Skink
Phoenix49
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So, here's a list to play against Ogres, I've never played against them before, but my opponent just started his army (like me) and it's a friendly game, no "Supreme-Championship-Of-Ruling-Everything" setting. I will post my army list first, and then the models that are painted and ready to play from which I could take swaps and changes. I don't have any other models that these. I like to play WYSIWYG to an extent, so apart from specific items, I don't like to use my Kroxigor models as Terradons, for example. Please post comments and feedback about things that are completely useless, or better used otherwise
The list:
Heroes
*Saurus Scar-Veteran [General], Light armour, Shield, Great Weapon, Venom of the Firefly Frog, Aura of Quetzl
Core
*15x Saurus Warriors, Spears, Standard-bearer/Musician
*10x Skink Skirmishers
*10x Skink Skirmishers
Special
*12x Temple Guards, Standard-bearer/Musician, Blessed Totem
Rare
*Ancient Stegadon
Total : 1000pts
*Full options (things I could pick from)
-15x Temple Guard in total (3 more, that is)
-3x Kroxigors
-Skink Priest on Foot
-Skink Chief on the Ancient Stegadon
*My reasoning behind...
...the Scar-vet: S7 is awesome, he has WS5 which will hit most things on 3+, and will wound everything on 2+. The Aura will make everything in that army hit him on 5+ (no Lords so all base attacks are on 4+, -1 for the Aura), which combined with his T5 will mitigate most dmg, and will allow him to go on a duel with the Ogre General as well (woundin him on 2+, even against T5).
...the Skinks: poison versus high T but low armour. nuff said
...the Saurus Warriors: well I kinda need an anvil, and spearmen are good, so with their static CR and ranked attacks they might deal some heavy dmg
...the Temple Guard: I love that unit, and with the +D6" charge banner they will be quite a surprise to my opponent (my General will be in here most probably). They can either chrage frontally, or can act as a hammer.
...the Ancient Stegadon: S6 impact hits will wound on 2+ instead of S5 3+, and the poison gatling guns will do a better job that then rank-piercing bolt throwers. Causes Fear, shoots myriads of poison darts, charges with impact hits of S6, T6, Stubborn and ItP, US10. Nuff said I guess.
The Guard will be fielded in 2 ranks of 6 for maximum Attacks (since I will probably charge with the banner), having +1 CR for the rank, and the extra punch (I hope) from the General.
The Warriors will be fielded 3x5, even if many ppl will probably argue that 6/6/3 is better for maximizing attacks but I prefer standing my ground versus killing whatever charges me.
Lastly, just a reminder - both me and my opponent are very, very unxeperienced with our respective armies.
Heroes
*Saurus Scar-Veteran [General], Light armour, Shield, Great Weapon, Venom of the Firefly Frog, Aura of Quetzl
Core
*15x Saurus Warriors, Spears, Standard-bearer/Musician
*10x Skink Skirmishers
*10x Skink Skirmishers
Special
*12x Temple Guards, Standard-bearer/Musician, Blessed Totem
Rare
*Ancient Stegadon
Total : 1000pts
*Full options (things I could pick from)
-15x Temple Guard in total (3 more, that is)
-3x Kroxigors
-Skink Priest on Foot
-Skink Chief on the Ancient Stegadon
*My reasoning behind...
...the Scar-vet: S7 is awesome, he has WS5 which will hit most things on 3+, and will wound everything on 2+. The Aura will make everything in that army hit him on 5+ (no Lords so all base attacks are on 4+, -1 for the Aura), which combined with his T5 will mitigate most dmg, and will allow him to go on a duel with the Ogre General as well (woundin him on 2+, even against T5).
...the Skinks: poison versus high T but low armour. nuff said
...the Saurus Warriors: well I kinda need an anvil, and spearmen are good, so with their static CR and ranked attacks they might deal some heavy dmg
...the Temple Guard: I love that unit, and with the +D6" charge banner they will be quite a surprise to my opponent (my General will be in here most probably). They can either chrage frontally, or can act as a hammer.
...the Ancient Stegadon: S6 impact hits will wound on 2+ instead of S5 3+, and the poison gatling guns will do a better job that then rank-piercing bolt throwers. Causes Fear, shoots myriads of poison darts, charges with impact hits of S6, T6, Stubborn and ItP, US10. Nuff said I guess.
The Guard will be fielded in 2 ranks of 6 for maximum Attacks (since I will probably charge with the banner), having +1 CR for the rank, and the extra punch (I hope) from the General.
The Warriors will be fielded 3x5, even if many ppl will probably argue that 6/6/3 is better for maximizing attacks but I prefer standing my ground versus killing whatever charges me.
Lastly, just a reminder - both me and my opponent are very, very unxeperienced with our respective armies.