Skink
McFace
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FINAL LIST ON PAGE 2.
This is based on the battalion:
Heroes:
Scar Veteran- Sacred Stegadon Helm of Itza, Biting Blade, Shield, Light Armor, Cold One -
Core:
Saurus [24]- Full Command, Spears, Shields
Skink Skirmishers [10]- Javelins, Shields
Special:
Temple Guard [10]- Full Command, Wailing Banner, Sword of Swift Slaying
Cold One Riders [7]- Musician, Standard Bearer, Hand Weapon, Shields
Things I like: Skink unit is just the right size where it can do some damage and either have the opponent waste something really nasty killing it, or ignore them altogether so they just keep doing damage. Scar-vet and Cold One Riders should really bring the pain.
Things I don't like: Had to kit out a 10 lizard unit of Temple Guard with 75 pts of stuff to hit the point limit. No magic.
Originally I had the TG rocking the flaming banner and a shrieking blade, but I miscalculated the point values on the Cold One Riders (had them cost more than they actually did) and was left with an awkward amount of points, 56. I really wanted to add 5 TG to the unit, but couldn't come up with the extra 14 points so I just maxed out their magic equipment. Honestly I like the old set up more, but couldn't figure out what I was going to do with the extra points.
I would like to keep it based on the Battalion Box, but things can be switched around a bit if need be.
Seriously though. 1st WHFB list ever. You don't have to be kind with your critiques.
This is based on the battalion:
Heroes:
Scar Veteran- Sacred Stegadon Helm of Itza, Biting Blade, Shield, Light Armor, Cold One -
Core:
Saurus [24]- Full Command, Spears, Shields
Skink Skirmishers [10]- Javelins, Shields
Special:
Temple Guard [10]- Full Command, Wailing Banner, Sword of Swift Slaying
Cold One Riders [7]- Musician, Standard Bearer, Hand Weapon, Shields
Things I like: Skink unit is just the right size where it can do some damage and either have the opponent waste something really nasty killing it, or ignore them altogether so they just keep doing damage. Scar-vet and Cold One Riders should really bring the pain.
Things I don't like: Had to kit out a 10 lizard unit of Temple Guard with 75 pts of stuff to hit the point limit. No magic.
Originally I had the TG rocking the flaming banner and a shrieking blade, but I miscalculated the point values on the Cold One Riders (had them cost more than they actually did) and was left with an awkward amount of points, 56. I really wanted to add 5 TG to the unit, but couldn't come up with the extra 14 points so I just maxed out their magic equipment. Honestly I like the old set up more, but couldn't figure out what I was going to do with the extra points.
I would like to keep it based on the Battalion Box, but things can be switched around a bit if need be.
Seriously though. 1st WHFB list ever. You don't have to be kind with your critiques.