Played the list against Nighthaunts last night, overall the list worked, however dice weren't on my side and I have to say that battalions are the way to go. The game was scorched earth, here's the play by play.
Turn 1
Ascendant constellation was the Great Drake.
Nighthaunt player had two drops so took his turn first, moved everything forward and got all his debuff spells off, I couldn't quite get my deny rolls.
My turn, EotG brought in a few ripperdactyl riders, deployed 9 inches from his front line and dropped the blot toad in front of his line. Didn't get Vortex first turn as my opponent dispelled it channelled my other two spells into summoning. Daisy chained my skink to hold my two outer objectives and screen my flanks with the bastiladon moving into shooting range, EotG held the middle objective and my salamanders pushed up in front of the ripperdactyls. Shooting was poor, Basti got a good few shots, even with reroll 1s, but all the wounds that went through were saved, Salamanders hit but didn't wound and the skink shooting didn't have any effect. Ripperdactyls failed their charge.
Turn 1 ended 3 points each.
Turn 2
Nighthaunts first again, couldn't dispel any of his casters again and he dealt some mortal wounds to my skink, the bulk of his force charged my skink, Salamanders and ripperdactyls in the middle of the board, with his smaller force engaging the skink on the right, leaving his three objectives. All his charges were successful and he killed 8 skink on my right flank with his charge ability and left me with 3 in the centre after his round of combat. Took 5 wounds on the rippers and lost one salamander before my attacks back, fell back with both squads of my skink to try and hold my left objective, he pushed me off the right side. Unfortunately he'd moved far enough away from the toad that my rippers only made one attack each with their beaks. Both skink squads were off the board after battleshock, leaving him on my right objective.
My turn, I got the vortex off, EotG did 4 wounds to Lady Olynder with it's laser, used LoSaT twice to get my rippers out of combat to his left objective and my slann to his right. My bastiladon moved to my left objective whilst the EotG held my middle, once again my rippers failed their charge, but I didn't mind as they were on an objective.
Turn 2 ended 7 points to me, 4 points to my opponent.
Turn 3
Again I failed the roll off and he began moving towards my ripperdactyls again with his blob and Olynder bringing him back in range of his middle objective, thankfully he failed his charge roll so my ripperdactyls could sit comfortable, he did wipe my EotG off the board with a hard hitting charge and burned one of my objectives with a lucky roll netting him 3 points plus an additional for killing my EotG and having a model just in range of the objective.
This turn I channelled 3 spells into summoning with one for a magic missile that was denied, thankfully I had enough to bring in a Stegadon with sunfire throwers to deal with his hordes a bit better which managed to make the charge this turn. My rippers moved forward to better guarantee the charge with my blot toad near his unit and Olynder and my bastiladon held my remaining objective. Ripperdactyls went first and managed to do a fair amount of wounds, however they didn't survive the return attacks and my Stegadon suffered two wounds as well but dealt a reasonable amount of damage back out. I burned his right objective with my Slann for a single point.
Turn 3 ended 9 points each
Turn 4
I won the roll off so I tried to capitalise on this opportunity as best as I could. I used LoSaT twice on my Slann to get him over to my opponents left objective and put four spells into summoning. With my summoning points I brought in another squad of ripperdactyls but wasn't able to make the charge to Olynder and her squad. The Stegadon had a great shooting phase and combat phase and depleted Olynder's squad quite drastically meaning the return attack wasn't so devastating. I opted to burn his left objective giving me 3 more points before round 5.
His turn he managed to resurrect half the models I'd removed in my turn in Olynder's squad and made sure my Stegadon didn't see turn 5. He burned my middle objective for 3 points meaning we were still tied going into turn 5.
End of turn 4, 13 points each
Turn 5
I took the first turn again and used LoSaT to take my slann away from his main force back down to my remaining objective to prevent him from taking it and burning it for a win, as well as generating enough points to summon two squads of skink. Positioned my Bastiladon so that he couldn't walk over to my objective and brought my rippers down to engage his unit in my territory to lock them into combat and ended my turn gaining one more point.
He didn't bother with his turn as the combat had locked his closest unit down and his furthest unit wouldn't have been able to make the distance up, so he sat on his objective and ended his turn resulting in a tie in points.
End of turn 5, 14 points each
He won overall though as he killed more points than me, but overall it was a good game and I enjoyed it. Some better rolls and I could have won but I think I needed the benefits having a battalion brings.
Edit: Formatting