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7th Ed. 1.5k vs. VC

Cold One

Lounge_Lizard

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Hi! I'm having a friendly vs. VC next Saturday and this is the list that I came up with. Oh, btw, it's a sacred host of Tzalcotl... :smug:

1x Saurus Scar-Veteran - 178 pts.
Army General
2 blessed spawnings - Tzalcotl + Tepok
Great weapon
Light armour
Shield
Charm od the Jaguar Warrior
Burning Blade of Chotec

1x Skink priest - 165 pts.
Magic level 2
Tzalcotl
Diadem of Power
Talisman of Protection (to fill those extra points :D )

1x Skink priest - 165 pts.
Magic level 2
Tzalcotl
Scout
Cube of Darkness

10x Skink Skirmishers - 75 pts.
Tzalcotl
Blowpipe

10x Skink Skirmishers - 75 pts.
Tzalcotl
Blowpipe

10x Skink Skirmishers - 75 pts.
Tzalcotl
Blowpipe

20x Saurus Warriors - 320 pts.
Full command
Tzalcotl + Tepok
Hand weapon & shield

4x Kroxigors - 252 pts.
Ancient

3x Salamander Hunting Packs - 195 pts.

6 power, 6 dispel, 69 models
Total: 1500 pts.


Well, this is it. Comments pleeeeeeez!!! :smug:
 
seems like you are a bit character heavy on this one....

beyond that, I would suggest that you either go all the way and get the BSOO on your Skink priest to guarentee the cube, or simply take 2 dispel scrolls (being sure that you can dispel those game breaking van hels is important). Besides that, dont take the talisman of protection just to take up points, unless you really dont have any other models (2 skinks would be better)

Why does your Scar veteran have both a great weapon and the BBoC?

Drop the ancient on the Kroxigors, it is too expensive of an upgrade to justify the one attack boost, and you allow the Vamp player to challenge one of the Kroxs out of the fight.

P.S. dont bother taking the sacred host upgrade if you only have one unit that is going to benefit from it (Saurus). Your skinks become much less effective without the ability to flee, and your skink priests become more vulnerable. You already have enough core anyway. If you want to take a sacred host upgrade that would suit this list, I suggest Tepok. That way, your Saurus unit will still be immune to Psych as it is, your skinks will be able to bait and flee, and your Skink priests will have access to the best anti-undead lore in the game (lore of light dd spells have increased damage against undead).
 
SohCahToa said:
seems like you are a bit character heavy on this one....

beyond that, I would suggest that you either go all the way and get the BSOO on your Skink priest to guarentee the cube, or simply take 2 dispel scrolls (being sure that you can dispel those game breaking van hels is important). Besides that, dont take the talisman of protection just to take up points, unless you really dont have any other models (2 skinks would be better)

Why does your Scar veteran have both a great weapon and the BBoC?

Drop the ancient on the Kroxigors, it is too expensive of an upgrade to justify the one attack boost, and you allow the Vamp player to challenge one of the Kroxs out of the fight.

P.S. dont bother taking the sacred host upgrade if you only have one unit that is going to benefit from it (Saurus). Your skinks become much less effective without the ability to flee, and your skink priests become more vulnerable. You already have enough core anyway. If you want to take a sacred host upgrade that would suit this list, I suggest Tepok. That way, your Saurus unit will still be immune to Psych as it is, your skinks will be able to bait and flee, and your Skink priests will have access to the best anti-undead lore in the game (lore of light dd spells have increased damage against undead).

Insightful and useful, as always!

Thanks! :)
 
Be careful with your scouting priest against the VC. If you use him to march block, expect the vampire to raise a unit of zombies in your face. Let Vanhel's go off in the same turn and your priest is toast. :jawdrop:

I think 6 DD and either the Cube or 2 scrolls will be plenty against the VC. Afterall, it's a friendly game. Wouldn't be too much fun if a few extra zombies or skeletons didn't pop up now and then. Also, don't let him get off Curse of Years. That's certainly not a friendly spell for you. You'll need all of your Sarus when you finally make contact with his blocks to bust'em.
 
Yeah, in hindsight the Sacred Host of Tepok might be overkill in this situation (a friendly game) ;) .
 
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