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GW News: LAS VEGAS OPEN 2025

@NIGHTBRINGER you've emphasized some of the things you don't like about the new Age of Sigmar Chaos Dwarf line, but as a Chaos Dwarf guy, do you plan on buying any of them? And if you did, which ones would you most likely buy?
The short answer... almost certainly no.

I probably won't buy any of them, barring some exceptional deal I come across and even then only about three of the models/units have any chance at all.

First up we've got the hobgoblins. I actually really like these guys. A few years ago I would have picked up multiple boxes of them without hesitation (provided they fit on 20mm square bases). I was actively looking for hobgoblins at the time and hoped that GW finally release some, but I finally gave up. Since then I've picked up some third party (Mantic) goblin miniatures to use in their stead. So, as I've already got enough models to fill out the two units I needed and I have no place for these guys. Great little models though.
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Next up we have this guy. He's probably my favourite model of the entire release. In truth, I have enough character models for my army already, but I could always be tempted by perhaps one more.
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However, as cool as he is, if I were to get another CD character model, there is a better option available in the form of this angry little fellow:
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So it's very unlikely that I'll get the AoS one. The Blood Bowl model is much more to my liking.




Lastly, we've got this big guy. While he isn't as cool as my Forge World Bale Taurus, he could potentially serve as a Great Taurus. Unfortunately, I think he is probably a bit to big (I wouldn't want him to be larger than the Bale Taurus I already have). Also, I wouldn't be willing to pay top dollar for him and GW charges a pretty penny for these centerpiece models. I'd have to find an outstanding deal for him, in which case I might be able to find some use for the big bull.
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So, I'll likely completely pass on this release. I already have better stuff at home. The two models I may actually get one day for my WHFB CD army would be the Blood Bowl Chaos Dwarf model posted above and this one:
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I really love both of those sculpts (really the whole Blood Bowl CD release is absolutely fantastic). It's a shame the AoS ones could live up to them.
 
We do not speak of Rings of Power... wait... :banghead::banghead::banghead: What was I talking about?
Not sure. I'm drawing a blank.

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;)

Full agree. Thus stems my belief that becoming a shareholder requires one to allow themselves to be lobotomised... it's the only way to explain how they fail basic maths.
I'm glad that I'm not the only one that feels that way.

Words... fail me. I have never seen that particular model before, and now I'm just seeing a large skeletal kroxigor with a grinning skeleton replacing its gonads.

Excuse me... :banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead:
I am so sorry that I have inflicted this memory on you. I thought most people had already seen it. Hashut forgive me for my foolishness. :p
 
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So you're saying that the fully helmeted (i.e. including facemasks) KO match the open faced CoS Steel Helms in terms of variance. I'd say that is pretty darn good on the sculptors part then. The only thing they lack then is seeing their hair. Does that in your eyes mean that they have, as you put it, "no personality"? Not only do they have personality, but they are much more unique in the GW range as a whole. They're probably the most distinctive helms I've seen a model, or at least one of them.
It makes them a faceless crowd. So yeah, they don't really have much of an individual personality.
Also, the helmet dehumanizes them since it hides emotions, which is another reason why important characters tend to walk around without helmets (or have their visors open or something similar). Which is probably why the book has a someone without a helmet on it.

What are you talking about? He was literally the first example I provided you!...
I meant in this particular list. Which given the nature of the list is just a little bit funny.


The internet is littered with millions and millions of posts and arguments that draw a very clear distinction between the George Lucas era of Star Wars and the Disney iteration.
They argue about plotholes, or bad storybeats, not about the designs and art-style.In fact, the only positive comments I've ever seen regarding the disney stuff is how it looks cool.

And while you can draw a distinction between the iterations, it is ultimately all star-wars. A sequel being bad doesn't suddenly stop it from being a sequel.


Let's take a look at how we first identified that they were female models:... snip... I did not decide all on my own that they were female models.
God English is a terribly unclear language. It's a plural "you" refering to everyone who identified the thing as such, You can replace it with "We" if you'd prefer, the meaning remains the same. Point being; GW stated that 1 specific model was female. And based on that singular point of information you/we/the internet started identifying a whole bunch as female. So clearly it is sufficiently identifiable.


