
Ancient Stegadon [230 pts]
(Hand weapons, Javelins, Great horns, Giant bow)

---
Created with "Old World Builder"

[https://old-world-builder.com]
 
Hey guys,

I am a new player to TOW and so far played around 7 games with my Lizardmens. I have upcoming 1250 points torunament with the hard rule of 3. I have prepared below list and wanted to ask Your opinions on it. :)

Couple of remarks from my side:
- So far I have been greatly dissapointed with Slann. I felt like all the games I played with him i spend most of the time trying to keep him alive and prevent the massive point loss that he is. The only game that he performed rather well was when I had Ethereal on him and my opponent had no Magical attacks and only one lvl 2 caster - which is not too common I think.
- Becasue of that I decided to drop magic entirely and go Full Combat this time. I feel like magic is underwhelming anyway and with this point limit people won't bring many lvl 4 casters to spam magic on me.
- I am really happy with how 2 Carnosaurs fit into this point format, both with 5+ Ward Save and the General also with additional not modified 5+ armour save.
- I am concerned with the unit sizes of the skinks - is 16 still playable? I did them this size because of the hard rule of 3 in the torunament (even on core...). So far I've run them in units of 12 and honestly there were times when it was a little clunky (blocking charges/marches of other units etc) and I felt like maybe 10 is the ideal size. So I'm afraid a little of unit size of 16. Would Yo ureduce their unit sizes and go for something else, maybe additional Chameleons unit (which i like far less then regular skinks) or buffing up the Saurus block?
- Looking for some advice on the Steg as well - would You keep it? Other option is to take Bastiladon instead and use the point to buff up the Saurus block.

Any advices? :)

++ Characters [625 pts] ++
Saurus Scar-Veteran [314 pts]
(Great weapon, Heavy armour (Scaly skin), General, Carnosaur, Talisman of Protection, Armour of Meteoric Iron)

Saurus Scar-Veteran [311 pts]
(Great weapon, Heavy armour (Scaly skin), Shield, Carnosaur, Glyph Necklace)

++ Core Units [395 pts] ++
10 Saurus Warriors [140 pts]
(Hand weapons, Shields, Heavy armour (Scaly skin))

16 Skink Skirmishers [90 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Vanguard, Patrol Leader (champion))

16 Skink Skirmishers [85 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))

16 Skink Skirmishers [80 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides))

++ Rare Units [230 pts] ++
Ancient Stegadon [230 pts]
(Hand weapons, Javelins, Great horns, Giant bow)

---
Created with "Old World Builder"

[https://old-world-builder.com]

That's as good of a list at 1250 I think you'll find. Rule of 3 is brutal, I don't like 16 skink units. I would probably take units of 10 and drop the champions and spend the rest on Saurus to try to have a functional infantry block, but this may not actually be "better" but it's how I'd play it personally.
 
That's as good of a list at 1250 I think you'll find. Rule of 3 is brutal, I don't like 16 skink units. I would probably take units of 10 and drop the champions and spend the rest on Saurus to try to have a functional infantry block, but this may not actually be "better" but it's how I'd play it personally.

Thanks, I think it is good advice and the way to go :) After adjustment this is what i'll bring most likely (champion in vanguard skinks just so he gets a chance to challenge Dragon or something )

===
Lizardmen With Steg + Saurus [1246 pts]
Warhammer: The Old World, Lizardmen
===

++ Characters [625 pts] ++

Saurus Scar-Veteran [314 pts]
- Great weapon
- Heavy armour (Scaly skin)
- General
- Carnosaur
- Armour of Meteoric Iron
- Talisman of Protection

Saurus Scar-Veteran [311 pts]
- Great weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Glyph Necklace

++ Core Units [391 pts] ++

15 Saurus Warriors [231 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Spawn Leader (champion)
- Standard bearer
- Musician

10 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
- Patrol Leader (champion)

10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)

10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)

++ Rare Units [230 pts] ++

Ancient Stegadon [230 pts]
- Hand weapons
- Javelins
- Great horns
- Giant bow

---
Created with "Old World Builder"

[https://old-world-builder.com]
 
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