Doesn't mean the warscrolls are perfect. They should probably come in sets of 10 though (or got proper 5-man stats...). But I guess that combined with their deepstrike nonsense, that'd be deemed too OP in the hands of a good player.
And the blowpipes need to decide if they want to bring utility with their -1 to wound, or be snipers with their crit(auto-wound) and actually commit to one niche (e.g. get some range if you go for sniping, or getting a more reliable proc if you go for utility). Instead of halfassing both niches.
Sure, making them a properly dangerous ambusher works as well. But being limited to a single ambush is kind of a bummer.I think it's just kind of in line with the lower ranges of 4e, but they're also going for less of a 'sniper' fantasy with the warscroll and leaning more into the ambush strike kind of thing that chameleons are known for.
Sure, making them a properly dangerous ambusher works as well. But being limited to a single ambush is kind of a bummer.
Plus, while their damage is fine for their cost, it isn't exactly amazing, especially since you are stuck with 5 man units. And they don't have the melee stats to follow up with after that initial salvo of blowtypes. So the effect of the ambush is fairly limited
So I'd say it doesn't quite commit to that role either.
Both are flavours of ambush tactics. Either one big ambush, or repeated smaller ambushes.I think that’s just the nature of an ambush, isn’t it? The big initial alpha strike with the big consequences, rather than striking and running away repeatedly?
The bolas are decently well designed; though I wish they came in groups of 10 (or got an extra wound and an extra bola attack to make it an actual 5-man unit.)I think their seperate uses are pretty clearly defined in that space you’re talking about too, bolas have a better save and (sort of, comparatively) the stats to follow up if they’re forced to commit to melee, blowpipes have the damage to snipe out a weakened or squishy hero/important target.
They seem like they fit the chameleon skink fantasy pretty well on paper, and look like they can have a meaningful impact on the table
Honestly; right now; skink+ is all they really are...I’m not really sure what else you could want out of them that wouldn’t just dilute them down to skink+
Should probably try a game before you write if off. You really have no idea if those models are useless because you have no context of what works in fourth edition. I've played with both carnos several times and they don't feel awful by any means. A lot of damage three attacks will kill things haha.
Your assumption of wombo combos and trap cards are just... I dunno.
You don't need to like it, but there's a lot of faulty assumptions floating around here and I haven't found those assumptions to be true in the games ive played.
If you're feeling up to it, id consider giving it a try. It might surprise you.
Unfortunately, I'll have to disagree with you there since he's a whopping 180 points more than a normal slann. Sure, he's got a 4+ ward, but Dead For Innumerable Ages was changed to have you roll for his health at the end of the turn, not phase like it used to be. You'll likely end up rolling high and having him die long before his usefulness has made up for nearly 1/4 of your army. Take the normal slann though: much cheaper, still has a +1 to casting and unlimited range unbinds, and they're a 3 cast just like Kroak is! Furthermore, the slann is the only model we have that's able to bring back dead units at half strength, which even Kroak isn't able to do despite his much higher price point.Prices going up all over the place are, well, all over the place, not just us, Kraggy is 680 for example, and Kroak, while expensive it might still worth it:+4 ward, Dead for Innumerable Ages, 18 Wounds, sorry, HP, 4+ Save, 5 Control, quite a melee ouput +2 to cast while only 3 spells for 460, might just as well try him out.
Not saying people can't take him of course, but it really doesn't seem worth it imo.
I think stats-wise they are ok. Just can't see why the heck they would go up so much in price, unless the "Right Way" I was talking about earlier that GW wants to play is with less monsters and more infantry. That could be the case given that the Astrolith only buffs infantry now.
Trap cards is exactly what all the reactions feel like. It appears that doing anything in combat allows multiple chances to trigger some sort of reaction by your opponent to either stop what you're doing or set up some big counterplay of their own. Granted, it requires saving up your CP to do it, so maybe it will be a bit more limited than I'm imagining, lol!
As for "wombo-combos," I definitely should have picked a better word, lol! What I'm trying to grasp is again how all the opportunities to do stuff in your opponent's turn is going to play out. To me at least it seems that with so many move/charge/shoot in your opponent's turn abilities out there, it will be hard to actually set up and do what *you* want to do in your turn and vice versa. I guess a better term would be.... chain combos? Or maybe chain reactions?
I really *want* to like it, lol! There are some really interesting concepts being added this edition, it just seems that a lot of the base rules of the game are going to be fun but the army rules, point costs, big nerfs to units, etc. are going to still keep up the unfortunate GW tradition of poor balance. And I'll fully admit a big reason I'm annoyed is because there seems to be some of the usual "nerf whatever was good last edition and try to buff what wasn't used" stuff that GW always does. I should be used to that by now, but I personally don't get much enjoyment out of being forced to rework my army every couple years because GW wants me to buy more stuff (Joke's on them, I already have all the Seraphon stuff I need/want, lol!)
What I actually would like is for them to *finally* make an edition where the armies are actually internally balanced, most of the units in an army are good (I know saying all units being good is too much to wish for, lol!) and you can actually build lists that feel like a fully-fledged army instead of a list that always relies heavily on a specific unit type. I want to be able to have 1-2 casters, some infantry, some ranged/artillery, some cavalry, etc. Things you would expect to actually see on a battlefield rather than an all-Skink, or all-Aggradon, or all-Saurus list, etc.
The other thing I really want is for our dinosaurs to be actually good compared to other factions' monsters, but at this point I guess I should just accept that GW has declared that for whatever reason dinosaurs are supposed to just be inferior to stuff like mammoths, rhinos, bone constructs, dragons and giants. Also, not giving us mount traits *again* at this point just seems spiteful, lol!
I fully intend to. I was just saying that there is a lot of stuff that doesn't look good to me. That didn't stop me from switching to 3e from 2e, and while to be fully honest the changes from 3 to 4e look rather more annoying than the last edition change, I'm still going to try to learn to play and see how it works out. If I dislike it, I'll probably wait until our full rulebook comes out (probably near the end of 4e...) and see how that looks![]()
Oh yeah it's definitely looking a lot better than it used to. I'd consider running one myself if I had the mini.AoS (Ark of Sotek) has been seriously buffed or is it just me? Or at least is no longer the skip it used to be.
It's so very clear that GW has specific intends with their design and there's supposed to be a "correct" way to play, especially with this edition.
Do mount traits still exist?Also, not giving us mount traits *again* at this point just seems spiteful, lol!
They've finally given it an actual functional profile, so yeah you could call that a buff.AoS (Ark of Sotek) has been seriously buffed or is it just me? Or at least is no longer the skip it used to be.
It's honestly weird how much of the more granular choices they've removed.The broad strokes feel better. It has maybe come at the expens of some of the more granular things. I think there's room for it to add a level of that back in. We will see!