Hi,
I'm entering a doubles tournament with my friend and his Dark Elves - we each get 1000 points and each players force must follow the normal force organisation rules.
After watching how our games tend to go we have decided that he will go with the "shooty" side of the force and I'll be the "fighty" side.
Couple of things we can't seem to decide on though.
1) who should take the mage - obviously in a 1000 point game a Slann is a big points sink and would use up a considerable chunk of my force, also it doesn't fit with the "fighty" side as well as the "shooty" side. Conversly a level 2 Dark elf mage isn't as much a points sink and with the sacraficial dagger and Dark magics "I take extra power dice" spell (I forget the name) you can have a very nasty char... I think I've just answered my own question there, lol.
2) What do I take as my "fighty" units. Counting in a Scar Vet tooled up as the "general" it doesn't leave much choice. I had been thinking 2 units of 30 Saurus Warriors but I'm a little worried that that will be too easy to out flank (though I guess the speed of the Dark elves will combat that a little). would 1 unit of 30 and some CoC/Kroxigor units be better ( I know alot of people don't like Kroxigors on here but in "smallish" games I think they can really do some damage, when your opponant doesn't have the rank bonus) or maybe 3 units of 20 to give me a little flexability.
3) would you risk something like a Stegadon in a game this size? It could be very nasty against the small units I'm expecting we'll come up against but then again if someone comes along with a cannon it's a large part of your force to lose to 1 shot.
Any suggestions will be much appreciated.
I'm entering a doubles tournament with my friend and his Dark Elves - we each get 1000 points and each players force must follow the normal force organisation rules.
After watching how our games tend to go we have decided that he will go with the "shooty" side of the force and I'll be the "fighty" side.
Couple of things we can't seem to decide on though.
1) who should take the mage - obviously in a 1000 point game a Slann is a big points sink and would use up a considerable chunk of my force, also it doesn't fit with the "fighty" side as well as the "shooty" side. Conversly a level 2 Dark elf mage isn't as much a points sink and with the sacraficial dagger and Dark magics "I take extra power dice" spell (I forget the name) you can have a very nasty char... I think I've just answered my own question there, lol.
2) What do I take as my "fighty" units. Counting in a Scar Vet tooled up as the "general" it doesn't leave much choice. I had been thinking 2 units of 30 Saurus Warriors but I'm a little worried that that will be too easy to out flank (though I guess the speed of the Dark elves will combat that a little). would 1 unit of 30 and some CoC/Kroxigor units be better ( I know alot of people don't like Kroxigors on here but in "smallish" games I think they can really do some damage, when your opponant doesn't have the rank bonus) or maybe 3 units of 20 to give me a little flexability.
3) would you risk something like a Stegadon in a game this size? It could be very nasty against the small units I'm expecting we'll come up against but then again if someone comes along with a cannon it's a large part of your force to lose to 1 shot.
Any suggestions will be much appreciated.