Saurus
Arawn
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Hi guys!
I will playing versus Tomb Kings this week, 1000pts 6th scenario of the General Handbook. The one with 2 comets crashing on the battlefield on turn two. We will be playing on a 42”X42” table.
Here is the list I was thinking about:
10 Saurus guards 200pts
10 skinks 80pts
10 Saurus wariors 100pts
10 skinks 80pts
5 Chameleons 120pts
1 Saurus Sunblood 120pts
Artefact : +1 damage to a melee weapon
1 Bastiladon 300pts
The idea was to secure the objective on my side with the Saurus wariors. Take the fight in the middle with the Saurus guards, Sunblood, Bastiladon a bit behind to stop a charriot unit and fire at the hero during the shooting phase.
The skinks are here to score the opposite side objective at least twice, and Chameleons if my opponent put a screaming skulls catapult.
What do you think?
I will playing versus Tomb Kings this week, 1000pts 6th scenario of the General Handbook. The one with 2 comets crashing on the battlefield on turn two. We will be playing on a 42”X42” table.
Here is the list I was thinking about:
10 Saurus guards 200pts
10 skinks 80pts
10 Saurus wariors 100pts
10 skinks 80pts
5 Chameleons 120pts
1 Saurus Sunblood 120pts
Artefact : +1 damage to a melee weapon
1 Bastiladon 300pts
The idea was to secure the objective on my side with the Saurus wariors. Take the fight in the middle with the Saurus guards, Sunblood, Bastiladon a bit behind to stop a charriot unit and fire at the hero during the shooting phase.
The skinks are here to score the opposite side objective at least twice, and Chameleons if my opponent put a screaming skulls catapult.
What do you think?