When I use the word identifiable, I mean easily identifiable with nothing required outside of a picture of the model itself. It should be blatantly obvious, with no room for guesswork.
1) Beard v.s. no beard is pretty blatant. Especially considering the size of their beards.
2) It's a monstrous fantasy race. Of course you need an outside explanation, you don't know it's culture or its dimorphic traits (if it even has those...)


To repeat, I suggest some combination of these elements should be employed alongside of the beardlessness:
  • hair (usually longer, with a hair style that is more consistent with how women in the real world wear it)
  • slightly softer facial features (via google AI: Men generally have more prominent brow ridges, larger jaws and noses, and thinner lips compared to women. Women tend to have fuller cheeks, smaller chins, and noses that may be shorter or have a slight upward curve at the tip)
  • attire (alter their uniform in some way, it doesn't have to be boob armour but it can be. The alteration can be a complete overhaul or a series of slight modifications)
  • body proportions (hips, chest and shoulder ratios differ between the average male and female)
Why do you want the not-chaos-dwarfs to follow the same physical dimorphisms and cultural distinctions of (certain sets of) real life humans? It's a monstrous fantasy race. Hair & attire is completly arbitrary and cultural, there's no right or wrong there for a fantasy race. And while physical dimorphism is a possibility, why do you expect that to hold in the same way for a fantasy race of little monsters? (ignoring for the moment that dwarf miniatures aren't really big enough for most of those things to even be noticeable)

And that's before going into the fact that it wouldn't necesarly even work on these models. For example, how do you want to show off different hairstyles when one of their distinctive traits is wearing massive hats?



If that is not enough for you, then go out in the world and actively look at how men and women differ physically. While the translation won't be exactly one-to-one between humans and Chaos Dwarfs, the basic elements remain the same. A female CD will not be as feminine in appearance as a woman, but more so than a male CD (and in more ways than beard or no beard).


At this point you're just dumping good money after bad. You'd be better off to concede the point and maintain some level of credibility than try futilely to save a sinking ship that is beyond saving.

The final result is so bad that the intention behind it only makes it worse. At least if it was purposefully goofy, it could be partially forgiven. But to fail so miserably is just laughable. It's not only goofy, its ridiculously stupid. Imagine trying to pitch that design concept in a meeting. How does that go?

It doesn't come off as serious or as a threat. It comes off as a poor joke. Whatever it was supposed to be, it didn't stick the landing.

But don't take my word for it, here is a second opinion provided by @J.Logan :
Quick question; what do you think of the human centipede movie? Is what they do in that movie goofy? Cuz both that and this model is just weird body-horror created by a madman.
 
Problem with that is that GeeDubs don't understand how to do female faces that aren't stereotypical butch lesbians.

Except these lovely ladies right here...
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Tragically these seem to be the exception rather than the rule, though.

Full agree. Thus stems my belief that becoming a shareholder requires one to allow themselves to be lobotomised... it's the only way to explain how they fail basic maths.

I'm glad that I'm not the only one that feels that way.

It would honestly make the most sense as a mindset... as you said @NIGHTBRINGER, it's been commonly accepted now that GW is a model company first and foremost... the quality of the balancing of many of their games even nowadays is a testimony to that. Unlike Mantic, for example, who are seen by many as the reverse - a games company who happen to make models on the side.

Not to mention that GW cannot control what people play... so it just makes so much more sense for them to just not care about what game the models are being used for - they're still getting the same amount of money for said models at the end of the day, so why should they care?

And to be honest I reckon this inter-company politicking seems to be indulged in by one side more than the other - the TOW team purposefully added in the option for Squig Hoppers to take spears and light armour to allow players to use the Boingrot Bounder models from the plastic AoS kit, and created full, usable PDF army lists for the Warhammer Fantasy factions the AoS team seemed to want to hoard for themselves, so the TOW side are clearly a lot less bothered about what models you use.

So in the first quote you can see that I'm taking a guess that they might be female models. The sentence includes a "maybe", a "supposed to be" and a "?". So it is speculative in nature (I mean they are either male beardless CD or female beardless CD, so 50/50).

