Hello all! I'm relatively new to WHFB. I recently played a tournament and went 0-1-2. I didn't feel i did too badly as I think i know the mistakes i made but I wanted some extra advice. I'll run down the armies i played against and what I was trying to do and hopefully you can help me adjust my thinking.
My List
Old Blood - > Armor or fortune, sword that gives +3 attacks, shield.
-> My thoughts: The goal of the old blood was to sit in my saurus unit and annihilate rank and file models along with the rest of the rank and file. He could also accept a challenge and do decently well. (+1 armor, 5+ ward)
Slann - Life
Rumination, +2 ward against shooting, forbidden rod(still a great item with life imo).
Heroes:
Scar vet cowboy 1
Great weapon, shield, armor or fortune, cold one
I did this because he is hard to kill and can go face down a serious monster or lord by himself and survive a turn or two or kill whatever it is he's fighting with 4 str 7 attacks and 1 cold one attack.
Scar vet 2:
Great weapon, shield, Itzil amulet (wiffed both times i used it), dragon helm, cold one
Standard scar vet build.
Core:
36 Saurus hdw, shields, full command (this was my "deathstar" with my oldblood living in it and joined by heroes when needed).
24 skink, 3 krox, full command
12 skink, 1 krox, champion only (i wanted to try this as a flank charging unit with some extra bite),
Special,
2x 6 Chameleon skinks - I need more of these, i don't have enough models but these guys are fantastic
3x Terradons - These seem to die no matter what I do. The T3 no armor is pretty terrible and they seem to be easily shot down by just about anything.
Rare:
3x Salamander
1x Razordon -> i wanted to try him out.
Game 1 vs Beastmen:
He had 1 pack of 6 dogs/wolves,
2 huge units of troops (one could sacrifice to make a spawn every turn on a decent roll that was T5 S5)
1 smaller unit of troops
1 rock throwing minotaur
This game was interesting, it had some huge terrain pieces on my side of the table and he got first turn and charged up. I simply stood and fired my salamanders into his units. I had them on either side facing in and the terrain was going to cause him to funnel in. I also got a dwellers off killing half of a unit that turned out to be stubborn (on hindsight almost everything i fought the entire tournament was stubborn).
The sali's didn't hit as much as I would have liked and my razordon due to my bad deployment ended up stuck behind the tower.
Eventually engaged each of our deathstars in battle and I had left both cowboys and my old one in my unit. I let the cowboys fight the unit while the old one fought the champion(s). This was a mistake as well i believe. I had the skrox unit holding up the other huge unit of troops at the corner. The small skrox unit got held up by a spawn and eventually lost to it.
This went really bad for me around turn 4 when the following happened
1) His rock thrower landed (rolled a hit) a rock on my slann whom was a good distance away from the combat. He failed a 2+ ward save and was crushed with the d6 wounds from the rock.
2) A spawn blocked my skrox and left my flank of my saurus star exposed which got charged. This disrupted my ranks and caused me to no longer be steadfast which in turn caused the unit to run away, get chased down and die, over 1000pts were left in that unit.
Questions: What i didn't understand is why I couldn't do any damage to his deathstar while his shredded mine. It seemed like with 2 saurus heroes, an old one and 36 saurus that i should have been able to fight just about any deathstar out there. I'm sorry about being really vague as I know nothing about beastmen.
Game 2: vs Vampire Court
He had two terrogeists, two units of 50ish zombies, 2 units of 30ish skeletons, 1 unit of skeleton knights with two champions in it. (vampire lord was in this unit).
This game was the draw and a very odd game as it was the scenario (dawn attack?) with the random troop placement. My troops got spread out all over the place while his ended up looking like he choose to deploy them normally.
My deathstar hit his knights while i split one of the scar-vets out to protect the flank. This unit ended up locked in combat for the entire game. His vampire lord killed both the scar vet and the old one but the old one killed the other lord in the unit first.
I ended up getting multiple dwellers off and killed over 100 units. I squashed all his magic with my slann and eventually killed both terrorgeists. They killed the 100pt krox unit and both chameleon skinks units. The sali's did well this game as well. The game ended a draw as we ran out of time to finish.
Questions: I'm not sure what to do if i fight another vampire lord? What do you guys do? This one was fully kitted out, ws 9 i think, str 8ish, 7 attacks, 5t and life drain and double wounds on hits.
