That sucks. Ditching morale mechanics and becoming all the more obsessive with pointless objectives are certainly two steps in the wrong direction.
But then, I'm getting into TOW instead, what do I care
Last time objective control gameplay was done right was, imo, back in Dawn of War 1.
MAGIC!
A
WIZARD has a power level that determines the number of SPELL, UNBIND, and BANISH abilities that they can use per phase (a WIZARD (2) can cast one SPELL and BANISH an endless spell or invocation).
You now pick a single spell lore, and every sorcerer in your army can attempt to cast any of the spells from that lore, instead of keeping track of which specific Weirdnob Shaman knows
Mighty ‘Eadbutt.
Only one friendly wizard can cast the same spell each turn, unless that spell has the new
UNLIMITED keyword, but these can’t be cast again by the same wizard in the same turn.
Casting rolls are still 2D6; if a casting roll is snake eyes, then spell fails, the caster takes D3 mortal damage and can cast no more spells in that phase.
Unbinds are only limited by your level.
PRAYERS!
They also have levels!
You also pick a specific lore, but instead of a single casting roll, you roll a D6 chanting roll, and on a roll of 2+, your
PRIEST gains that many ritual points, which accumulate over multiple turns.
Each prayer has a chanting value that you’ll need to match before being answered (some include a higher value that can power up the result). For example, Slaughterpriest's
Witchbane Curse.
A chanting roll of 1 will lose your priest D3 ritual points. Prayers can’t be unbound.
MANIFESTATIONS!
Instead of spending points to add endless spells when constructing an army, you can pick a manifestation lore. This grants access to a selection of endless spells and invocations that you’ll be able to summon in battle (YES!).
Some factions will have their own Manifestations, while the current endless spells from
Malign Sorcery and
Forbidden Power are divided into thematic lores.
Wizards and priests both can attempt to use the
Banish Manifestation ability to expunge them.
There are more ways to interact with these conjurations, to cover next week, alongside a new miniature, probably Skaven, on Monday!