It was then @Lord Agragax of Lunaxoatl who did the detective work (as presented in the second quote above) by noticing that the Warhammer Underworlds Warband (which also included some beardless CD) had been confirmed by GW to have female names.

Indeed - for @Canas' benefit, not only did the names sound female, but GW also used 'she/her' several times in the article relating to those female-sounding names:
upload_2025-7-24_10-40-34.png

All the proof one needs :smug:

To repeat, I suggest some combination of these elements should be employed alongside of the beardlessness:
  • hair (usually longer, with a hair style that is more consistent with how women in the real world wear it)
  • slightly softer facial features (via google AI: Men generally have more prominent brow ridges, larger jaws and noses, and thinner lips compared to women. Women tend to have fuller cheeks, smaller chins, and noses that may be shorter or have a slight upward curve at the tip)
  • attire (alter their uniform in some way, it doesn't have to be boob armour but it can be. The alteration can be a complete overhaul or a series of slight modifications)
  • body proportions (hips, chest and shoulder ratios differ between the average male and female)

I will add that GW seem to have followed these rules up to a point on the female Chaos Dwarf models:
  • They have generally plumper and rounder faces, compared the gaunt expressions and more defined chins of the male Chaos Dwarfs beneath their beards
  • They have small button noses (compared to the long, hooked noses of the male Chaos Dwarfs following the classic Big Hat aesthetic), and generally lack the pairs of tusks that their menfolk have
  • They also seem to have fuller lips than their male counterparts (most clearly demonstrated by the female leader of the Underworlds warband, as ugly as she is)
But I agree GW didn't do enough to make it clear - they could have given the female Dawi-Zharr long hair that is curled in a similar style to the beards of the males, and made their armour look slightly different to take account of their... chest assets :D

At this point you're just dumping good money after bad. You'd be better off to concede the point and maintain some level of credibility than try futilely to save a sinking ship that is beyond saving.

The final result is so bad that the intention behind it only makes it worse. At least if it was purposefully goofy, it could be partially forgiven. But to fail so miserably is just laughable. It's not only goofy, its ridiculously stupid. Imagine trying to pitch that design concept in a meeting. How does that go?

It doesn't come off as serious or as a threat. It comes off as a poor joke. Whatever it was supposed to be, it didn't stick the landing.

But don't take my word for it, here is a second opinion provided by @J.Logan :

And a third from me - even when the model first came out, though I was fine with the crocodile head version and the idea that it was a bone-collecting machine, that little chestnut was a mildly disdainful brand of disturbing and silly more than anything - a penis joke for pre-pubescent teenagers in an army that was meant to be cold-hard serious.

To be honest the 'rictus grins' on the heads of most of the models are too mirthful (and similarly goofy) for my liking too - too much like the Joker and too little like the actual impassive gritted teeth of a skull. To this day the only Ossiarch models I really like are Kainan and the Mortisan Soulreaper (both of which have much more sinister mouthless heads that are nicely reminiscent of Necrons) and Vokmortian, because he alone of all the range with teeth managed the impassive skull look without the derpy Joker grin or a constipated-looking gurn.

Why do you want the not-chaos-dwarfs to follow the same physical dimorphisms and cultural distinctions of (certain sets of) real life humans? It's a monstrous fantasy race.

Er... it makes sense for them to, because not only do their ordinary Dwarf cousins follow said dimorphisms, but all Dwarfs as a whole, ever since they were first concocted in Norse Mythology, are meant to be based upon real-life humans, because as entities they have been imagined into mythological existence by humans. Not to mention that, as humans, we are innately programmed to try and interpret male/female dimorphism for most things, especially things with humanoid gaits and faces (even if they're ugly and deformed) like those the Dawi-Zharr have. True, the Dawi-Zharr are a fantasy race, but if you really want to try and get away from human-like dimorphism, either you need to look for a race that looks a lot more inhuman, or at the very least have background to establish why they might be, say, asexual. Such a lore idea is certainly plausible for a Dwarf race - perhaps they could fashion new members of their race from stone or such like? - in a fantasy universe of your own creation, but this is Warhammer, and it is already established, in both Warhammer Fantasy and Age of Sigmar, that Dwarfs have females and reproduce sexually, in the vein of both most earlier depictions of Dwarfs and humans.

