Skink
aclaflin
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So I played for the first time using my brand new lizardmen against my friend's Skaven. This was the first game using the new Skaven rules, and my first time playing Lizardmen (O&G normally). I was slaughtered to two pitiful skink salamander handlers. So I thought I could tell you what I was running, and what he was running, and what mistakes I made with deployment and movement. We play hard lists because we feel that using what's available to a general should be used.
I was playing the following:
Saurus Scar Vet w/Shield, Light Armor, and Great weapon
LVL 2 Skink Priest on EoTG
17 Saurus Warriors w/spears 6x3 (Scar vet goes here)
2x 10 skink skirmishers
2x Salamander hunting Pack
He came at me with:
Plague priest on a plague furnace with lots of plague monks
2 engineers
4 units of 20~30 slaves (forgot which)
4 jessails
1 doom wheel
I tried to lead away the monks with skinks, but the monks ended up being blocked by another charging unit of slaves, so i didn't get the charge in the flank with the saurus like I wanted to. The EotG took out the doom wheel in turn three, but by that time I had no more skinks (killed by magic), and the Saurus were charged by the furnace unit and two units of slaves. The salamanders did nothing but fire ineptly at the doom wheel and watched their flames bounce off.
So, my mistakes that I can control are- 1. placing a unit of skinks too far off on the flank 2. not charging earlier with the Stegadon. 3. not targeting slaves with the salamanders (too far away).
Barring these controllable aspects, are there any suggestions to bring my lizardmen up a notch?
I don't have two many more models available, but we can proxy anything for a fun game. Thanks!
Andy
I was playing the following:
Saurus Scar Vet w/Shield, Light Armor, and Great weapon
LVL 2 Skink Priest on EoTG
17 Saurus Warriors w/spears 6x3 (Scar vet goes here)
2x 10 skink skirmishers
2x Salamander hunting Pack
He came at me with:
Plague priest on a plague furnace with lots of plague monks
2 engineers
4 units of 20~30 slaves (forgot which)
4 jessails
1 doom wheel
I tried to lead away the monks with skinks, but the monks ended up being blocked by another charging unit of slaves, so i didn't get the charge in the flank with the saurus like I wanted to. The EotG took out the doom wheel in turn three, but by that time I had no more skinks (killed by magic), and the Saurus were charged by the furnace unit and two units of slaves. The salamanders did nothing but fire ineptly at the doom wheel and watched their flames bounce off.
So, my mistakes that I can control are- 1. placing a unit of skinks too far off on the flank 2. not charging earlier with the Stegadon. 3. not targeting slaves with the salamanders (too far away).
Barring these controllable aspects, are there any suggestions to bring my lizardmen up a notch?
I don't have two many more models available, but we can proxy anything for a fun game. Thanks!
Andy