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AoS 1200 Seraphon Comp

@InfamousBeany Thanks!
It was a small 1200 point tournament so the list I took was

-Sunblood (Legendary fighter and Relic blade)
-Eternity Warden (Phoenix Stone)
-Skinks Starpriest

-5x Temple Guard
-5x Temple Guard
-5x Temple Guard
-20x Skinks (Blowpipes and Shields)

-Bastiladon with Solar Engine

-Eternal Starhost Battalion

I did debate taking some Chameleon Skinks over the Sunblood but in all games the Sunblood was incredibly useful, particularly against the Ironjaws, when he held the centre for three turns with only the Mystic shield from the Starpriest to help and against a mixed Empire/Dwarf/Dark Elf army in a game of places of power the Sunblood took a cavalry charge and killed an Enpire General in one round of combat, essentially winning the game for me there and then. That being said if I had had the Chameleon Skinks I could have won a game of Take and Hold and had I won that I could have placed first. Ultimately though I think the Sunblood proved invaluable.
 
Hey Guys, time to receive this post!
My local games store is running another 1200 game and I want to try to do as well if not better than last time, buy now I have a few different lists in mind that I'd like your opinions on.

Skink list 1

Skink chief
-Golden Sickle and star buckler
-Blowpipe
-Master of Defence
-Phoenix Stone

Skink Starpriest
-Phoenix Stone


2x 10 Skinks
-Blowpipes and star bucklers

10 Skinks
-Meteroric Javelins and Star Bucklers

2x 5 Chameleon Skinks

Ripperdactyl riders or Terradon riders (undecided)

Shadowstrike Starhost

1200/1200


Skink list 2

Skink Chief
-Golden Sickle and Star Buckler
-Blowpipe
-Master of Defence
-Phoenix Stone

Astrolith Bearer

20 Skinks
-Blowpipes and Star Bucklers

10 Skinks
- Meteoric Javelins and Star Bucklers

Bastiladon
- Solar Engine

Stegadon
-Skystreak Bow
-Skinks Alpha

Razordon

5 Chameleon Skinks

1180/1200


Mixed Skinks list

Eternity Warden
-Master of Defence
-Phoenix Stone

Skink Starpriest
-Phoenix Stone

5 Saurus Guard
5 Saurus Guard
5 Saurus Guard

5 Chameleon Skinks
5 Chameleon Skinks

Ripperdactyl riders or Terradon riders (undecided)

Razordon

Shadowstrike Starhost

1200/1200

Cooluld take the Prophet of Sotek over the razordon
L
 
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I am a big fan of list two, because monsters. List 1 and 3 are effective though.
 
I am a big fan of list two, because monsters. List 1 and 3 are effective though.

That's my personal favourite too, again because monsters and because of the overlapping buffs I can give. The only thing that I am not sure about is whether to take a Razordon or Tehenauin the Prophet, I feel the razordon may be more useful for the weight of shots and overwatch capabilities
 
Tehenhauin is a cool looking model, and offers a few buffs, but ai would probably sidebar him in favour of a razordon.
 
I like the second list bit i think a starseer may get more value than the banner bearer. You have no casters so you lose that ability. And you only gain the rerolls once planted. With a base move of 5 and only moving every other turn you are nit going to be able to keep much in 10 bubble. Starseer you can reroll choice dice for better Shooting, and have magic back up to keep you monsters alive.
 
I like the second list bit i think a starseer may get more value than the banner bearer. You have no casters so you lose that ability. And you only gain the rerolls once planted. With a base move of 5 and only moving every other turn you are nit going to be able to keep much in 10 bubble. Starseer you can reroll choice dice for better Shooting, and have magic back up to keep you monsters alive.