GW have confirmed that the Zharrdron are more AoS Dwarfs, and thus they innately follow the same gender patterns of Fyreslayers and Kharadron Overlords (who both have female models now)... and so it's pretty obvious that, much like the Fyreslayers and Kharadron, if a Zharrdron model doesn't have a beard, it must be female.

And that's before going into the fact that it wouldn't necesarly even work on these models. For example, how do you want to show off different hairstyles when one of their distinctive traits is wearing massive hats?

Hair spills out from under hats, especially when it's long as it would have been a good idea for these female Chaos Dwarf models to have.

Quick question; what do you think of the human centipede movie? Is what they do in that movie goofy? Cuz both that and this model is just weird body-horror created by a madman.

Except while one is a sick aberration concocted by a clinically-insane mind with the qualifications to become a Dark Eldar Haemonculus, the other is just an afterthought that was likely considered by marketing execs as a joke for aforementioned pre-pubescent teenagers. I'll leave it to you to determine which is which... I don't think there will be a film called 'The Skeleton Crocodile Willy' coming out any time soon (unless it's a spoof comedy :hilarious:).

Quick word of advice matey - it's a mistake to try to defend the fabricated in-game lore behind a design choice, when the criticism is aimed at the design choice itself (I'm pretty sure I've done it myself in ages past) ;)
 
Er... it makes sense for them to, because not only do their ordinary Dwarf cousins follow said dimorphisms, but all Dwarfs as a whole, ever since they were first concocted in Norse Mythology, are meant to be based upon real-life humans
Sure, except what @NIGHTBRINGER is describing isn't just "vaguely humanoid dimorphisms".

If all you want is the vaguely humanoid dimorphisms, then the not-chaos-dwarfs fullfill that, in so far as tiny dwarf miniatures clad in heavy armour can manage to, with the beard-distinction. The smaller details like body proportions simply aren't going to be visible under all that armour, even if they were scaled up to a realistic size, but especially not on a tiny miniature.

Everything else, like hairstyle or attire, is cultural, and as such, can be whatever you want for a fantasy race. Even if you look at historic mythology, the cultural aspects of the various fantasy races deviated from "real" society. Often on purpose to show just how weird/fantastical/monstrous these things are.

Hair spills out from under hats, especially when it's long as it would have been a good idea for these female Chaos Dwarf models to have.
The shape and size of the hats, as well as the rest of the armour doesn't really allow for that. It hugs the head tightly, it goes down quite deeply into the neck, and often even covers the cheeks. Additionally, the pauldrons and gorge of the breastplate go up quite high. If you'd have long hair and wear it lose it'd get in the way constantly and would get caught on things. The most convenient hairstyle to wear with such outfits is with your hair tight together and shoved into the helmet as possible (or just really short hair/bald, that works too). Maybe that's why their hats are so tall, they all have top knots and don't want to get helmet-hair after the battle.

Except while one is a sick aberration concocted by a clinically-insane mind with the qualifications to become a Dark Eldar Haemonculus, the other is just an afterthought that was likely considered by marketing execs as a joke for aforementioned pre-pubescent teenagers. I'll leave it to you to determine which is which... I don't think there will be a film called 'The Skeleton Crocodile Willy' coming out any time soon (unless it's a spoof comedy :hilarious:).

Quick word of advice matey - it's a mistake to try to defend the fabricated in-game lore behind a design choice, when the criticism is aimed at the design choice itself (I'm pretty sure I've done it myself in ages past) ;)
Look, I don't like the OBR much either. I'm just saying that they are not goofy/silly/jokey in the way that bloodbowl is.
They fit in with the rest of AoS (and most of WHF) since it's not a super serious setting. Designers are allowed to have some fun and include some (obvious) jokes without it immeadiatly feeling out of place. It's still clearly a combatant in an undead army made by a mad necromancer. The pre-pubescent joke isn't any goofier than the existence of say doom-divers in WHF, or just warhammer orc behaviour in general.

If you were to stick it into say, the LOTR game, then it'd look stupid. Because GW's LOTR game is far more serious, with very few if any jokes on their models.

