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AoS 1000 point take all comers list.

Cold One

Lachlin

Well-Known Member
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This is for friendly games with the LGS owner.

Sunblood 120
Skink starpreist 100
Firelance battalion 60
Scar vet on cold one 100
5 knights 120
5 knights 120
5 knights 120
10 saurus warriors w / spears 100
5 chameleon skinks 120
960 points

The firelance will get stuck in and hit and run while the sunblood buffs the saurus.

Comments?
 
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Judging by the general advices given in our forum, the Saurus warriors should be equipped with maces except very specific situations that spears worth it !

Can't say more other than that as I am a newb player myself
 
It's a pretty decent list, I might suggest taking out the warriors and putting in Terradons or Rippers, but that's more just as a distraction until your knights hit combat.
 
I agree with what Bowser said. But you can also take another 5 cameleons.

At the start of the game decide to bunch them up or treat them as two separate units.

That way you can threaten your opponents heroes from turn 1 AND force him to deal with it, while your cavelry runs in.

(That is how I use my Ork Kommandos in 40k)
 
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