The terrorgiests were very nasty but i think i can do okay vs them, i technically killed each one about 5 times but he was rolling reg saves like crazy.
Game 3 vs Bretonnians, - This is the one i'm most perplexed about
Scenario: Battle for the pass, so we started close together
He had
The fey enchantress
6 Grail nights,
2x 6 other units of knights
(a lord was in this unit with the razor banner and a 1+ rerollable armor save)
4x Pegasus Knights
30x Men of war
30x Archers
Turn 1: Vangaurd move my terradons about 12 inches away from his archers expecting him to pray and I get to go first. Nope, fey enchantress means he doesn't have to pray, he gets first turn and shreds my terradons. His pegasus knights also were able to get into combat with my unit of two salamanders. I expected the salamanders being Str 5, T4 to easily wipe the floor with the pegasus knights (8 skink attacks as well). He won combat due to 5+ ward saves from the prayer, the sali's fled and he chased them down. This pretty much set the tone for the rest of the entire battle.
I maneuvered to charge most of his units so he didn't get the +3str charge but combat with my deathstar pretty much went like this every turn: Saurus old one/scar vets hit 50% of thier attacks, 30% of those are saved off of armor, the other 20% are saved off of wards. He swings back with his razor banner into my ranks, i lose 5-7 saurus (2x units of 6 knights in lance formation were engaged with the saurus).
I think overall he lost 2 knights in the combat before my saurus ran and were run down which in turn let him into my slaan which ended the game.
Questions:
What do you do against brets? Granted I don't think we'll see the fey enchantress that often but she shut down the slann and he had two dispel scrolls. Between this I rarely got anything worthwhile off. Magic was a loss on both sides and 12 knights killed 36 saurus, an old one and a scar vet (the other scar vet was off killing archers and trying to catch the enchantress). The other 6 knights killed the Skrox unit, the small skrox unit lost the the pegasus knights, the last salamander tried to flame whatever he could but kept wiffing.
The razordon actually killed the most things as he was charged by knights and shot off 18 str 4 attacks, 9 of which hit which totalled out to a whole 3 unsaved wounds in the end. The other two combats I have ideas on how to win, this one i'm at a loss.
My List
Old Blood - > Armor or fortune, sword that gives +3 attacks, shield.
-> My thoughts: The goal of the old blood was to sit in my saurus unit and annihilate rank and file models along with the rest of the rank and file. He could also accept a challenge and do decently well. (+1 armor, 5+ ward)
Slann - Life
Rumination, +2 ward against shooting, forbidden rod(still a great item with life imo).
Heroes:
Scar vet cowboy 1
Great weapon, shield, armor or fortune, cold one
I did this because he is hard to kill and can go face down a serious monster or lord by himself and survive a turn or two or kill whatever it is he's fighting with 4 str 7 attacks and 1 cold one attack.
Scar vet 2:
Great weapon, shield, Itzil amulet (wiffed both times i used it), dragon helm, cold one
Standard scar vet build.
Core:
36 Saurus hdw, shields, full command (this was my "deathstar" with my oldblood living in it and joined by heroes when needed).
24 skink, 3 krox, full command
12 skink, 1 krox, champion only (i wanted to try this as a flank charging unit with some extra bite),
Special,
2x 6 Chameleon skinks - I need more of these, i don't have enough models but these guys are fantastic
3x Terradons - These seem to die no matter what I do. The T3 no armor is pretty terrible and they seem to be easily shot down by just about anything.
Rare:
3x Salamander
1x Razordon -> i wanted to try him out.
Game 1 vs Beastmen:
He had 1 pack of 6 dogs/wolves,
2 huge units of troops (one could sacrifice to make a spawn every turn on a decent roll that was T5 S5)
1 smaller unit of troops
1 rock throwing minotaur
This game was interesting, it had some huge terrain pieces on my side of the table and he got first turn and charged up. I simply stood and fired my salamanders into his units. I had them on either side facing in and the terrain was going to cause him to funnel in. I also got a dwellers off killing half of a unit that turned out to be stubborn (on hindsight almost everything i fought the entire tournament was stubborn).
The sali's didn't hit as much as I would have liked and my razordon due to my bad deployment ended up stuck behind the tower.
