It's not that I have a low attention span, it's that I have TOO much attention. My instincts are to juggle several projects at once, and very few people can pull that off. As the proverb goes, "If you chase two rabbits, you will lose them both"
Long Term Goal
In my dream the impossible dream, I would have Scarterran fiction novels that have an advertisement in the back. "Want to be a part of Scarterra, try the Scarterra RPG! Go to scarterra.com for details."
I'd have RPG books that have an advertisement in the back. "Want to read more about the lore of Scarterra, try these Scarterra novels and short stories. Go to scarterra.com for details."
At this point, I have registered scarterra.com at least.
I have a lot of work to do, but I am MUCH closer to having a complete RPG book than I am to having a complete novel. Heck, I'm closer to have a RPG main book plus a couple supplements than I am to having
one novel. So I'm going to focus on that as much as I can.
Medium Term Goals
I will hunt for Play Testers
It is difficult to find groups to play in my area or to convince strangers or casual acquaintances on the internet to Discord with me.
I've been mostly running for my friends. It's helped me make deep dives into the more obscure rules things.
I would say my one-shot adventure demo for strangers was a smashing success because everyone who played it wanted to do more. Unfortunately scheduling conflicts made a longer campaign not work.
Hopefully I can run my one-shot demo for more new people and maybe find a new longer term play group.
As difficult as it is to convince strangers to
play my game, It will be even more difficult to convince strangers to
run my game. I've never been to an RPG convention, I'm going to start going to as many as I can and get a feel for how playtesting and demos work. After two or three conventions, I'll see if I can throw my hat into the ring.
I will look into publishing options
I will look into publishing options, editor options, art options, and graphic design options for making my RPG book.
Short Term Goals
I will Polish the Rules
There are only a few very minor things rules wise that I'm still sorting out. Golem construction, specific curses, upper level magic items.
Here there be Monsters...but not enough
The core of my RPG combat rules leans towards a group of humanoids fighting another group of humanoids. But I think if I want my RPG to appeal to a more mainstream audience I need to increase my number of non-humanoid monsters to fight with or ally with.
I have dragons in my setting but I haven't play tested them yet. I ALMOST tried a dragon fight with my main RPG group but the players opted to bribe and flatter the young dragon into going away rather than physically fight it.
I don't want to just throw monsters into the world willy-nilly. I want to play test their stats so they are reasonably powered and I want them to make sense in the world story wise.
I learned what CSS is
CSS stands for "Cascading Style Sheets". Right now World Anvil gives me about 15 options and I'm using one of theirs for scarterra.com
I want to create my own. In 9 days there is an online lecture on CSS for dummies that I plan to attend. But I also found a person online I can outsource this too for relatively cheap if I decide to be lazy on this.
I'm thinking blue with metallic flecks as a colored background or maybe a castle wall background, possibly making text blocks have a tapestry motif.
I can play with a stylistic font, but not
too stylistic because some weird fonts are harder to read.
Revamping the Site Organization
I am in the premium level of World Anvil membership so I have access to more resources to improve my site.
I watched videos of the creators of World Anvil giving constructive criticism towards would-be professional fantasy and sci-fi sites and I've made educated guesses on what the obvious correctible flaws in my world.
@pendrake likes descriptions less than 30 words, and that seems to be something the World Anvil team likes to push. More like 50 to 100 words than 30, but same basic principle. And they tell almost everyone to do this in expanding layers.
For core lore of Scarterra I'm going to try to make over view pages where the basic stuff is laid out in 50 to 100 words. If you want more, you can clip on a hyperlink to get a 500 to 1000 word expansion and follow hyperlinks from there to very specific lore tangents if desired.
Make the basic lore easy to digest in small chunks (with pretty art) and make it easy for casual visitors to expand on specific aspects of the lore that interest them.
I got some new critical eyes on Scarterra. I have been advised twice to make a clearer demarcation between Scarterra lore and my RPG system. I'm going to try to make navigating just the RPGs or just the lore easier. Easier said than done, but I got a roadmap.
It might also be a good idea to separate out the well-fleshed out parts of my lore, West Colassia, especially the Borderlands, Fumaya and Swynfaredia, from the WIP parts of my lore especially Scaraqua and Scarnoctis which are very fuzzy right now.
I want a professional character sheet
I adapted a generic character sheet into my RPG system (attached below). I gets the job done. But it's not streamlined and it's not pretty.
If I want to convince strangers to play my game, especially
run my game, I need a professional character sheet even if the rest of my world and rules are not quite professional yet.
Everything I do takes longer than I hope, but I want to get my site overhauled and my new character sheet done before December with the big World Anvil "Worldember" event that I plan to write heavily for because doing so always gets more eyes on Scarterra.