Terradon
SeBM
New Member
- Messages
- 597
- Likes Received
- 17
- Trophy Points
- 0
Scar-Veteran: 143 pts
Light Armour, Shield, Burning Blade of Chotec, Glyph Necklace
This guy goes with the block of Saurus Warrios, brings some extra punch. Not gonna put him on a Cold One.
Skink Priest: 100 pts
Level 2
What, no magic items? He's here to get the occasionnal spell off and try to dispel what he can.
19 Saurus Warriors w/full command: 258 pts
Spears
This is the anvil of the army. It will hold it's own against pretty much anything, especially with the Scar-Veteran in there.
11 Skink Skirmishers : 77 pts
These little fellows are there to harass the ennemy's flank, screen the main force and such, basically do what Skinks Skirmishers do!
10 Saurus Temple Guards w/full command : 195 pts
This is one head of the hammer. Some people think they are expensive, I think they are wicked cool looking and with a decent armor save and high strength, they can be trouble for units of cavalry or bigger blocks of weak infantry that forget what TGs can do. I intend to use them to guard a flank and possibly flank charge the enemy.
5 Saurus Cold One Cavalry w/full command: 225 pts
The other head of the hammer, these guys have some decent punch and are the most mobile unit of the army. With their good save, good strength and 15 attacks, they can possibly dish some impressive damage if they don't go stupid.
Total points: 998
4 power dice, 3 dispel dice
I will be testing the army soon against Dark Elves (when my brother next comes to town). I will probably be facing CW soon as well (my younger brother's army). I don't expect any of them to go magic heavy at 1000 pts. Right now, the only other models I have available are 1 Skink Skirmisher and 3 SCoC. As I expand toward 1500 and 2250 pts, I'll be able to field a slightly more flexible army but until then, what do you guys think?
Light Armour, Shield, Burning Blade of Chotec, Glyph Necklace
This guy goes with the block of Saurus Warrios, brings some extra punch. Not gonna put him on a Cold One.
Skink Priest: 100 pts
Level 2
What, no magic items? He's here to get the occasionnal spell off and try to dispel what he can.
19 Saurus Warriors w/full command: 258 pts
Spears
This is the anvil of the army. It will hold it's own against pretty much anything, especially with the Scar-Veteran in there.
11 Skink Skirmishers : 77 pts
These little fellows are there to harass the ennemy's flank, screen the main force and such, basically do what Skinks Skirmishers do!
10 Saurus Temple Guards w/full command : 195 pts
This is one head of the hammer. Some people think they are expensive, I think they are wicked cool looking and with a decent armor save and high strength, they can be trouble for units of cavalry or bigger blocks of weak infantry that forget what TGs can do. I intend to use them to guard a flank and possibly flank charge the enemy.
5 Saurus Cold One Cavalry w/full command: 225 pts
The other head of the hammer, these guys have some decent punch and are the most mobile unit of the army. With their good save, good strength and 15 attacks, they can possibly dish some impressive damage if they don't go stupid.
Total points: 998
4 power dice, 3 dispel dice
I will be testing the army soon against Dark Elves (when my brother next comes to town). I will probably be facing CW soon as well (my younger brother's army). I don't expect any of them to go magic heavy at 1000 pts. Right now, the only other models I have available are 1 Skink Skirmisher and 3 SCoC. As I expand toward 1500 and 2250 pts, I'll be able to field a slightly more flexible army but until then, what do you guys think?