Eventually engaged each of our deathstars in battle and I had left both cowboys and my old one in my unit. I let the cowboys fight the unit while the old one fought the champion(s). This was a mistake as well i believe. I had the skrox unit holding up the other huge unit of troops at the corner. The small skrox unit got held up by a spawn and eventually lost to it.
This went really bad for me around turn 4 when the following happened
1) His rock thrower landed (rolled a hit) a rock on my slann whom was a good distance away from the combat. He failed a 2+ ward save and was crushed with the d6 wounds from the rock.
2) A spawn blocked my skrox and left my flank of my saurus star exposed which got charged. This disrupted my ranks and caused me to no longer be steadfast which in turn caused the unit to run away, get chased down and die, over 1000pts were left in that unit.
Questions: What i didn't understand is why I couldn't do any damage to his deathstar while his shredded mine. It seemed like with 2 saurus heroes, an old one and 36 saurus that i should have been able to fight just about any deathstar out there. I'm sorry about being really vague as I know nothing about beastmen.
Game 2: vs Vampire Court
He had two terrogeists, two units of 50ish zombies, 2 units of 30ish skeletons, 1 unit of skeleton knights with two champions in it. (vampire lord was in this unit).
This game was the draw and a very odd game as it was the scenario (dawn attack?) with the random troop placement. My troops got spread out all over the place while his ended up looking like he choose to deploy them normally.
My deathstar hit his knights while i split one of the scar-vets out to protect the flank. This unit ended up locked in combat for the entire game. His vampire lord killed both the scar vet and the old one but the old one killed the other lord in the unit first.
I ended up getting multiple dwellers off and killed over 100 units. I squashed all his magic with my slann and eventually killed both terrorgeists. They killed the 100pt krox unit and both chameleon skinks units. The sali's did well this game as well. The game ended a draw as we ran out of time to finish.
Questions: I'm not sure what to do if i fight another vampire lord? What do you guys do? This one was fully kitted out, ws 9 i think, str 8ish, 7 attacks, 5t and life drain and double wounds on hits.
The terrorgiests were very nasty but i think i can do okay vs them, i technically killed each one about 5 times but he was rolling reg saves like crazy.
Game 3 vs Bretonnians, - This is the one i'm most perplexed about
Scenario: Battle for the pass, so we started close together
He had
The fey enchantress
6 Grail nights,
2x 6 other units of knights
(a lord was in this unit with the razor banner and a 1+ rerollable armor save)
4x Pegasus Knights
30x Men of war
30x Archers
Turn 1: Vangaurd move my terradons about 12 inches away from his archers expecting him to pray and I get to go first. Nope, fey enchantress means he doesn't have to pray, he gets first turn and shreds my terradons. His pegasus knights also were able to get into combat with my unit of two salamanders. I expected the salamanders being Str 5, T4 to easily wipe the floor with the pegasus knights (8 skink attacks as well). He won combat due to 5+ ward saves from the prayer, the sali's fled and he chased them down. This pretty much set the tone for the rest of the entire battle.
I maneuvered to charge most of his units so he didn't get the +3str charge but combat with my deathstar pretty much went like this every turn: Saurus old one/scar vets hit 50% of thier attacks, 30% of those are saved off of armor, the other 20% are saved off of wards. He swings back with his razor banner into my ranks, i lose 5-7 saurus (2x units of 6 knights in lance formation were engaged with the saurus).
I think overall he lost 2 knights in the combat before my saurus ran and were run down which in turn let him into my slaan which ended the game.
Questions:
What do you do against brets? Granted I don't think we'll see the fey enchantress that often but she shut down the slann and he had two dispel scrolls. Between this I rarely got anything worthwhile off. Magic was a loss on both sides and 12 knights killed 36 saurus, an old one and a scar vet (the other scar vet was off killing archers and trying to catch the enchantress). The other 6 knights killed the Skrox unit, the small skrox unit lost the the pegasus knights, the last salamander tried to flame whatever he could but kept wiffing.
The razordon actually killed the most things as he was charged by knights and shot off 18 str 4 attacks, 9 of which hit which totalled out to a whole 3 unsaved wounds in the end. The other two combats I have ideas on how to win, this one i'm at a loss.