Good afternoon
I have tried different types of lists in the past, but they all contained a troop of 20 saurians, unfortunately each time I did not have a good result.
So I thought of reducing the saurians to a minimum, strengthening the part of the Skinks......tell me what you think,
++ Characters [992 pts] ++
Saurus Oldblood [392 pts]
(Hand weapon, Heavy armour (Scaly skin), Shield, General, Carnosaur, Dragon Slaying Sword, Talisman of Protection)
Special Rules: Cold Blooded, Furious Charge*, Obsidian Blades, Rallying Cry
Skink Priest [390 pts]
(Hand weapon, Light armour (Calloused hide), Level 2 Wizard, Ancient Stegadon [Giant bow + Engine of the Gods], Ruby Ring of Ruin, Arcane Familiar, Battle Magic)
Special Rules: Arcane Vassal, Aquatic**, Cold Blooded, Lore of Lustria
Skink Chief [125 pts]
(Javelin, Light armour (Calloused hide), Shield, Ripperdactyl, Staff Of The Lost Sun)
Special Rules: Aquatic**, Cold Blooded, Poisoned Attacks
Skink Chief [85 pts]
(Javelin, Light armour (Calloused hide), Shield, On foot, Piranha Blade)
Special Rules: Aquatic**, Cold Blooded, Poisoned Attacks
++ Core Units [571 pts] ++
10 Saurus Warriors [161 pts]
(Hand weapons, Shields, Heavy armour (Scaly skin), Spawn Leader (champion), Standard bearer, Musician)
Special Rules: Close Order, Cold Blooded, Obsidian Blades
15 Skink Skirmishers [90 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Scouts, Patrol Leader (champion))
Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers
15 Skink Skirmishers [90 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Scouts, Patrol Leader (champion))
Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers
15 Skink Skirmishers [80 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))
Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers
15 Skink Skirmishers [80 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))
Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers
13 Skink Skirmishers [70 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))
Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers
++ Special Units [180 pts] ++
Bastiladon [180 pts]
(Hand weapons, Javelins, Thunderous bludgeon, Solar Engine, Fourth Skink crew member)
Special Rules: Close Order, Cold Blooded, Immune to Psychology, Impact Hits (D3), Impervious Defence, Large Target, Poisoned Attacks (Javelins only), Stomp Attacks (D3+1), Stubborn, Terror
++ Rare Units [255 pts] ++
Ancient Stegadon [255 pts]
(Hand weapons, Javelins, Great horns, Engine of the Gods)
Special Rules: Close Order, Cold Blooded, Howdah, Immune to Psychology, Impact Hits (D3+1), Large Target, Poisoned Attacks (Javelins only), Stomp Attacks (D3+2), Stubborn, Terror
Thank you!
I have tried different types of lists in the past, but they all contained a troop of 20 saurians, unfortunately each time I did not have a good result.
So I thought of reducing the saurians to a minimum, strengthening the part of the Skinks......tell me what you think,
++ Characters [992 pts] ++
Saurus Oldblood [392 pts]
(Hand weapon, Heavy armour (Scaly skin), Shield, General, Carnosaur, Dragon Slaying Sword, Talisman of Protection)
Special Rules: Cold Blooded, Furious Charge*, Obsidian Blades, Rallying Cry
Skink Priest [390 pts]
(Hand weapon, Light armour (Calloused hide), Level 2 Wizard, Ancient Stegadon [Giant bow + Engine of the Gods], Ruby Ring of Ruin, Arcane Familiar, Battle Magic)
Special Rules: Arcane Vassal, Aquatic**, Cold Blooded, Lore of Lustria
Skink Chief [125 pts]
(Javelin, Light armour (Calloused hide), Shield, Ripperdactyl, Staff Of The Lost Sun)
Special Rules: Aquatic**, Cold Blooded, Poisoned Attacks
Skink Chief [85 pts]
(Javelin, Light armour (Calloused hide), Shield, On foot, Piranha Blade)
Special Rules: Aquatic**, Cold Blooded, Poisoned Attacks
++ Core Units [571 pts] ++
10 Saurus Warriors [161 pts]
(Hand weapons, Shields, Heavy armour (Scaly skin), Spawn Leader (champion), Standard bearer, Musician)
Special Rules: Close Order, Cold Blooded, Obsidian Blades
15 Skink Skirmishers [90 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Scouts, Patrol Leader (champion))
Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers
15 Skink Skirmishers [90 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Scouts, Patrol Leader (champion))
Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers
15 Skink Skirmishers [80 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))
Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers
15 Skink Skirmishers [80 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))
Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers
13 Skink Skirmishers [70 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))
Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers
++ Special Units [180 pts] ++
Bastiladon [180 pts]
(Hand weapons, Javelins, Thunderous bludgeon, Solar Engine, Fourth Skink crew member)
Special Rules: Close Order, Cold Blooded, Immune to Psychology, Impact Hits (D3), Impervious Defence, Large Target, Poisoned Attacks (Javelins only), Stomp Attacks (D3+1), Stubborn, Terror
++ Rare Units [255 pts] ++
Ancient Stegadon [255 pts]
(Hand weapons, Javelins, Great horns, Engine of the Gods)
Special Rules: Close Order, Cold Blooded, Howdah, Immune to Psychology, Impact Hits (D3+1), Large Target, Poisoned Attacks (Javelins only), Stomp Attacks (D3+2), Stubborn, Terror
Thank you!