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TOW THE OLD WORLD - Poll: Will TOW be a faithful successor to WFB 8th edition?

How confident are you that TOW will be a faithful successor to WFB 8th edition?

  • 0 - No chance. We're getting something completely different.

  • 1

  • 2 - Very unlikely

  • 3

  • 4

  • 5 - 50/50. It could either way

  • 6

  • 7

  • 8 - Probably

  • 9

  • 10 - 100% sure. The game will be a natural edition update of 8th.


Results are only viewable after voting.
The thing is, though, if the power level of magic is reduced across the board to the very low level already displayed by the Tomb King spell that was previewed recently, then taking Wizards won't be nearly as vital as it was in 8th when the magic was potentially game-breaking, even with it being distributed across the other game phases now.

I think all we can do is wait and see on that front, either for one of the weekly articles to share more insight on magic, or for when the game arrives in full.
I mean i loved magic just as much as the next guy, but it probably was too strong. Especially the Magic Vortexes were sometimes literally game winning if you get it off (Purple Sun on an Ogres army?). I am also not sure if we can say much about the power level of the entire game with just one i guess pretty weak spell revealed.
 
That sounds familiar. I did a Dark Elf Cityguard army back in 6th edition and only ever ran a single level 2 mage for dispelling the odd spell. I mostly relied on big blocks of dark elf basic infantry.
My beloved list was peak Wood Elf evasion. Four units of four warhawk riders, two units of ten Waywatchers, usually five glade rider units of five with all characters, barring the Alter noble, mounted. It was so much fun and I had to think ahead or I'd die. Until later 7th I could avoid half the magic but with DoC and a few others... game broke sadly.
 
I wish I could change my vote at this point as it's become more obvious that TOW is going to be it's own beast. I've played Warhammer since 5th edition and on up through 8th. Based on that, it is my opinion that amongst editions, 8th was the best for larger battles, say 3,000 points and above, whereas 6th and 7th were better suited for mid sized battles, say 1,500-2,000 points, and 5th was just a mess. My sincere hope for TOW, based on the fact it's supposed to be drawing inspiration from every edition of Warhammer, is that it has the capacity to play equally well at smaller scale as at truly large scale battles. The rules revealed so far have seemed most comparable to 6th or 7th, so I have a fair bit of confidence that it will be suitable for mid sized games. However, I'm not so certain as to how it will scale up to 3,000 points and above. I suppose I'll have to wait to see the full rules.
 
I wish I could change my vote at this point as it's become more obvious that TOW is going to be it's own beast. I've played Warhammer since 5th edition and on up through 8th. Based on that, it is my opinion that amongst editions, 8th was the best for larger battles, say 3,000 points and above, whereas 6th and 7th were better suited for mid sized battles, say 1,500-2,000 points, and 5th was just a mess. My sincere hope for TOW, based on the fact it's supposed to be drawing inspiration from every edition of Warhammer, is that it has the capacity to play equally well at smaller scale as at truly large scale battles. The rules revealed so far have seemed most comparable to 6th or 7th, so I have a fair bit of confidence that it will be suitable for mid sized games. However, I'm not so certain as to how it will scale up to 3,000 points and above. I suppose I'll have to wait to see the full rules.
You think? I really dissagree, IMHO 8th worked totally fine for 2K-2.5K games, 3K games are few and far between anyway. And it looks like TOW is going to be quite close to what i think a successor to 8th would look like if it came a few years after 8th. They seem to want to keep the core of the game the same, morale and movement based with block based movement and a focus on formations while changing the magic system (they always change the magic system). Why do you think TOW is going to be so different? A lot of specific rules like the Lance formation and even specific USR's are remaining exactly the same as 8th, that sounds pretty faithful to me.

I think we will only really know after we played a few games, game feel is very important of course and you only know what it will be like after playing it, but i have not found anything that pushes me towards thinking it will really be it's own beast.
 
A lot of specific rules like the Lance formation and even specific USR's are remaining exactly the same as 8th, that sounds pretty faithful to me.

The Lance formation is different, they're bringing back the 5th Edition 'Wedge' Lance formation because the Lance used from 6th-8th (a column 3 models wide) would now be interpreted as a March column in TOW.
 
You think? I really dissagree, IMHO 8th worked totally fine for 2K-2.5K games, 3K games are few and far between anyway. And it looks like TOW is going to be quite close to what i think a successor to 8th would look like if it came a few years after 8th. They seem to want to keep the core of the game the same, morale and movement based with block based movement and a focus on formations while changing the magic system (they always change the magic system). Why do you think TOW is going to be so different? A lot of specific rules like the Lance formation and even specific USR's are remaining exactly the same as 8th, that sounds pretty faithful to me.

