Skink
Zarathustra
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So, for the coming campaign my store is putting a starting cap on armies at 1,000 points. Using the leaked points counts, I decided I would be aiming to put together a Kroak Centric nuking force aimed towards grinding the enemy into dust.
Composition.
1 Lord Kroak 540 points.
1 Astrolith Bearer 160 points
1 Skink Priest with Priestly Trappings 100 points
5 Saurus Guard 100 Points.
5 Saurus Guard 100 Points.
1 Balewind Vortex... Priceless
There are somethings that money can't buy, for everything else.... *wait something has corrupted my thinking*
Now depending on the ruling on whether the Engine of the Gods 14-17 roll counts as summoning, I may replace both the astro and the skink priest with an engine of the Gods and aim towards exploiting Kroak Rerolls to get absurd numbers into the game... The other option is to go with a Starseer in their place and once more exploit the umpteen rerolls. Either way, with such a list I can expect a to almost always roll 6 targets with Comet, and to be able to triple cast Deliverance every turn and hit somewhere around 18-22".
Of course there are substantive weaknesses in this list, notably the small number of models, increasing probabilities of being tabled. Depending on experience, I may swap 5 guard for 10 Saurus Warriors and see if the added bulk to the army is helpful. I suspect this armies sheer number of mortal wounds will be able to overcome the issues.
Composition.
1 Lord Kroak 540 points.
1 Astrolith Bearer 160 points
1 Skink Priest with Priestly Trappings 100 points
5 Saurus Guard 100 Points.
5 Saurus Guard 100 Points.
1 Balewind Vortex... Priceless
There are somethings that money can't buy, for everything else.... *wait something has corrupted my thinking*
Now depending on the ruling on whether the Engine of the Gods 14-17 roll counts as summoning, I may replace both the astro and the skink priest with an engine of the Gods and aim towards exploiting Kroak Rerolls to get absurd numbers into the game... The other option is to go with a Starseer in their place and once more exploit the umpteen rerolls. Either way, with such a list I can expect a to almost always roll 6 targets with Comet, and to be able to triple cast Deliverance every turn and hit somewhere around 18-22".
Of course there are substantive weaknesses in this list, notably the small number of models, increasing probabilities of being tabled. Depending on experience, I may swap 5 guard for 10 Saurus Warriors and see if the added bulk to the army is helpful. I suspect this armies sheer number of mortal wounds will be able to overcome the issues.