Skink
Zeke
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Typically I wouldn't try to run Thunderquake here since its only 1500 points but since its a team game I think it could be kind of fun and my Stormcast partner typically runs a fairly beefy list, also he doesn't mind being a meat shield. Ideally I would like to fit either Cogs or Balewind in here for the additional summoning points but don't necessarily need it. Could potentially decrease Razordons by 1 and squeeze one of them in.
This is what I was thinking, please let me know your thoughts?
Leaders:
General:
Slann Starmaster
Battlelines:
10 Skinks - Boltspitter + Shield
10 Skinks - Boltspitter + Shield
10 Skinks - Boltspitter + Shield
Artillery:
4 Razordons + Skink Handlers
Behemoths:
Stegadon - Sunfire Throwers
Bastiladon - Solar Engine
Battalions:
Thunderquake Starhost
Total: 1480 points and 80 wounds
My thinking here is to bank summoning points turn 1 and on turn 2 bring out Astrolith Bearer for the re-rolling of hits and make my Thunderquake mostly Savage so I would be re-rolling hits, wounds and saves.
This is what I was thinking, please let me know your thoughts?
Leaders:
General:
Slann Starmaster
- Great Rememberer
- Incadescent Rectrices
- Glyph Feather Charm
Battlelines:
10 Skinks - Boltspitter + Shield
10 Skinks - Boltspitter + Shield
10 Skinks - Boltspitter + Shield
Artillery:
4 Razordons + Skink Handlers
Behemoths:
Stegadon - Sunfire Throwers
Bastiladon - Solar Engine
Battalions:
Thunderquake Starhost
Total: 1480 points and 80 wounds
My thinking here is to bank summoning points turn 1 and on turn 2 bring out Astrolith Bearer for the re-rolling of hits and make my Thunderquake mostly Savage so I would be re-rolling hits, wounds and saves.