Jungle Swarm
Herpin_Along
New Member
- Messages
- 8
- Likes Received
- 2
- Trophy Points
- 3
Hey all,
I was thinking about how I wanted to build my lizardmen army out from my skinks and sauruses, and I decided I wanted to go dinosaur heavy - it's the reason I took up the lizardmen, I find dinosaurs really fun to paint!
The idea for this army list is to heavily contest the magic phase with a double engine of the gods build and a slann (casting at +5) with becalming cogitation and high magic for magic defense. But the list also goes heavy on the monster mash, featuring a carnosaur and three stegadons.
The issues I forsee with it is that the slann is vulnerable, because we can't afford to give him items or regeneration and he only has the sauruses to hide behind. So maybe giving him ethereal might be better, I dunno. The army is also pretty unit light, but it does feature a big block of sauruses for an anvil and a decent number of skinks (including scouts). I am considering swapping out the non EoTG stegadon for a unit of temple guard. Would help with the slann. Also note that the carnosaur is a scar-vet, not an oldblood, since we hit the character points cap with the skink priest to get the second EoTG.
But I think it'll be fun to play no matter what.
===
Jungle Boogie [2000 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [996 pts] ++
Slann Mage-Priest [365 pts]
- Hand weapon
- General
- Battle Standard Bearer
- Earthing Rod
- Becalming Cogitation
- High Magic
Saurus Scar-Veteran [316 pts]
- Great weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Armour of Meteoric Iron
- Talisman of Protection
Skink Priest [315 pts]
- Hand weapon
- Light armour (Calloused hide)
- Ancient Stegadon with Engine of the Gods
- Battle Magic
++ Core Units [519 pts] ++
18 Saurus Warrior [309 pts]
- Thrusting spears
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
- Musician
10 Skink Skirmishers [75 pts]
- Hand weapons
- Blowpipes
- Light armour (Calloused hides)
- The Scouts
- Patrol Leader (champion)
10 Skink Skirmishers [75 pts]
- Hand weapons
- Blowpipes
- Light armour (Calloused hides)
- The Scouts
- Patrol Leader (champion)
11 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Patrol Leader (champion)
++ Rare Units [485 pts] ++
1 Ancient Stegadon [255 pts]
- Great horns and Engine of the Gods
- Skink Crew (x5) with hand weapons and Javelins (required)
1 Ancient Stegadon [230 pts]
- Great horns and giant blowpipes
- Skink Crew (x5) with hand weapons and Javelins (required)
---
Created with "Old World Builder"
[https://old-world-builder.com]
I was thinking about how I wanted to build my lizardmen army out from my skinks and sauruses, and I decided I wanted to go dinosaur heavy - it's the reason I took up the lizardmen, I find dinosaurs really fun to paint!
The idea for this army list is to heavily contest the magic phase with a double engine of the gods build and a slann (casting at +5) with becalming cogitation and high magic for magic defense. But the list also goes heavy on the monster mash, featuring a carnosaur and three stegadons.
The issues I forsee with it is that the slann is vulnerable, because we can't afford to give him items or regeneration and he only has the sauruses to hide behind. So maybe giving him ethereal might be better, I dunno. The army is also pretty unit light, but it does feature a big block of sauruses for an anvil and a decent number of skinks (including scouts). I am considering swapping out the non EoTG stegadon for a unit of temple guard. Would help with the slann. Also note that the carnosaur is a scar-vet, not an oldblood, since we hit the character points cap with the skink priest to get the second EoTG.
But I think it'll be fun to play no matter what.
===
Jungle Boogie [2000 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [996 pts] ++
Slann Mage-Priest [365 pts]
- Hand weapon
- General
- Battle Standard Bearer
- Earthing Rod
- Becalming Cogitation
- High Magic
Saurus Scar-Veteran [316 pts]
- Great weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Armour of Meteoric Iron
- Talisman of Protection
Skink Priest [315 pts]
- Hand weapon
- Light armour (Calloused hide)
- Ancient Stegadon with Engine of the Gods
- Battle Magic
++ Core Units [519 pts] ++
18 Saurus Warrior [309 pts]
- Thrusting spears
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
- Musician
10 Skink Skirmishers [75 pts]
- Hand weapons
- Blowpipes
- Light armour (Calloused hides)
- The Scouts
- Patrol Leader (champion)
10 Skink Skirmishers [75 pts]
- Hand weapons
- Blowpipes
- Light armour (Calloused hides)
- The Scouts
- Patrol Leader (champion)
11 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Patrol Leader (champion)
++ Rare Units [485 pts] ++
1 Ancient Stegadon [255 pts]
- Great horns and Engine of the Gods
- Skink Crew (x5) with hand weapons and Javelins (required)
1 Ancient Stegadon [230 pts]
- Great horns and giant blowpipes
- Skink Crew (x5) with hand weapons and Javelins (required)
---
Created with "Old World Builder"
[https://old-world-builder.com]