Good morning guys, i was thinking about a list totally out of the balance force/magic...and i do this one:
===
triple Carno [2000 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [992 pts] ++
Saurus Oldblood [387 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- General
- Carnosaur
- Glyph Necklace
- Giant Blade
Saurus Scar-Veteran [309 pts]
- Great weapon
- Heavy armour (Scaly skin)
- Carnosaur
- Aura of Quetzl
- Charmed Shield
Saurus Scar-Veteran [296 pts]
- Great weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Talisman of Protection
++ Core Units [538 pts] ++
13 Saurus Warriors [203 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Spawn Leader (champion)
- Standard bearer
- Musician
13 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
13 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
++ Rare Units [470 pts] ++
Ancient Stegadon [255 pts]
- Hand weapons
- Javelins
- Great horns
- Engine of the Gods
Stegadon [215 pts]
- Hand weapons
- Javelins
- Great horns
- Giant bow
---
Created with "Old World Builder"
[https://old-world-builder.com]
In the second round, the hope is to be in close combat with the Carnosaurs to avoid the shooting and the magic...and of course, the targhet can be obliterated in one hit with the multi-charge.
After that break through or redirect to the nearest unit.
skinks covering the flanks with two overlapping units in turn supported by stegadons for shooting and cover, lizards diverted towards the objectives.
I thought about stegadons because in cac they do more damage than the bastiladon
Let me know what you think about it
thank you
===
triple Carno [2000 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [992 pts] ++
Saurus Oldblood [387 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- General
- Carnosaur
- Glyph Necklace
- Giant Blade
Saurus Scar-Veteran [309 pts]
- Great weapon
- Heavy armour (Scaly skin)
- Carnosaur
- Aura of Quetzl
- Charmed Shield
Saurus Scar-Veteran [296 pts]
- Great weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Talisman of Protection
++ Core Units [538 pts] ++
13 Saurus Warriors [203 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Spawn Leader (champion)
- Standard bearer
- Musician
13 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
13 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
++ Rare Units [470 pts] ++
Ancient Stegadon [255 pts]
- Hand weapons
- Javelins
- Great horns
- Engine of the Gods
Stegadon [215 pts]
- Hand weapons
- Javelins
- Great horns
- Giant bow
---
Created with "Old World Builder"
[https://old-world-builder.com]
In the second round, the hope is to be in close combat with the Carnosaurs to avoid the shooting and the magic...and of course, the targhet can be obliterated in one hit with the multi-charge.
After that break through or redirect to the nearest unit.
skinks covering the flanks with two overlapping units in turn supported by stegadons for shooting and cover, lizards diverted towards the objectives.
I thought about stegadons because in cac they do more damage than the bastiladon
Let me know what you think about it
thank you