On the other hand, in bloodbowl this pre-pubescent joke would barely stand out among the host of silly nonsense.
 
@NIGHTBRINGER you've emphasized some of the things you don't like about the new Age of Sigmar Chaos Dwarf line, but as a Chaos Dwarf guy, do you plan on buying any of them? And if you did, which ones would you most likely buy?

Same for anybody else who might buy some of them.

Upon seeing them, I have vague ideas for a future project forming in my mind. Make a small 1,000-1,500 point army based to be used for both TOW and 8th edition. Use old single piece night goblin archers for hobgobs with bows, small 10 man units of infernal guard with fire glaives using either FW or 3d prints, black orcs w/ great weapons for TOW, use the AOS chaos dwarf infantry with hw/shield for ironsworn, maybe have a unit of all female models to represent Harridans, the new artillery with wheel swaps and conversions, WOC hellcannon, AOS bull centaurs with GW, snarlfang riders for hobgob wold boys. FW daemonsmiths. The gears are turning.
 
It makes them a faceless crowd. So yeah, they don't really have much of an individual personality.
The masks are made to look like mechanized versions of their faces. Those masks ooze personality.

Also, the helmet dehumanizes them since it hides emotions
Which is pretty awesome. We've already got a whole bunch of factions that don't have fully helmed faces, why not have something a little bit different? Especially since the masks are so interesting and characterful.

which is another reason why important characters tend to walk around without helmets (or have their visors open or something similar)
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I meant in this particular list. Which given the nature of the list is just a little bit funny.
Because that's not how conversations work. They build upon what came before.

Canas: "helmets lack personality"

NIGHTBRINGER: "This helmet lacks personality to you?" [*presents picture of Brokk Grungsson*]

Canas: "Like I said, there's a handfull of helmets with personality. However, 99% do not have any personality."

NIGHTBRINGER: "You could not be more wrong" [*presents pictures of additional helmeted KO models that also have personality*]

Canas: "weirdly enough you didn't include the one KO that is actually unique, which is kind of funny. Brokk grungson"


Let's break it down for you:
  • You already conceded the point that Brokk Grungsson has personality [we both agree on this and consequently there is no point in bringing it up again]
  • You then claimed that he is in the 1% that do, while the other 99% have no personality [Of course I'm not going to include Brokk Grungsson in my rebuttal to that statement because the list presented is meant to demonstrate that other KO models, in addition to Brokk have personality. Including Brokk would be counterintuitive to the point being made]

I'm not sure why you're having such difficulty following along. In a conversation, ideas should be building atop one another. One thing leads logically to the next and the next after that.



In fact, the only positive comments I've ever seen regarding the disney stuff is how it looks cool.
Soooo.... CGI slop. Literally the same thing being pedaled by most modern Hollywood action/adventure/sci-fi movies.

And while you can draw a distinction between the iterations, it is ultimately all star-wars. A sequel being bad doesn't suddenly stop it from being a sequel.
The fans rejected Disney Star Wars. The creator of Star Wars rejected Disney Star Wars. At this point the Disney Trilogy is pretty much a litmus test to separate real Star Wars fans from shills, activists and those with room temperature IQ.


God English is a terribly unclear language.
Take a little bit of accountability. It was your usage of the English language that made things unclear. It's not the end of the world, it's happened to all of us at one point or another.


It's a plural "you" refering to everyone who identified the thing as such, You can replace it with "We" if you'd prefer, the meaning remains the same. Point being; GW stated that 1 specific model was female. And based on that singular point of information you/we/the internet started identifying a whole bunch as female. So clearly it is sufficiently identifiable.
Indeed - for @Canas' benefit, not only did the names sound female, but GW also used 'she/her' several times in the article relating to those female-sounding names:
upload_2025-7-24_10-40-34-png.164160


All the proof one needs :smug:

Thank you @Lord Agragax of Lunaxoatl !

Having to look for gendered names and pronoun markers to accurately identify the model's gender means that it wasn't readily apparent from the models alone.


1) Beard v.s. no beard is pretty blatant. Especially considering the size of their beards.
2) It's a monstrous fantasy race. Of course you need an outside explanation, you don't know it's culture or its dimorphic traits (if it even has those...)