See I'm unsure about the Astrolith Bearer because yes it is small bubble but it does buff shooting, which there is a lot of in this army. My thought would be to keep him back with the stegadon and Bastiladon and cover the skinks. I have considered a Starpriest but I don't know if it would be more effective. As the games are likely to be objective based with some requiring the holding of a point by leaders I thought of switching out the razordon for Tehenauin and leaving the stegadon and Bastiladon with the Astrolith Bearer then running up the chief and Tehenauin to take points, but again this removes the shooting of the razordon which could be very useful, thoughts?
 
No with razor it's 1180, just a typo on points. I say go for the Tehenhauin, after thinking anout it the buff offered is worthwhile.
 
Thanks for pointing out that typo, Yeah with Tehenauin it's 1200. The buff from Tehenauin could be very useful and having another leader would be good for point control.
 
Right, so a bit of feedback.

Got a chance to try out the Mixed List and the Skink List 2 today against my friend who plays death. I played against one Death Rattle List and one Flesh Eaters List.


Game 1 - Gifts from the Heavens
The Deathrattle was 2 Wight Kings, one with a standard, and one with a shield, 2 units of 40 Skeletons with spears and 2 units of 10 grave guard, one with great blades and one with shields.
I took the list composed of an eternal starhost and a shadowstrike starhost. The line of Temple guard held, losing only two lizards. the ripperdactyls took out the standard but were killed by the skeletons and the chameleon skinks ran around and tried to do what damage they could before due to turn roll offs they were caught and killed. In the end I lost as he was able to get more models on both objectives. It didn't work as I had two few models doing different things and the battalions took up too many points.

Game 2 - Take and Hold
The Flesh Eaters were an Abhorrent Ghoul king, a Terrorgeist, a varghulf, 6 Horrors and 3 units of 10 ghouls.
The game started well with a unit of skinks moving up on either flank, one with a razordon and one with the bastiladon. the rest held the centre. The first turn of shooting took off a few wounds on the terrorgeist and nothing else. Turn two I had to begin falling back to avoid combat as long as possible and I brought in the chameleon skinks. despite falling back i lost one unit of skinks and the razordon The shooting did nothing bar kill one ghoul and put another wound on the terrorgeist which had already healed most of the previous turns wounds. Turn three was the beginning of the end. The terrorgeist was now fully healed and munched through the stegadon. The varghulf flew over to the chameleon skinks and killed them. The next turn was taken by him again and everything was surrounded and killed except for the skink chief, astrolith bearer and 5 skinks, which were mopped up in the next turn.

In short whilst i had fun the lists just could not hold out. I need help to either modify the lists I have or come up with something that would work at 1200. Worst case scenario I could take the list that worked last time but I would like to try something new. I hugely appreciate the help.
 
If I were to point out one thing I perceive as a flaw in your lists, it would likely be that your lists are missing, for lack of a better word, "Crunch". I.E. something strong, that can take on similar units and at the very least hold them at bay, or munch through weak units in a turn or two. To cite an example, the Terrorgeist you fought would be regarded as a Crunch unit, because it eats through weak units and is something that can shrug off attack by anything but a creature of similar strength. Now, creatures like Stegadons and Bastiladons aren't bad, but their main boons are their resilience and ranged attack, so they wouldn't be regarded as Crunch units. To provide an example from our forces, a Troglodon or Scar Veteran on Carnosaur would be considered a crunch unit. That isn't to say that your list is bad, it just lack the oomph to kill things like Terrorgheists at a fast enough rate, and as such you need to dance around them and capture objectives, while avoiding direct confrontation.
 
If I were to point out one thing I perceive as a flaw in your lists, it would likely be that your lists are missing, for lack of a better word, "Crunch". I.E. something strong, that can take on similar units and at the very least hold them at bay, or munch through weak units in a turn or two. To cite an example, the Terrorgeist you fought would be regarded as a Crunch unit, because it eats through weak units and is something that can shrug off attack by anything but a creature of similar strength. Now, creatures like Stegadons and Bastiladons aren't bad, but their main boons are their resilience and ranged attack, so they wouldn't be regarded as Crunch units. To provide an example from our forces, a Troglodon or Scar Veteran on Carnosaur would be considered a crunch unit. That isn't to say that your list is bad, it just lack the oomph to kill things like Terrorgheists at a fast enough rate, and as such you need to dance around them and capture objectives, while avoiding direct confrontation.


