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TOW Win-rates have been published

I would suggest getting some adapters/movement trays so you can give old world a try even if your main game ends up being something else. It's a really enjoyable game and the strongest Lizard lists are certainly competitive enough to produce good games. For me the biggest issue is that the internal balance isn't great so the lists end up a bit one dimensional, at least in tournament settings. Games with friends in a less competitive environment have been my favorites since there's more creative freedom for wacky lists.
 
The evolution of this thread is hilarious.

First, very little data shows Lizardmen as one of the best in the game, and everyone freaks out saying how good we are.
Then, even less data shows Lizardmen are bad, and everyone freaks out saying we are unplayable.

This is why we shouldn't pretend this small amount of inconsistently prepared data from events of different sizes means anything.
 
The evolution of this thread is hilarious.

First, very little data shows Lizardmen as one of the best in the game, and everyone freaks out saying how good we are.
Then, even less data shows Lizardmen are bad, and everyone freaks out saying we are unplayable.

This is why we shouldn't pretend this small amount of inconsistently prepared data from events of different sizes means anything.

I never believed the initial data. It felt off and wrong and based off bad data sets. I belive square based. The guys doing that show have been involved in aos stats and 40k stats for YEARS. They know what data is relevant and useful and how to break it out.
 
I wonder how bad we really are. Given incredibly low representation, its quite possible the wins are largely flukes - playing against people who had no idea what to do vs lizards, and the players themselves being very dedicated servants of the old ones.
Really just don't take anything from these stats. Lower representation is to be expected as we are not officially supported but it doesn't mean legacy armies are weak. For example vampire counts are probably the best army in the game when people figure out double mortis engine is crazy good.
 
I never believed the initial data. It felt off and wrong and based off bad data sets. I belive square based. The guys doing that show have been involved in aos stats and 40k stats for YEARS. They know what data is relevant and useful and how to break it out.
Idk. They also just want to make the content, which is fair and good, but there really is no data at all in this game that says anything. Maybe thats my work talking, but if someone tried to make any claims about data like this at my job id scold em.
 
I would suggest getting some adapters/movement trays so you can give old world a try even if your main game ends up being something else. It's a really enjoyable game and the strongest Lizard lists are certainly competitive enough to produce good games. For me the biggest issue is that the internal balance isn't great so the lists end up a bit one dimensional, at least in tournament settings. Games with friends in a less competitive environment have been my favorites since there's more creative freedom for wacky lists.
That's a solid idea, it doesn't hurt to have options!

For example vampire counts are probably the best army in the game when people figure out double mortis engine is crazy good.
That might explain why they are the most represented of the legacy armies.
 
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Few games...but anyway...terrible
 
Oh wow... looks like our poor Lizards are really circling the drain in TOW. At least we've got those troublesome Skaven beat.
Yeah but what a poor consolation...
 
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