Er... it makes sense for them to, because not only do their ordinary Dwarf cousins follow said dimorphisms, but all Dwarfs as a whole, ever since they were first concocted in Norse Mythology, are meant to be based upon real-life humans, because as entities they have been imagined into mythological existence by humans. Not to mention that, as humans, we are innately programmed to try and interpret male/female dimorphism for most things, especially things with humanoid gaits and faces (even if they're ugly and deformed) like those the Dawi-Zharr have. True, the Dawi-Zharr are a fantasy race, but if you really want to try and get away from human-like dimorphism, either you need to look for a race that looks a lot more inhuman, or at the very least have background to establish why they might be, say, asexual. Such a lore idea is certainly plausible for a Dwarf race - perhaps they could fashion new members of their race from stone or such like? - in a fantasy universe of your own creation, but this is Warhammer, and it is already established, in both Warhammer Fantasy and Age of Sigmar, that Dwarfs have females and reproduce sexually, in the vein of both most earlier depictions of Dwarfs and humans.

GW have confirmed that the Zharrdron are more AoS Dwarfs, and thus they innately follow the same gender patterns of Fyreslayers and Kharadron Overlords (who both have female models now)... and so it's pretty obvious that, much like the Fyreslayers and Kharadron, if a Zharrdron model doesn't have a beard, it must be female.

Thank you once again @Lord Agragax of Lunaxoatl . You took the words right out of my mouth (and saved me a lot of time). There really isn't anything that needs to be added. You've hit all the points I was going to make!

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Quick question; what do you think of the human centipede movie? Is what they do in that movie goofy? Cuz both that and this model is just weird body-horror created by a madman.
Never heard of it, much less seen it.

In terms of the model though, you've got read the room a little bit. Even during the course of this conversation we've had not one, not two, not three, but four people rip on that model in one shape or form. From what I've seen that seems pretty representative of the gaming community at large.

It's okay if you like the model, but the general thought is that it is a poorly conceived and executed mess.


The shape and size of the hats, as well as the rest of the armour doesn't really allow for that. It hugs the head tightly, it goes down quite deeply into the neck, and often even covers the cheeks. Additionally, the pauldrons and gorge of the breastplate go up quite high. If you'd have long hair and wear it lose it'd get in the way constantly and would get caught on things. The most convenient hairstyle to wear with such outfits is with your hair tight together and shoved into the helmet as possible (or just really short hair/bald, that works too). Maybe that's why their hats are so tall, they all have top knots and don't want to get helmet-hair after the battle.

That's where the sculptor can work his/her magic. I had previously suggested:
  • attire (alter their uniform in some way, it doesn't have to be boob armour but it can be. The alteration can be a complete overhaul or a series of slight modifications)
Altering the helmet a bit doesn't seem that difficult. Besides, I agree with @Lord Agragax of Lunaxoatl , that even with the current helmets, they could have the hair flowing out the back.
 
I will add that GW seem to have followed these rules up to a point on the female Chaos Dwarf models:
  • They have generally plumper and rounder faces, compared the gaunt expressions and more defined chins of the male Chaos Dwarfs beneath their beards
  • They have small button noses (compared to the long, hooked noses of the male Chaos Dwarfs following the classic Big Hat aesthetic), and generally lack the pairs of tusks that their menfolk have
  • They also seem to have fuller lips than their male counterparts (most clearly demonstrated by the female leader of the Underworlds warband, as ugly as she is)
Let's take a look, but we'll use models from the same unit to keep things fair and consistent.

  • On your first point, it's tough to tell if the female face is rounder because of the visual effect of the clean shaven face vs the bearded one. Maybe a bit rounder... maybe. As for the chin, a comparison can't really be made because the males chin is completely covered. It's tough to see if he has a more squared chin or not.
  • as for the noses, in these pictures the male has a slightly more protruding nose while the female has a more flattened out wide one. However, it seems to be within the margin of variation we see from model to model, even within the same gender. I posted a third photo below to demonstrate this, as he as a pretty small nose. The fact that most of their helms cover their noses means we have a very small sample size to make a true determination. I will grant you that on average, the male tusks seem to be larger. The females still have them, but there is a distinction in terms of size.
  • I'm not seeing fuller lips on the females. In the two comparative pictures below, my eyes see the male having a more pronounced lower lip. I refrain from making a comparison to the Underworlds one because that is more of a character model and the effect seems more to do with the paint job than the actual sculpted lip size. Character models tend to exhibit more variation and present unique features. I think basic troop to troop comparison gives us a more balanced analysis.