Cheers, you make an excellent point. I'm just struggling to figure out a list I could work a crunch unit into that would work well at 1200 without being too reliant on that one unit. A mistake that I have made in past is relying to heavily on something like a Bastiladon. I'll think on it tonight and see what I come up with but any suggestions or lists that you guys could suggest would be really helpful.
 
Cheers, you make an excellent point. I'm just struggling to figure out a list I could work a crunch unit into that would work well at 1200 without being too reliant on that one unit. A mistake that I have made in past is relying to heavily on something like a Bastiladon. I'll think on it tonight and see what I come up with but any suggestions or lists that you guys could suggest would be really helpful.
I'm not necessarily saying that you need a unit like that in your army, you just need to factor in the fact that your enemies may have them. Your lists are by no means bad, they're just poorly suited to direct fights. You'll be playing a tougher game then some forces, since you'll have to carefully skirmish, and make sure that you are taking any available objectives, but if you do this you can win the vast majority of your games. One thing that you'll have going for you is that, like you said, especially in 1000pt and 1200pt games, armies that have crunch units are reliant on them, so if you're able to avoid the big scary monster or hero, or even bring it down, you can usually deal with the rest of the force pretty easily. Alternatively, if you decide that you do want to incorporate a big beastie into your list, then I'd point towards either a Troglodon, Scar Vet on Carno, or Oldblood on Carno. There's also the Dread Saurian, but I'd be surprised if you had access to one, and in a 1200pt game, it would be a third of your points, so it probably wouldn't be worth bringing.
 
Hey man. I have a list or 2 that you might be interested in. I only have the lists on my phone and it is pretty late in my location so I will go in dept in a later reply.

list 1;


++ [1200pts] ++

+ Uncategorised +

Allegiance: Seraphon

+ Leader/Behemoth +

Saurus Scar-Veteran on Carnosaur [260pts]: Celestite Warblade

+ Behemoth +

Bastiladon [300pts]: Solar Engine

+ Artillery +

Salamanders [60pts]: Salamander

+ Battleline +

Saurus Knights [120pts]: 5 Saurus Knights, Alpha Knight, Celestite Lance, Wardrum

Saurus Knights [120pts]: 5 Saurus Knights, Alpha Knight, Celestite Lance, Wardrum

Saurus Knights [120pts]: 5 Saurus Knights, Alpha Knight, Celestite Lance, Wardrum

+ Other +

Chameleon Skinks [120pts]: 5 Chameleon Skins

Skink Handlers [40pts]: 3 Skink Handlers

+ Battalion +

Firelance Starthost [60pts]

Total: [1200pts]

List 2;


++ [1160pts] ++

+ Uncategorised +

Allegiance: Seraphon

+ Leader/Behemoth +

Engine of the Gods [240pts]

Saurus Scar-Veteran on Carnosaur [260pts]: Celestite Warblade

+ Battleline +

Saurus Knights [120pts]: 5 Saurus Knights, Alpha Knight, Celestite Lance, Wardrum

Saurus Knights [120pts]: 5 Saurus Knights, Alpha Knight, Celestite Lance, Wardrum

Saurus Knights [120pts]: 5 Saurus Knights, Alpha Knight, Celestite Lance, Wardrum

+ Other +

Chameleon Skinks [120pts]: 5 Chameleon Skins

Chameleon Skinks [120pts]: 5 Chameleon Skins

+ Battalion +

Firelance Starthost [60pts]

++ Total: [1160pts] ++
 
How about this
Allegiance: Order
Saurus Eternity Warden (140)
Saurus Scar-Veteran on Carnosaur (260)
Skink Starpriest (100)
5 x Saurus Guard (100)
5 x Saurus Guard (100)
5 x Saurus Guard (100)
Bastiladon (300)
Eternal Starhost (80)

Total: 1180/2000

Gives you a hard hiiting elite units in the guards, awsome shooting from the Bastiladon, sime magic support and a crunch unit in the scarvet. Down side is this a solw come to me army but what you can do i use the carno a both a crunch and a damage soake. They are gona foucs in on it and you can use it as "bait" to have the come to it then mop up with the guards and Bastiladon.
 
