Hey!
I've made a list that gives a a scar vet a 2+, Old blood 3+ 5+, a Slann and a Skink priest (1000 points on the dot for characters scratches my brain something good) and haven't come across it in other lists so just wanted to put the word out and from what i can see it's legal??
Lizardmen - 2000 Slann + Old Blood - [1999pts]
# ++ Main Force ++ [1999pts]
## Characters [1000pts]
Saurus Oldblood [410pts]: Hand Weapon, Heavy Armour, Carnosaur (Heavy Armour, Slashing talons), Armour of Silvered Steel, Giant Blade, Talisman Of Protection
Saurus Scar-Veteran [155pts]: Hand Weapon, Heavy Armour, Shield, Hide Of The Cold Ones, Sword of Swiftness, Cold One (Hand Weapon)
Skink Priest [120pts]: Hand Weapon, Light Armour, Wizard Level 2, Battle Magic, Ruby Ring of Ruin
Slann Mage-Priests [315pts]:
• 1x Slann Mage-Priest [315pts]: Hand Weapon, General, Wizard Level 4, High Magic, Lore Familiar
## Core [536pts]
Saurus Warriors [336pts]: Thrusting Spear
• 21x Saurus Warrior [14pts]: Hand Weapon, Heavy Armour, Shield
• 1x Spawn Leader [7pts]
• 1x Standard Bearer [7pts]
• 1x Musician [7pts]
Skink Skirmishers [70pts]: Scouts
• 12x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [70pts]: Scouts
• 12x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [60pts]:
• 12x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
## Special [463pts]
Bastiladon [180pts]: Thunderous bludgeon, Solar Engine, 4x Skink Crew (Hand Weapon, Javelin)
Cold One Riders [283pts]: Drilled
• 6x Cold One Rider [35pts]: Cold One (Hand Weapon), Hand Weapon, Heavy Armour, Shield, Cavalry Spear
• 1x Pack Leader [7pts]
• 1x Standard Bearer [47pts]: Sun Standard Of Chotec
• 1x Musician [7pts]
Armour of the silvered steel is the 3+ which ive taken over meteoric because unless im running into AP -2 I think its better? Giants blade for some more offence and TOP for the 5+
Scar Vet with Heavy Armour, Shield, Hide of the cold one (which I dont mind adding the stupidity because he's going in with the Cold ones anyway) and then Armoured hide from the Cold one gives him the 2+!
My thoughts on the sword of swiftness is for when the inevitable happens and fail stupidity and get charged myself - he should (hopefully) do enough by himself to thin the fighting rank a little bit to help keep the 1W boys hes with a chance and fighting back
The Priest being in there to help the Slann through vassel and harras (id throw him in with the skins for some protection)
The pin cushion would be relying on getting ethereal through and is everyone sleeping on Drain Magic? from what i can tell you dont need LOS for it give the -2 its just a bubble so he could be hiding behind cover and still give the DeBuff (let me know if im wrong please and would be bubble stay where the spell has been cast from or would it follow the Slann around because it remains in play)
I like to run my Warriors 7 wide so 21 just looks nice plus with 2 Att each and spears 21 attacks in combat sounds nice but could also run them 6 wide at 19 total (for core minimum) and drop 1 skin and swap the basti for a Steg
Skinks will be skinks - ive found 12 is a nice number for coherency and playing with the rule of 3
The Standard is a bit of a toss up there are a couple good options with the +1 combat res or re-rolling charge but with swiftstride you'd hope that one of the die thrown would be kind to you hahah but -1 to being shot at and not giving the chance for a stand and shoot charge reaction (once again just hoping to have something help with a round of being stupid)
And to wrap it all up the basti I really like him even though the fireball isn't the easiest to get off but he's just a tank and I think helps wrap it all up + more dinos = rule of cool
But yea let me know what you think
I've made a list that gives a a scar vet a 2+, Old blood 3+ 5+, a Slann and a Skink priest (1000 points on the dot for characters scratches my brain something good) and haven't come across it in other lists so just wanted to put the word out and from what i can see it's legal??
Lizardmen - 2000 Slann + Old Blood - [1999pts]
# ++ Main Force ++ [1999pts]
## Characters [1000pts]
Saurus Oldblood [410pts]: Hand Weapon, Heavy Armour, Carnosaur (Heavy Armour, Slashing talons), Armour of Silvered Steel, Giant Blade, Talisman Of Protection
Saurus Scar-Veteran [155pts]: Hand Weapon, Heavy Armour, Shield, Hide Of The Cold Ones, Sword of Swiftness, Cold One (Hand Weapon)
Skink Priest [120pts]: Hand Weapon, Light Armour, Wizard Level 2, Battle Magic, Ruby Ring of Ruin
Slann Mage-Priests [315pts]:
• 1x Slann Mage-Priest [315pts]: Hand Weapon, General, Wizard Level 4, High Magic, Lore Familiar
## Core [536pts]
Saurus Warriors [336pts]: Thrusting Spear
• 21x Saurus Warrior [14pts]: Hand Weapon, Heavy Armour, Shield
• 1x Spawn Leader [7pts]
• 1x Standard Bearer [7pts]
• 1x Musician [7pts]
Skink Skirmishers [70pts]: Scouts
• 12x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [70pts]: Scouts
• 12x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [60pts]:
• 12x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
## Special [463pts]
Bastiladon [180pts]: Thunderous bludgeon, Solar Engine, 4x Skink Crew (Hand Weapon, Javelin)
Cold One Riders [283pts]: Drilled
• 6x Cold One Rider [35pts]: Cold One (Hand Weapon), Hand Weapon, Heavy Armour, Shield, Cavalry Spear
• 1x Pack Leader [7pts]
• 1x Standard Bearer [47pts]: Sun Standard Of Chotec
• 1x Musician [7pts]
Armour of the silvered steel is the 3+ which ive taken over meteoric because unless im running into AP -2 I think its better? Giants blade for some more offence and TOP for the 5+
Scar Vet with Heavy Armour, Shield, Hide of the cold one (which I dont mind adding the stupidity because he's going in with the Cold ones anyway) and then Armoured hide from the Cold one gives him the 2+!
My thoughts on the sword of swiftness is for when the inevitable happens and fail stupidity and get charged myself - he should (hopefully) do enough by himself to thin the fighting rank a little bit to help keep the 1W boys hes with a chance and fighting back
The Priest being in there to help the Slann through vassel and harras (id throw him in with the skins for some protection)
The pin cushion would be relying on getting ethereal through and is everyone sleeping on Drain Magic? from what i can tell you dont need LOS for it give the -2 its just a bubble so he could be hiding behind cover and still give the DeBuff (let me know if im wrong please and would be bubble stay where the spell has been cast from or would it follow the Slann around because it remains in play)
I like to run my Warriors 7 wide so 21 just looks nice plus with 2 Att each and spears 21 attacks in combat sounds nice but could also run them 6 wide at 19 total (for core minimum) and drop 1 skin and swap the basti for a Steg
Skinks will be skinks - ive found 12 is a nice number for coherency and playing with the rule of 3
The Standard is a bit of a toss up there are a couple good options with the +1 combat res or re-rolling charge but with swiftstride you'd hope that one of the die thrown would be kind to you hahah but -1 to being shot at and not giving the chance for a stand and shoot charge reaction (once again just hoping to have something help with a round of being stupid)
And to wrap it all up the basti I really like him even though the fireball isn't the easiest to get off but he's just a tank and I think helps wrap it all up + more dinos = rule of cool
But yea let me know what you think
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