Val probably wont do points changes in the next batch, so considering that my wish list would be:
- All blowpipes get quick shot, including the Stegs giant one.
- Razors get quick shot (for stand and shoot), needs more nails (for auto hits and misfires) and s3 ap1 to not be too powerful. And ofc lose Multiple Shots. Also new rule "Instinctive defence" (Must stand and shoot but can reroll artillery dice)
- Krox get full plate
- All skinks lose light armour
- Skink Chiefs on foot get upgrade options for Vanguard or Scout
- Rippers get Armour Bane (1) and Frenzy and lose Furious Charge and Impetuous.
- Terradon fireleech bolas cause D3 hits
- Bastiladon change Thunderous Bludgeon to a 1 attack max S10 w +1 to hit in the rear. Ark of Sotek change the rule so it adds a whole base of swarms instead of restoring D3 wounds - like zombie resurrection.
- Trog gains Swiftstride and is a Behemoth
- Change Wandering Deliberations to grant 5 spells
- Stegadons can pay for Sharpened Horns (-2 AP on impact hits)
- And then i would just replace Saurus Scaly Skin with Armoured Hide (2) and allow Saurus Heroes and Skink Chiefs to buy Light Armour
Saurus are victims of core rules issues. With that being said, giving them an upgrade option for Drilled might give them some utility and be thematic. Predatory fighter is also a potential idea making them more killy but less realiable. But they mainly just need to cost 2 pts less base i think and then start from there.
Points changes if they happen actually are kinda minimal but very impactful i think:
- Saurus should be cheaper, so 12 pts base - similar to tooled up Black Orc
- Skink Skirmishers should be more expensive but get blowpipes for free, so 7 pts base
- Chameleon skinks should probably also go up a bit, especially if blowpipes get quick shot so 12 pts base
New units are obvious:
- Cohorts (w krox would be great)
- Skink Cav + Cav mount for skink heroes
- Dread Saurian
For added flavour and options some cool things could be:
- Skink Short Bows
- Bola and Shield option for Chameleons
- Additional rider upgrade option for Terradons (1 extra W, A and missile shot per model)
- Slann can buy multiple disciplines
- Allow High Elves to take LM as allies
- And the dream: Bring back the combat Slann from 5th ed - option for palanquin bearers upgrade that give good combat stats (WS4, A6, S6, T6, W6 maybe?) but forces the Slann to go in the front rank of TG. Basically a whole new unit
