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AoS 1000 point tournament ideas

Jungle Swarm

Trogdore

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So there is a 1000pt tournament coming up at my local store and I'm working on throwing together a list right now I'm looking at
Leaders:
-sun blood.
-scarvet on cold one
-skink priest feather cloak
Battleline:
-5 knights
-10 knights
-30 warriors
I also have an old blood on carno, scarvet on carno, 2 more scarvet on coldbloods, a eternity warden, 15 saurus guard, and 10 more warriors. I'd like to see what you ideas you guys have and appreciate any input you guys have to put in.
 
Leaders
Skink Starpriest (100)
Saurus Scar-Veteran on Cold One (100)
- General
- Trait: Master of Defense
- Artefact: Quicksilver Potion


Battleline
10 x Saurus Warriors (100)
- Clubs
10 x Saurus Warriors (100)
- Clubs

Behemoths
Bastiladon (300)
Bastiladon (300)

Total: 1000/1000
I initially built this, then realized you didn't put bastiladons in your list of available.

So maybe this:
Leaders
Skink Starpriest (100)
Saurus Scar-Veteran on Cold One (100)
Saurus Scar-Veteran on Carnosaur (260)
- General
- Warblade
- Trait: Legendary Fighter
- Artefact: Quicksilver Potion

Saurus Scar-Veteran on Carnosaur (260)
- Warblade

Battleline
20 x Saurus Warriors (200)
- Clubs
10 x Skinks (80)
- Boltspitters & Star Bucklers

Total: 1000/1000

Or
Leaders
Saurus Scar-Veteran on Carnosaur (260)
- General
- Warblade
- Trait: Legendary Fighter
- Artefact: Quicksilver Potion
Saurus Scar-Veteran on Carnosaur (260)
- Warblade
- Artefact: Quicksilver Potion


Battleline
5 x Saurus Knights (120)
- Lances
5 x Saurus Knights (120)
- Lances
5 x Saurus Knights (120)
- Lances

Units
1 x Razordons (60)

Battalions
Firelance Starhost (60)

Total: 1000/1000
 
Eternity Starhost 80
Eternity Warden 140 quick silver potion
5 guard 100
5 guard 100
5 guard 100
skink priest priestly trappings 100
Scar vet on carnesaur with the great blade option, 260 quicksilver potion, legendary fighter (general)
5 saurus knights 120

1000 points

Priest buff the battalion for the 2++, the scar vet uses his command trait on himself for the extra attacks after 6+ rolls. The knights either hit and run stuff or charge block stuff from getting to your scar vet. Total one trick pony. charge , charge, charge.
 
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