Skink
Skink Life
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As in get 2 for the same cost? HehI think I would like Slann more if I could take 2 of them
As in get 2 for the same cost? HehI think I would like Slann more if I could take 2 of them
As in get 2 for the same cost? Heh
Slann is definitely a must competitively. Need it for the dispelling and then you have to make its strange group of abilities work. The below are what I use - typically I always make room for a Carnosaur (ScarVet mostly), Ancient Steg and at least 20 Skinks on top.
(485)
Battle Magic
Higher State of Mind
Lore Familiar (Hammerhand, Fireball, Pillar of Fire, Arcane Urgency)
Ruby Ring
Itxi Grub
BSB
War Banner
Sets up centrally to maximise LoS, Inspiring Presence, BSB. Enters combat to break units with +3 combat res and Hammerhand.
(445)
Illusion
Higher State of Mind
Lore Familiar (Shimmering Dragon, Crystal Column, Doppelganger, Miasmic Mirage)
Dragon Slaying Sword
Power Scroll
+Arcane Vassal
Positioned flexibly to attack monsters. Use Arcane Vassal to help with Mirage and Column (Skink Priest) Power Scroll to help Doppelganger get off.
(380)
High Magic
Becalming Cogitations
Wand of Jet
Cheapest Slann I will take - sets up in the 24'-27' gap. Uses High Magic to buff and be there to dispel. Hopefully get Walk Between Worlds but otherwise don't need LoS as much so can hide.
Awesome! Thanks!
What have been the highs and lows of the #2 Dragon hunter Ghost battle toad? I worry about him going against High T enemies and either whiffing or just getting Snotted before he can swing
Elementalism
Storm Call - F
Flaming Sword - D
Plague of Rust - A
Summon Elemental Spirit - E
Earthen Ramparts - D
Wind Blast - A
Travel Mystical Pathway - D
I think you are little harsh on Summon Elemental Spirit with an E, I'd probably push it up to a C because it ONLY damages enemies, so much more useful in a crowded space. Not as good as Pillar of Fire as you can't control it, but still useful.
Earthen Ramparts for a D seems a little harsh too. Its a nice spell to toughen up something that is likely to get charged, and the low linear obstacle auto-kills Fanatics and is impassable to Chariots.
I think looking at the Lore to choose you need to think about how the spells synergise with the rest of the army. For me this makes my current skink heavy list love Elementalism the most. Plague of Rust to improve the number of wounds getting through. Wind Blast is always good. Earthen Ramparts can help Skinks beat off other skirmishers/chaff, and Summon Elemental Spirit can deter charges etc if you get lucky. I'm also playing with Becalming Cogitation so keeping the Slann back to cast reliably whilst still being able to dispel.
I've found Illusion is more of a trap, because the Slann don't have any bonuses to cast and the casting values for the good spells are high, so unless you are spending even more on Power Scrolls.