I think we will only really know after we played a few games, game feel is very important of course and you only know what it will be like after playing it, but i have not found anything that pushes me towards thinking it will really be it's own beast.

I did not mean to imply that 8th didn't work at 2.5k or under, only that it worked best at 3k and above, while I found 6th and 7th worked best at 1.5k-2.5k.

With stomp attacks, supporting attacks and the horde formation, 8th really upped the carnage in melee, to the point where unit sizes had to go up a lot. As such, I found 3k and above best for games in 8th.
 
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I did not mean to imply that 8th didn't work at 2.5k or under, only that it worked best at 3k and above, while I found 6th and 7th worked best at 2k-2.5k.

With stomp attacks, supporting attacks and the horde formation, 8th really upped the carnage in melee, to the point where unit sizes had to go up a lot. As such, I found 3k and above best for games in 8th.
My greenskins in 8th had 100 goblin units with 50 orc units, a 50 squig unit and things like 6 troll unit or two. I love seeing giant units but the fact that they started to need to be that big to survive was annoying. This is coming from 7th where the 25 and 30 TK skeleton units were considered giant!
 
My greenskins in 8th had 100 goblin units with 50 orc units, a 50 squig unit and things like 6 troll unit or two. I love seeing giant units but the fact that they started to need to be that big to survive was annoying. This is coming from 7th where the 25 and 30 TK skeleton units were considered giant!
yea I love the spectacle of big units too but man was that a pain when it came to assembly and painting.
 
yea I love the spectacle of big units too but man was that a pain when it came to assembly and painting.
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Here is thought.

Bretonnia and Tomb Kings were two of the least popular factions during the days of WHFB (for several editions of the game). They didn't sell well and it was rare to see them being fielded at game stores. However, as the old expression goes: "absence makes the heart grow fonder". Since the Brets and TK were discontinued a few years ago, their relative scarcity has increased people's interest in them. They have routinely sold for large sums of money on Ebay. However, how much has this actually changed people's perception of them, and what happens when they are re-released with the launch of TOW? Was GW right in picking these two relatively smaller factions to launch their shiny new game?
 
If you're talking 7th edition, didn't play 6th sadly, the Tomb Kings were very fun but weren't the beatstick VC of DE were so the sales never happened. The changes made to them magic wise in 8th mode me lose a lot of interest in them. The lack of coherent rules that worked with 8th edition and not 7th put the nail in the coffin. Sorry you got me monologing. To answer your question yes I think the scarcity and the computer game has changed how people feel about them. Hopefully that translates into good rules and they are both playable and competitive against the rest of the armies. I will add one of the things against the Bretons was their paintjobs as many were intimidated by all that glorious color. By sticking to a restricted pallette they can lessen that fear. It also makes them look more boring but that's my take.
 
To answer your question yes I think the scarcity and the computer game has changed how people feel about them. Hopefully that translates into good rules and they are both playable and competitive against the rest of the armies.
That is a definite possibility. I am curious as to how well they will sell (especially since GW decided to launch the game without updating any of their dated core units).

Not long to wait now.

Welcome to the club.
We are legion!
 
I'm not fully sure who the target demographic is so I can't really speculate. At first I thought it was the older players and trying to milk the nostalgia sales. That would work as I want a few more base skeletons and a new Settra for my Tomb Kings, everything else I have multiples more than I need. Then it felt more like they were going after Total War fans, but they slept too long on that.wither way if they base game size on the 8th edition standard and don't lower the entry fee this won't do well. I was blessed with a big group of fantasy players and that enabled me to get a lot of models in trade or for short money and that made me able to build multiple large armies. Building a 2000pt army with 40 + models per unit, as done in 8th, will kill off interest if the cost remains GW standard without a entry army cost reduction. Fingers crossed the game does well and we get new blood playing.
 
I'm not fully sure who the target demographic is so I can't really speculate. At first I thought it was the older players and trying to milk the nostalgia sales. That would work as I want a few more base skeletons and a new Settra for my Tomb Kings, everything else I have multiples more than I need.
I think that is the issue with the new TOW TK box set, it's mainly decades old models. Many existing TK players will, like you, will already have many multiples of them. Depending on the cost of the box, it might not be worth it for existing TK players to pick up.

Conversely, are those old models really going to entice new players to start a TK army?

Then it felt more like they were going after Total War fans, but they slept too long on that.
They really did bungle that. I'm surprised they didn't take advantage of such an obvious avenue to pull in new players.
 
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