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TOW 1999 point tournament army list

===
Lizardmen [1999 pts]
Warhammer: The Old World, Lizardmen
===

++ Characters [727 pts] ++

Saurus Oldblood [258 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- General
- Cold-One
- Talisman of Protection
- Blade Of Revered Tzunki
- Potion of Foolhardiness

Saurus Scar-Veteran [221 pts]
- Halberd
- Heavy armour (Scaly skin)
- Battle Standard Bearer [Razor Standard]
- Cold One
- Glyph Necklace

Skink Priest [135 pts]
- Hand weapon
- Light armour (Calloused hide)
- Level 2 Wizard
- On foot
- Earthing Rod
- Cloak Of Feathers
- Battle Magic

Skink Chief [113 pts]
- Additional hand weapon
- Light armour (Calloused hide)
- Terradon
- Ruby Ring of Ruin
- Charmed Shield

++ Core Units [631 pts] ++

20 Saurus Warriors [321 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
- Musician

3 Jungle Swarms [120 pts]
- Hand weapons

12 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts

12 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts

10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)

++ Special Units [411 pts] ++

Bastiladon [175 pts]
- Hand weapons
- Javelins
- Thunderous bludgeon
- Solar Engine

Bastiladon [175 pts]
- Hand weapons
- Javelins
- Thunderous bludgeon
- Solar Engine

5 Chameleon Skinks [61 pts]
- Blowpipes
- Hand weapons
- Light armour (Calloused hides)
- Patrol Leader (champion)

++ Rare Units [230 pts] ++

Ancient Stegadon [230 pts]
- Hand weapons
- Javelins
- Great horns
- Giant bow

--
You'd need a Horned One on the BSB if you plan for him to join the saurus. Really important to keep him from making that block stupid.
 
===
Lizardmen [1999 pts]
Warhammer: The Old World, Lizardmen
===

++ Characters [727 pts] ++

Saurus Oldblood [258 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- General
- Cold-One
- Talisman of Protection
- Blade Of Revered Tzunki
- Potion of Foolhardiness

Saurus Scar-Veteran [221 pts]
- Halberd
- Heavy armour (Scaly skin)
- Battle Standard Bearer [Razor Standard]
- Cold One
- Glyph Necklace

Skink Priest [135 pts]
- Hand weapon
- Light armour (Calloused hide)
- Level 2 Wizard
- On foot
- Earthing Rod
- Cloak Of Feathers
- Battle Magic

Skink Chief [113 pts]
- Additional hand weapon
- Light armour (Calloused hide)
- Terradon
- Ruby Ring of Ruin
- Charmed Shield

++ Core Units [631 pts] ++

20 Saurus Warriors [321 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
- Musician

3 Jungle Swarms [120 pts]
- Hand weapons

12 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts

12 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts

10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)

++ Special Units [411 pts] ++

Bastiladon [175 pts]
- Hand weapons
- Javelins
- Thunderous bludgeon
- Solar Engine

Bastiladon [175 pts]
- Hand weapons
- Javelins
- Thunderous bludgeon
- Solar Engine

5 Chameleon Skinks [61 pts]
- Blowpipes
- Hand weapons
- Light armour (Calloused hides)
- Patrol Leader (champion)

++ Rare Units [230 pts] ++

Ancient Stegadon [230 pts]
- Hand weapons
- Javelins
- Great horns
- Giant bow

--

You cant have both sorcerer and oldlord at 1999... I know it sucks!
 
Yeah some as skaven or vampire counts. Mostly legacy army. Well I don't dislike it completely. Avoid the double rare choice is quite good and Slann is a really good general, the only problem is that he is costy.
 
I did a new list since I had forgotten the 0-2 limit that applies also to the heroes and the the skink hero isn’t allowed on terradon …

I am bit undecided about the bsb, in the saurus unit he is well protected and give fear that isn’t bad with US 21. Halberd to don’t strike last and AS 3+.
Alternatively I could give the bsb on the skink leaving him alone and play the saurus hero on cold one.

I am also undecided between to try 4 ripperdactyl or 3 Tarradons and 5 chameleons (they cost roughly the same).

Suggestions?


===
1999 no magia [1997 pts]
Warhammer: The Old World, Lizardmen
===

++ Characters [694 pts] ++

Saurus Oldblood [260 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- General
- Cold-One
- Horned One
- Headsman's Axe
- Glyph Necklace

Saurus Scar-Veteran [153 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Cold One
- Horned One
- Charmed Shield
- Giant Blade

Saurus Scar-Veteran [198 pts]
- Halberd
- Heavy armour (Scaly skin)
- Battle Standard Bearer [Totem Of Prophecy]
- On foot
- Armour of Silvered Steel
- Potion of Speed

Skink Chief [83 pts]
- Javelin
- Light armour (Calloused hide)
- On foot
- Charmed Shield
- Ruby Ring of Ruin

++ Core Units [501 pts] ++

20 Saurus Warriors [341 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion) [Obsidian Lodestone]
- Standard bearer
- Musician

14 Skink Skirmishers [80 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
- Patrol Leader (champion)

14 Skink Skirmishers [80 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
- Patrol Leader (champion)

++ Special Units [482 pts] ++

Bastiladon [175 pts]
- Hand weapons
- Javelins
- Thunderous bludgeon
- Solar Engine

4 Ripperdactyl Riders [160 pts]
- Cavalry spears
- Shields
- Light armour (Calloused hides)

3 Kroxigors [147 pts]
- Great weapons
- Heavy armour (Scaly skin)

++ Rare Units [320 pts] ++

Ancient Stegadon [230 pts]
- Hand weapons
- Javelins
- Great horns
- Giant bow

1 Salamander Pack [90 pts]
- Wicked claws
- Fiery breath
- Heavy armour (Scaly skin)
- 3x Skink Handlers with Hand weapons and Light armour (Calloused hides)

---
Created with "Old World Builder"

[https://old-world-builder.com]
 
Why isn't the Skink hero allowed on terradon?

I think you'd get more use out of chameleon skinks or another Krox than the salamander pack.
 
Due the tournament restrictions....
Salamander pack is to try to stop fanatics...there will be often 6 in orcs armies. As well as a LOT of infantry.
 
Terradon being monstrous cavalry is still cavalry though?
Yeah but not allowed, only heavy & light cavalry.. and all kind of infantry (an exception for slann is made since it was infantry and they changed rules later)
 
4 swarms are better dat Ripple i think. You can better block enemy charge and counter charge with kroxigor and stegadon. Ripple have good impact charge but rly hard control them
 
Ripper have to charge enemy caster and infantry...not to block LOL! Its completely a different tactic. The only problem could be war machine and archers thats reason i am considering about have terradons+chameleons instead.
 
Yeah but not allowed, only heavy & light cavalry.. and all kind of infantry (an exception for slann is made since it was infantry and they changed rules later)
This tournament was designed by brettonians for brettonians.
 
Ripper have to charge enemy caster and infantry...not to block LOL! Its completely a different tactic. The only problem could be war machine and archers thats reason i am considering about have terradons+chameleons instead.
Reaper: Impetuous with LD 5. If you use it in a turnament need to know if it works.
Skink scout unit work better dat chameleons i think, but only my opinion
 
Impetuos is at 4+ first
Second, you have to know how to play them, they have to don’t test the first charged, you have to put them in the right position so they have to charge the right unit anyway. Not impossible with fly 18. A lot of skinks to block the view and so on
 
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