Salamander
discomute
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Actually, I think he can join Terradons and Rippers which is weird.
Huh?
Actually, I think he can join Terradons and Rippers which is weird.
Huh?
Is it just me or is carnosaur the only mount that doesn't improve your armour? No armoured hide at all.
Isn't Steg counted as a chariot? In that case you would still have to chose rider's WS. I am confused .)Split Profile is only a feature of Cavalry, Chariots and Behemoths with the Howdah USR.
There's no need to be snide.@Blastoize No it's not an exception (Arachnarok is the same, and Lizardmen + Orcs&Goblins are the only armies I read the rules for). Honestly, not sure what's so complicated about it. You are not using split profiles until a rule tells you to do it, and then you do it. It's not rocket science![]()
Any fun magic item combos?
For a old blood & carno I liked the talisman of protection, armour of silvered steel and a two handed weapon. T6, w7, 3+ AC, 5+ ward hitting back on a st7 for 74 points. My only issue with that is the lack of AP. Is that better than T6, w7, 4+ AC, 5 ward hitting back for st5 ap-1 for 32 points?
Sword of swiftness and biting blade seem good for their points. Not a lot of good armour, bedazzling helm seems the best. Armour of destiny seems a bit expensive given the talisman of protection.
I can't decide if the glyph necklace is worth the extra points.
Bedazzling helm has an interesting combo with aura of quetzal. It's your full 100 but -2 to hit in combat is crazy. It would be amazing on a cold one with the big issue being you then can't afford a horned one.
In terms of Slann, still thinking it over, cupped hands seems nice.
These are all good combos. What do you mean by two handed weapon though? If great weapon then it is S+2 AP -2 and armour bane(1), so you do have some AP.
So how important do we think that having a magic weapon will be? I haven't read all the army books yet. Clearly very important for daemons, if you had an old blood on a carno having a magic weapon would be a must. Against another lizardmen army it wouldn't matter. I suppose fairly army dependant?
So page 340 of the rulebook says "Only a model that is equipped with (or that has the option to
be equipped with) armour, a shield or barding may purchase
a magical equivalent".
Correct me if I'm wrong but given that Saurus characters lack the option to equip mundane armour, doesn't that technically limit them to magic shields, The Bedazzling Helm and Hide of the Cold Ones?
Definitely true! They sure look bad is my only real take. Maybe not as bad as cold ones, but still not good.Is there something I am missing or Salamanders and especially Razordons are now very mediocre? According to the FAQ breath weapons cannot be used after marching, so Sallies have a very limited threat range. Meanwhile Razordons have only d3 shots each hitting probably on 5s (-1 long range, -1 multiple shots).