Next TOW preview is here! This time, Psychology:
https://www.warhammer-community.com...he-right-headspace-for-morale-and-psychology/
Fall back in good order is certainly interesting, and good to know that units in question can turn around to face their enemy again, otherwise the victorious unit could just charge such a unit in the rear and pretty much auto-win the next combat. As it is, it'll instead be a charge to the front which is fairer.
Unit Strength is making a return, makes sense when you consider how Fear and Terror are going to work. Hopefully this means you also won't Panic when a unit with lower Unit Strength is destroyed as well, as per 6th and 7th.
Fear is a bit of 6th/7th, and a bit like an idea I had suggested a while back in a hypothetical 9th Edition thread - take a Leadership test and if you fail, your attacks suffer a -1 penalty to Hit rolls. Sounds good to me.
Terror is like 6th/7th, but instead of pretty much auto-breaking if you lose a combat against a Fear/Terror causing unit, you just suffer a -1 penalty to your Leadership when taking the Break Test. Again, the balance seems right here.
I'm concerned that Animosity now looks to be a universal special rule, that's taking something unique away from Orcs and Goblins. They'd better not give it to my Beastmen, that certainly won't help them get away from the 'Chaos Greenskins' mantra that non-Beastman players like to give them.
EDIT: Alternatively, I have just looked through a copy of the 3rd Edition rulebook I have, and I wonder if the Animosity in TOW is going to be a hark back to a universal Animosity rule 3rd had, where units feel Animosity specifically toward other friendly units. This version specifically applied to Dwarfs (toward allied Elves), Greenskins (toward each other) and Norse humans and Dwarfs (toward each other). Beastmen didn't have this version, so they may be able to escape that after all.