How about this
Allegiance: Order
Saurus Eternity Warden (140)
Saurus Scar-Veteran on Carnosaur (260)
Skink Starpriest (100)
5 x Saurus Guard (100)
5 x Saurus Guard (100)
5 x Saurus Guard (100)
Bastiladon (300)
Eternal Starhost (80)

Total: 1180/2000

Gives you a hard hiiting elite units in the guards, awsome shooting from the Bastiladon, sime magic support and a crunch unit in the scarvet. Down side is this a solw come to me army but what you can do i use the carno a both a crunch and a damage soake. They are gona foucs in on it and you can use it as "bait" to have the come to it then mop up with the guards and Bastiladon.

This looks like it could work quite nicely. I'm definitely going to have to give this a try at some point.
 
So guys I've run the list suggested by a few of my local veterans and they weren't too positive. They feel I would either spread myself too thin or not bring enough to be competitive, whether you guys agreed or not I'll let you say.

A fellow Seraphon player feels that 1200 is an awkward point limit and that the tournament requires 3 battleline as I now know. The main thing that has been suggested to me is a couple of firelance lists and one that feels like an eternal sharhost but isn't.

Firelance 1
Scar Veteran on Carnosaur - 260
- Celestite War Spear
- Legendary Fighter
- Relic Blade

Scar Veteran on Cold One - 100
- Hoarfrost? (not sure what relic to take)

10 Saurus Knights - 240
- Celestite Lances

10 Saurus Knights -
240
- Celestite Lances

10 Saurus Knights -
240
- Celestite Lances

Firelance Starhost - 60

1140/1200


Firelance 2
Scar Veteran on Carnosaur - 260
- Celestite War Spear
- Legendary Fighter
- Relic Blade


Scar Veteran on Cold One - 100
- Hoarfrost? (not sure what relic to take)

10 Saurus Knights - 240
- Celestite Lances

5 Saurus Knights - 120
- Celestite Lances

5 Saurus Knights - 120
- Celestite Lances

5 Chameleon Skinks - 120

5 Chameleon Skinks - 120

Firelance Starhost - 60

1140/1200


Not an Eternal Starhost

Eternity Warden - 140
- Tenacious
- Phoenix Stone

Astrolith Bearer - 160

Skink Priest - 100

10 Saurus Guard - 200

10 Saurus Guard - 200

10 Saurus Warriors - 100
- Celestite Spears

Bastiladon
- Solar Engine

1200/1200


Let me know what you guys think of this. Are there any changes you would make? Do these give anyone any ideas for different lists? and what do people make of my mates feedback? I'm sorry to keep this post going for so long but after loss after loss against these guys and a hell of a lot of negative feedback from them I'm hoping to come up with something to make a stand against them and any other nasties that might come up at the tournament.



 
For list two I would probably drop 5 knights, and use the 10 points for warriors and skinks, or kroxigor. Or maybe drop that, and 1 unit of chameleons for a bastiladon.
Leaders
Saurus Scar-Veteran on Carnosaur (260)
- Warblade
- Artefact: Quicksilver Potion
Saurus Scar-Veteran on Cold One (100)
- General
- Trait: Master of Defense
- Artefact: Quicksilver Potion

Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline

Units
5 x Chameleon Skinks (120)

Behemoths
Bastiladon (300)

Battalions
Firelance Starhost (60)

Total: 1200/1200

2 monsters at 1200 spreads you a bit thin, but, should make up for it in power.
 
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