Hi guys, I have a tournament next month. My rivals have Kharadron overlords, Stormcast, Khorne and Tzeentch and Nurgle. I'm thinking in a list with great mobility to engage in melee this armies with great shooting units.
Scar Veteran on Cold One (General)
10x Saurus Knights
10x Saurus Knights
5 x Saurus Knights
3x Terradon Riders
10x Saurus Warriors
1x Freelance Starhost
1000 points
What do you think? Too much saurus knights?. I think that our saurus knights are our best units in melee with the Scar Veteran on Cold One hability and the Freelance Starhost with the potencial of 2 aditional mortal wounds. Do you think that I need a skink starpriest or a second lider for some missions?.
I play several games with the scar vet on carnosaur or the oldblood on carnosaur and they died in two turns... normally agains armies with great shooting units, (Kharadron or Stormcast). In last game Kharadron mades 7 wounds to my oldblood carnosaur inside a woods (3+ save) but with rend -2 and rend-1...
I have 24 skinks, 40 saurus warriors, 1 slann, 1 stegadon/EoTG...
Scar Veteran on Cold One (General)
10x Saurus Knights
10x Saurus Knights
5 x Saurus Knights
3x Terradon Riders
10x Saurus Warriors
1x Freelance Starhost
1000 points
What do you think? Too much saurus knights?. I think that our saurus knights are our best units in melee with the Scar Veteran on Cold One hability and the Freelance Starhost with the potencial of 2 aditional mortal wounds. Do you think that I need a skink starpriest or a second lider for some missions?.
I play several games with the scar vet on carnosaur or the oldblood on carnosaur and they died in two turns... normally agains armies with great shooting units, (Kharadron or Stormcast). In last game Kharadron mades 7 wounds to my oldblood carnosaur inside a woods (3+ save) but with rend -2 and rend-1...
I have 24 skinks, 40 saurus warriors, 1 slann, 1 stegadon/EoTG...