Slann
Canas
Ninth Spawning
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Grots
Faction ability:
Magic:
Spearhead:
Continues the trend of no personal spells for casters.
Also, continues the trend of everything seemingly having rend.
Faction ability:
- The bad moon continues to exist.
- Squigs get a +1 to their bite on the charge.
Magic:
- An AoE summon starlight. Neat. But the 12" range is short for a support hero...
- Skagrot
- Control the bad moon
- Personal spell is a basic damage dealer. Roll dice equal to the casting roll, each 3+ does 1 mortal wound. Fine I suppose.
- If a nearby unit redeploys you can always count on a minimum roll of 4.
- Has a 4+ ward save
- Gobbapalooza
- Ward save that becomes worse over time
- No personal spell
- Basic buff during the hero phase for a nearby unit. Or prevent an enemy from using command abilities (GW really seems to like that this edition..)
- Squig herd
- Herders can respawn squiqs during the hero phase. On a 1+ the herder gets eaten instead
- Sucks at holding objectives
- Pretty decent attacks
- Loonshrine
- Bad moon effect on nearby grots
- Command ability to respawn half a unit
Spearhead:
- Different bad moon effect from usual
- Rockgut Troggoths
- Minor ranged attack
- Some regen
- Yet more attacks with -2 rend.
Continues the trend of no personal spells for casters.
Also, continues the trend of everything seemingly having rend.