upload_2025-7-24_20-26-17.png upload_2025-7-24_20-27-5.png





*smallish nose comparable to the female above (although from a different unit, so keep that in mind)
upload_2025-7-24_20-33-45.png


Thoughts?
 
I really love that model; one of the very best that GW has released recently. It exudes this sense of regal, elegant and beautiful femineity. It's a shame that I can't really find some sort of use for her in any one of my armies (although it would be hard to do her justice in terms of a paint job; that doesn't look like an easy model to paint). Without a doubt, my favourite Bretonnian model of all time.


Mind you, (and I know that you hate them), I also like the very opposite in terms of style, in the form of the Witch Elves. They were the first female models that GW ever really got right. They trade in the regal classical beauty of the model above in exchange for some of that Slaaneshi carnal charm. And unlike the model above, I can find a place for them in one of my four armies!
 
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Yeah, I give up. If you don't understand why these characters are obvious exceptions to the rule of important characters (usually) not covering their face then this is pretty pointless.
 

Thank you once again @Lord Agragax of Lunaxoatl . You took the words right out of my mouth (and saved me a lot of time). There really isn't anything that needs to be added. You've hit all the points I was going to make!

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It seems matter and anti-matter have collided :D

Let's take a look, but we'll use models from the same unit to keep things fair and consistent.

  • On your first point, it's tough to tell if the female face is rounder because of the visual effect of the clean shaven face vs the bearded one. Maybe a bit rounder... maybe. As for the chin, a comparison can't really be made because the males chin is completely covered. It's tough to see if he has a more squared chin or not.
  • as for the noses, in these pictures the male has a slightly more protruding nose while the female has a more flattened out wide one. However, it seems to be within the margin of variation we see from model to model, even within the same gender. I posted a third photo below to demonstrate this, as he as a pretty small nose. The fact that most of their helms cover their noses means we have a very small sample size to make a true determination. I will grant you that on average, the male tusks seem to be larger. The females still have them, but there is a distinction in terms of size.
  • I'm not seeing fuller lips on the females. In the two comparative pictures below, my eyes see the male having a more pronounced lower lip. I refrain from making a comparison to the Underworlds one because that is more of a character model and the effect seems more to do with the paint job than the actual sculpted lip size. Character models tend to exhibit more variation and present unique features. I think basic troop to troop comparison gives us a more balanced analysis.



View attachment 164174 View attachment 164175





*smallish nose comparable to the female above (although from a different unit, so keep that in mind)
View attachment 164176


Thoughts?

Mmm... yeah... the amount of dimorphism between the individual male and female models does seem to vary more than I first thought - there are some models (in particular the female models in the Underworlds warband, funnily enough) where the differences are more pronounced, whereas in the main infantry they are a lot less so... proof that GW certainly could have done better on that front.

Of course... there may be the hope that there might be enough heads in the set to make the regiment entirely male, in which case a full beard compliment can be restored...

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Just reading some of the Wikipedia article on it was enough for me to want to avoid it like the plague for the rest of my known existence.

... :vomit::vomit::vomit:

I wish that was the only way I knew anything of it. Alas, unfortunately for me, years back when I watched the likes of Channel Awesome, a guy called Phelous did a review of it. So my learning it's existence was... a sarcasticaly deadpan and yet still slightly weirded out commentary over actual clips of the film. Thanks internet, you reminded me of why I despair for my species.

Also... where is my supply of brain bleach? I think I'm due a fix...
 
If you don't understand
I'd be a bit more hesitant in brandying about accusations of not understanding things after I had to hand hold you through this "little adventure" not more than a day ago...

"Because that's not how conversations work. They build upon what came before.

