Ripperdactyl
Kalisto
Active Member
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Guys what do you think about this list?
I play a cowboy and 2 skinks priest with 2 engine of goods. One skink on Stegadon focusing on battle magic melee and eventually moonson.
The other one can instead choose ranged spells from elementalism.
An extra hero on terradon anti war machine with another magic missile.
A good saurus center with magic resistance 1 (that cannot be removed due I need 501 points for core)
So totally I will have at least 5 magic misses (eventually 6 if I am lucky rolling a 1 with the caster with battle magic), half with +3 casting the other with +2. It would be interesting to try this list against a hero magic 4. But I guess he will not have enough mobility to dispel everything!
Any suggestion/ improvement? Especially on magic items or alternative on kroxigors
===
++ Characters [859 pts] ++
Saurus Oldblood [230 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- General
- Cold-One
- Horned One
- Talisman of Protection
- Giant Blade
Skink Priest [395 pts]
- Hand weapon
- Light armour (Calloused hide)
- Level 2 Wizard
- Ancient Stegadon with Engine of the Gods
- Cube Of Darkness
- Battle Magic
Skink Priest [120 pts]
- Hand weapon
- Light armour (Calloused hide)
- Level 2 Wizard
- On foot
- Lore Familiar
- Elementalism
Skink Chief [114 pts]
- Cavalry spear (if appropriately mounted)
- Light armour (Calloused hide)
- Terradon
- Charmed Shield
- Ruby Ring of Ruin
++ Core Units [501 pts] ++
10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
10 Skink Skirmishers [60 pts]
- Hand weapons
- Blowpipes
- Light armour (Calloused hides)
20 Saurus Warrior [341 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion) [Obsidian Lodestone]
- Standard bearer
- Musician
++ Special Units [383 pts] ++
5 Chameleon Skinks [61 pts]
- Blowpipes
- Hand weapons
- Light armour (Calloused hides)
- Patrol Leader (champion)
3 Kroxigors [147 pts]
- Great weapons
- Heavy armour (Scaly skin)
1 Bastiladon [175 pts]
- Thunderous bludgeon
- Solar Engine
- Skink Crew (x3) with hand weapons and Javelins (required)
++ Rare Units [255 pts] ++
1 Ancient Stegadon [255 pts]
- Great horns and Engine of the Gods
- Skink Crew (x5) with hand weapons and Javelins (required)
---
Created with "Old World Builder"
[https://old-world-builder.com]
I play a cowboy and 2 skinks priest with 2 engine of goods. One skink on Stegadon focusing on battle magic melee and eventually moonson.
The other one can instead choose ranged spells from elementalism.
An extra hero on terradon anti war machine with another magic missile.
A good saurus center with magic resistance 1 (that cannot be removed due I need 501 points for core)
So totally I will have at least 5 magic misses (eventually 6 if I am lucky rolling a 1 with the caster with battle magic), half with +3 casting the other with +2. It would be interesting to try this list against a hero magic 4. But I guess he will not have enough mobility to dispel everything!
Any suggestion/ improvement? Especially on magic items or alternative on kroxigors
===
++ Characters [859 pts] ++
Saurus Oldblood [230 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- General
- Cold-One
- Horned One
- Talisman of Protection
- Giant Blade
Skink Priest [395 pts]
- Hand weapon
- Light armour (Calloused hide)
- Level 2 Wizard
- Ancient Stegadon with Engine of the Gods
- Cube Of Darkness
- Battle Magic
Skink Priest [120 pts]
- Hand weapon
- Light armour (Calloused hide)
- Level 2 Wizard
- On foot
- Lore Familiar
- Elementalism
Skink Chief [114 pts]
- Cavalry spear (if appropriately mounted)
- Light armour (Calloused hide)
- Terradon
- Charmed Shield
- Ruby Ring of Ruin
++ Core Units [501 pts] ++
10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
10 Skink Skirmishers [60 pts]
- Hand weapons
- Blowpipes
- Light armour (Calloused hides)
20 Saurus Warrior [341 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion) [Obsidian Lodestone]
- Standard bearer
- Musician
++ Special Units [383 pts] ++
5 Chameleon Skinks [61 pts]
- Blowpipes
- Hand weapons
- Light armour (Calloused hides)
- Patrol Leader (champion)
3 Kroxigors [147 pts]
- Great weapons
- Heavy armour (Scaly skin)
1 Bastiladon [175 pts]
- Thunderous bludgeon
- Solar Engine
- Skink Crew (x3) with hand weapons and Javelins (required)
++ Rare Units [255 pts] ++
1 Ancient Stegadon [255 pts]
- Great horns and Engine of the Gods
- Skink Crew (x5) with hand weapons and Javelins (required)
---
Created with "Old World Builder"
[https://old-world-builder.com]