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8th Ed. 1000pts Brothers In Blood Tournement List

Skaven Slave

AirshipEngineer

Clan Mors
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I am Wondering If anyone Could Offer Either Improvements on my List or Possibly a List (of Any race) that would Compliment it.
Lord (I cant Take a Slann With the 250pts Cap on Lords)
OldBlood
Enchanted Shield
Glittering Scales
Aura of Quetzl
Dragon Helm
Gold Sword Of Sigil (For removing Re-rolls vs High Elves)
Iron Curse Icon
245pts
Reasoning:
I wanted My block Of Saurus to Act Like a Spiked Wall you are Never Going to take them Down without Losing More points Then i sink into them. the Stacking Glittering Scales and Aura give a -2 to hit meaning at the Best of times they are hitting on 5+ at the Worst a 7+, Plus His 0+ armor save he isn't going to take many wounds from any sort of Mundane Weaponry.

Heroes
Skink Priest
Lvl2
Dispell Scroll
140 Pts
Reasoning:
I just Hate Going into Any Game Naked in the Magic Phases. "Cant take a Slann? Make due With Priests."

Skink Chieftain
BSB
Charmed Shield
Dispell Scroll
110 pts
Reasoning:
Most Of my Army Is Initiative 1 Running 2 Dispell Scrolls to keep Pit of Shades From ever going Off BSB to keep things From breaking Cause a Re-Roll Cold Blooded 8 will almost Always Hold. stands behind Large unit of Saurus to Squishy to keep in front line Combat.

Core
30 Saurus
Command
360pts
Reasoning:
Everyone Needs Saurus

Rare
2 Salamanders
extra Handlers
160pts
Reason: some Shooting and Decent Chaff Clearing Mostly for the Off chance i go against another Very Blocky Army list many Flaming Attacks.
 
You can only have one dispel scroll now. However, you could give the priest a cube of darkness that will do the same thing and end the magic phase/RIP spells on a 4+.
 
Okay How about I give Regeneration Seed to The Chief and Topek to preist And remove 1 of the Scrolls
 
Oldblood is illegal for taking a bunch of magic armours. Only one item per category. Even if you could take all that armour, the save is capped out at 1+, not 0+.

scroll (or any arcane item) on a skink chief is illegal.
 
This list is kind of all over the place and mostly illegal!

The oldblood:
You can only take one item from the magical armour section of the rule book on each character, this old blood has 3! enchanted shield, dragonhelm and glittering scales.

I dont have my book on me to check but I'm pretty confident you have more than 100 points of magical items anyway, I'm sure you have 95 points not counted the gold sword, which is definitely not 5 points so you are over your limit

In reality there is no point in take enchanted shield because a 0+ armour gets automatically capped to a 1+ save so a waste of points.


You can only take arcane items on wizards, so the chief cant have a scroll, not that you can have two scrolls anyway, you also can only take one arcane item so cant have Plaque of Tepok and a dispell scroll.

Also I dont have my BRB, but do you not need a minimum of three units or am I imagining that? if so, then the list doesnt have 3


But more importantly, the list just doesnt have anything going for it, where is the skink chief and skink priest going to go? they would have to sit to the side on the saurus block and be killed straight away in combat, Skink chiefs are not great especially at this small point size, they will die easily.

ant this level i would:
Take a scar vet BSB with GW, VotFF and then lots of armour/ward to keep him save
A skink priest with a scroll to cast magic

Saurus block
skink skirmishers

sallie
and then terradons or something if you have the points.
 
Thanks Okay Serious Revamps will be on the Way but just out of Curiosity i thought Terradons were close to the worst special choice (disregarding TempleGuard with No Slann) in 8th edition? or am i just wrong one more time?
And about the Oldblood I can only take 1 Magic Wepon I belive as long As it is not the Same type of Armor i.e. Chest plate Helm shield. you can take more than 1 magic Armor and Ibelive it's exactly100 pts of items
Scales 25
Aura 40
Shield 5
Icon 5
Helm 10
sword 10
total Magic items 100pts
 
AirshipEngineer said:
Thanks Okay Serious Revamps will be on the Way but just out of Curiosity i thought Terradons were close to the worst special choice (disregarding TempleGuard with No Slann) in 8th edition? or am i just wrong one more time?

It's personnel choice, they are far from a bad choice but some people like and use them with success (me) while other people use them and find them rubbish, there is a good article on here on how to use them effectively

AirshipEngineer said:
And about the Oldblood I can only take 1 Magic Wepon I belive as long As it is not the Same type of Armor i.e. Chest plate Helm shield. you can take more than 1 magic Armor and Ibelive it's exactly100 pts of items
Scales 25
Aura 40
Shield 5
Icon 5
Helm 10
sword 10
total Magic items 100pts

No that is not the rules, reread the paragraph titled " Balance of Power" on page 172 of the BRb, it explains it well, it is only one piece of armour regardless of type, you dont differentiate between helmets and shields and armour e.t,c it is just one.

No, the gold sigil sword is 15 and the enchanted shield is 15 ( you use the value in the lizardmen armybook not the BrB) giving you a total of 115 points
 
And terradons aren't half bad at all. They can win you the chaff war quite well since 3d3 rocks can often wipe out a whole unit of light calv, dogs/hounds and put a good dent into 10 skirmishers.
 
Okay Removing All the Problems (new List Coming Soon) I will still keep the OldBlood because i can still stack the Scales And Aura For the -2 to hit
 
Lizardmen BloodBrothers List 2.0
Lord
OldBlood
Glitering Scales
Aura of Quatzl
Ruby Ring of Ruin
Great Weapon
Points 247

Heroes
Skink Chief
BSB
Banner of Swiftness
Light Armor And shield
99pts

Skink Priest
Lvl2
Dispell Scroll
125pts

Core
20 Saurus
Command
250pts

17 Skink Cohorts
2 Kroxigors
Standard + Musician
209pts

10 Skink Skirmishers
70pts

total 1000 pts
 
I like this list better,

A nice saurus block with the old blood inside

A nice skrox block with the chief inside

A skirmisher unit to carry the priest

The old blood and chief are a bit under armoured but at this point level there isnt much you can do about it

It seems a reasonable army along with a decent magic phase with a cheeky ruby ruin, give it a shot i think it could work well
 
Correct me if i'm wrong guys, but at a 1k level, I thought you couldn't take any lords? The max level characters are heroes?
 
Nope, max 25% Lords and 25% Heroes, by points. You may be remembering previous editions, when force organization worked differently.
 
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