Canas: "helmets lack personality"

NIGHTBRINGER: "This helmet lacks personality to you?" [*presents picture of Brokk Grungsson*]

Canas: "Like I said, there's a handfull of helmets with personality. However, 99% do not have any personality."

NIGHTBRINGER: "You could not be more wrong" [*presents pictures of additional helmeted KO models that also have personality*]

Canas: "weirdly enough you didn't include the one KO that is actually unique, which is kind of funny. Brokk grungson"


Let's break it down for you:

  • You already conceded the point that Brokk Grungsson has personality [we both agree on this and consequently there is no point in bringing it up again]
  • You then claimed that he is in the 1% that do, while the other 99% have no personality [Of course I'm not going to include Brokk Grungsson in my rebuttal to that statement because the list presented is meant to demonstrate that other KO models, in addition to Brokk have personality. Including Brokk would be counterintuitive to the point being made]

I'm not sure why you're having such difficulty following along. In a conversation, ideas should be building atop one another. One thing leads logically to the next and the next after that."


If you don't understand why these characters are obvious exceptions to the rule of important characters (usually) not covering their face then this is pretty pointless.

Archaon - the mysterious "big bad", once human, but now no longer. The mask hides the face of a man and replaces it with an unfeeling metallic visage of a monster seeking to scour all the life before it. Inhuman and unknowable... and we fear the unknown. Think Vader, Jason, Shredder, etc.

The Green Knight - a character of myth and legend. The unknown hero who arrives when needed most. A ghostly figure. He is separate from the lands and peoples he protects, and the mask separates him (his identity) from those under his watch. Later in the End Times, this is used to leverage his grand reveal (although this is long after the actual model was released, and instead utilized after-the-fact)

Khalida - the mask is symbolic of what was lost. The Nehekharans sought immortality, and finally came upon it, but not in the way they had strived for. Where they sought escape from death through eternal life, they only achieved it through undeath. What was beautiful and alive, is now forever decayed. Not death, but not life. Khalida's mask hides what was lost. A facade of what once was.

However, if we look at the bigger picture, the reasons for the masks comes down to the most important creative rule in model design... the rule of cool. The masks make them look awesome, so they are given masks! And they are not the only ones. There are many less important character models (both old and new sculpts) that are fully masked, as well as major characters such as Lord Kroak.

If your issue is that these characters are masked for "a reason", then the same can be applied to the KO models...
  • @Lord Agragax of Lunaxoatl already provided us with an in-universe explanation: "Not to mention it goes against the point of why they wear diving suits and helmets in the first place (because they live in an environment with often-toxic gases around, and need the suits to breathe in order to go about their sky-voyages for resources and profit)."
  • the point above not only makes sense in-universe, but from a design standpoint it separates them from the other factions, they look unique. It ties them to the strange lands in which they live. Providing them with an otherworldly feel.
  • additionally, it enhances the steampunk vibe that is infused throughout the entire model range of the faction. It helps tie them together.
  • the rule of cool... their masks look great.

Yeah, I give up.
Hmmm... a little sooner than usual. I'm recording this as a new personal best. :cool:

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Until the next time. (which hopefully won't be for some time, but I shall stand ready should the need arise)
 
some things are better left untouched
Just reading some of the Wikipedia article on it was enough for me to want to avoid it like the plague for the rest of my known existence.

e7so72gijhl01.jpg

well, now we both share the same vague knowledge of the subject and the same sentiment. :p

... :vomit::vomit::vomit:

I wish that was the only way I knew anything of it. Alas, unfortunately for me, years back when I watched the likes of Channel Awesome, a guy called Phelous did a review of it. So my learning it's existence was... a sarcasticaly deadpan and yet still slightly weirded out commentary over actual clips of the film. Thanks internet, you reminded me of why I despair for my species.

Also... where is my supply of brain bleach? I think I'm due a fix...

Judging from your reactions, I feel it wise to refrain from looking further into it.


Of course... there may be the hope that there might be enough heads in the set to make the regiment entirely male
Which only proves the point that we were both making, there isn't much separating the models in terms of gender. A simple head swap is all that is needed, the bodies are fully interchangeable.

It seems matter and anti-matter have collided :D
...and annihilated that which stood before us!

It was an honour to fight the good fight alongside you brother!
 
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