Saurus
Draconder
Active Member
- Messages
- 92
- Likes Received
- 239
- Trophy Points
- 33
Hello everyone
I have recently got back into Age of Sigmar since the General's Handbook came out and I am really enjoying the matched play. I have only played a few games and really trying to get the hang of the Seaphon and how they work. Still, after a couple games I have something I am wanting to try out.
Leaders
1 - Saurus Oldblood (100pts)
1 - Saurus Sunblood (120pts)
1 - Skink Starpriest (100pts)
Battleline
10 - Saurus Warriors (100pts)
10 - Saurus Warriors (100pts)
10 - Skinks (80pts)
Other
3 - Terradon Riders (140pts)
1- Stegadon (260pts)
Goal
My goal with this is to have a well balanced force able to deal a little bit of magic, shooting as well as close combat. Also one idea is to have a couple synergies running at the same time with the Oldblood and Sunblood allowing for a potential of re-rolls of 1 to hit and wound. Terradon Riders would hunt for isolated enemy units, leaders or warmachines while Skinks provide a screen for the main battleline force.
Although Ripperdactyl's are popular, I believe they are not as effective due to the Rule of Ones and so I prefer the more balanced Terradons (plus, they look nicer.)
I have recently got back into Age of Sigmar since the General's Handbook came out and I am really enjoying the matched play. I have only played a few games and really trying to get the hang of the Seaphon and how they work. Still, after a couple games I have something I am wanting to try out.
Leaders
1 - Saurus Oldblood (100pts)
1 - Saurus Sunblood (120pts)
1 - Skink Starpriest (100pts)
Battleline
10 - Saurus Warriors (100pts)
10 - Saurus Warriors (100pts)
10 - Skinks (80pts)
Other
3 - Terradon Riders (140pts)
1- Stegadon (260pts)
Goal
My goal with this is to have a well balanced force able to deal a little bit of magic, shooting as well as close combat. Also one idea is to have a couple synergies running at the same time with the Oldblood and Sunblood allowing for a potential of re-rolls of 1 to hit and wound. Terradon Riders would hunt for isolated enemy units, leaders or warmachines while Skinks provide a screen for the main battleline force.
Although Ripperdactyl's are popular, I believe they are not as effective due to the Rule of Ones and so I prefer the more balanced Terradons (plus, they look nicer.)