Swamp Town Burns - Part V: Rubbing of Heads
They did not talk like us, that was obvious even before we actually tried to talk. Theirs was a language of growls and click, of single-syllable words spoken with the staccato of a gun’s cocking hammer. But communication isn’t simply a matter of words. Any merchant or haggler will tell you how much shifting eyes or the twitching of palms can give away. And I, myself an accomplished duelist, will always preach the value of one’s opponent’s body language if he hopes to eke a victory out of even the most dire conditions.
But the part of body language that most of us are familiar with are our people’s mannerisms. Imperials, for example, do not greet each other with hugs or kisses as we do, instead their colder kind avoids the contact of skin on skin. One can spend entire years of his life collaborating with an Elf without ever coming closer together than an arm’s length, while the bustling field kitchens of halflings and dwarves’ workshops will make one squeeze through a proximity that will make a maiden blush.
In most of the world a raised hand can be a call to attention or a way to greet someone from afar, in the Border Princedoms the same gesture can mean a threat of the highest caliber. Bretonnians have warred and feuded over which hand of a lord should be kissed in deference, or over which knee one should kneel with when before an altar of the lady. And such differences only grow even more extreme with distance, ask the ever bowing Cathayans about their backs, and the nature of a race. Try to smack your belly against an Ogres the way they do against each other and you will find yourself smashed or strung by a piece of gut armor. The tamest of greenskin gestures will still lead to injury, as a rule.
So it should have been no surprise when, upon offering my outstretched hand for that skink to shake so long ago, I was met with a confused head tilt and chirp. A confusion that was only followed by the lizardman nipping at my finger! Oh, we almost ruined everything then and there, but diplomacy prevailed, and gave me a chance to learn and adapt.
They bow to their leaders the way we would to a liege lord, but do not reserve this gesture to nobleship, as they don’t have a form of it. Instead, they bow to their generals, elders and priests irrespective of rank: A skink priest will kneel before the sight of a warband’s crocodilian leader, even if that warband is smaller than the settlement’s average patrolling party size. To them the merit of rank is absolute, not tiered or tabulated. Only their amphibian overlords, absolute rulers and supreme mages of their massive holds, are offered enough deference to plant their muzzles on the flooring or soil.
It was strange, if invigorating, to be bowed at by forces and creatures of twice my own size or age.
But on the day to day, be it two friends settling down for a conversation or two warriors showing each other respect after a duel, head rubbing is the preferred method, whereupon two lizardmen will rub the sides of their heads against each other’s, going on to rub their shoulders and upper bodies as well if the relationship between them goes beyond acquaintanceship and into friendship or mentorhood. My men and I were quickly able to adjust to this, after all, the difference between a hug and two kisses, something we in Estalia use commonly to greet friends and family, and a “headrub” is merely a matter of impetus. We quickly learned to greet, signal and gesture as they do after learning this simple way to say hello. Even if there were some issues.
Greeting the slightly shorter but eternally hunchbacked skinks always demanded the most balance and quick-footedness. Kroxigors, on the other hand, could throw a man off his feet with a single amicable push, or a dunking of swamp muck. And saurus? Well, there were a couple memorable if macabre occurrences of men being wounded, from nick to bleeding gashes and lost eyes, because of a saurus’ effusive greeting via a reptilian head full of horns and spikes mounted on a neck as muscular as a war horse’s.
My own old helm bears many marks of such greetings. For every mark born from a deflected projectile or failed attempt at smashing my head open, there is a groove or chafing mark born from a simple and unremarkable greeting. It’s hilarious, in my opinion, that in Lustria even something as simple as an effusive hello can give a man an infected wound capable of killing him.
-Death and Riches: Memories of Estalian mercenary Captain Fernando Pirazzo.
Salamander’s Cove, Isthmus of Lustria
10th of Nachgeheim, 2538 IC /40.0.9.13.4 10 K’an 17 Yaxk'in'
Like always, Roland enjoys the feeling of marching alongside a skink cohort. The reason why is twofold: Firstly, the Skinks are just noticeable enough for the wildlife to give him a break as long as he is at the loose middle of the widely spread cohort. Secondly, some of them are great conversationalists.
“All I say is that there shouldn’t be a stigma about the interpretations divergences!” Squeaks Tek’Qila, whose leg is now healed up enough -if visibly scared- to rejoin his cohort.
“That’s what everyone says, and then we get a schism.” Roland counter argues.
“Schisms! You say it like we are warmbloods, warring every year! There’s not been a single schism in my -our!- lifetimes!”
“That doesn’t make them any less depraved.”
“As true as that mud is great on a sun-scorching day, but what I say is that almost always interpretations just lead to different cities carrying out the same part of the Great Plan by tackling them from different directions.”
“You will have to explain that to me, because Scar-Veteran Nakor would have my head fastened to his saddle before I accept that two opposing strategies are better than a well organized and singular force.”
“No no, you are seeing it from the schism extreme of it, not simply as a divergence. It’s not two armies going off to fight separately. It’s two forces of the same army carrying out different tasks.”
“Explain.”
“Imagine you lead a temple-city’s forces, and the Mage-lord orders that an army of Itz’xa’khanx threatening the city should be stopped from breaching the walls at all cost, Wouldn’t it be good to send a force to fight them, while another stays to man the walls and defend the city?”
“Sure, but that ignores that all the forces going forward to fight might yield a crushing victory of reduced loses, or that keeping all forces in the city could make a siege untenable for the assailers.”
“You are taking the metaphor too literally!” Tek’Qila grumbles as he descends an upturned tree’s trunk.
“And you,” He jumps down a steep slope to follow along. “Analyze this through a best-case scenario alone. Which is unrealistic.”
“Well you are the one acting like we are schism-easy warmbloods!”
“Why might that be…?” Roland jokes, looking down at his very much scaleless chest.
Ra'kaka, the Skink Skirmisher.
“What are the two of you going on about?” A nearby bush rustles, out of which the shape of Ra'kaka emerges, holding the limp form of a black-feathered guan tied to one of his shield’s cords, the junglefowl’s red throat pouch denoting it as a male.
“Schism debate.” The two answer at the same time.
“Really? You mud-brains have been going on about that all day, meanwhile
I caught us dinner.”
Quiriguá, the Skink Skirmisher.
“
We caught us dinner.” Corrects a second voice from another nearby creeping plant. “Thing got stuck in a spikethorn bed, so I didn’t even have to spear.” Quiriguá speaks of the sizable peccary slung over his back. “Just whacked its head a couple times with the blunt end and it was done.”
“Nice.” Roland sizes it up.
Moments later all four start walking again, now with the jungle-dwelling pig slung over Roland’s back. After all, he’s got the most endurance and upper body strength of them all, so it is no bother. It takes them a good few hours more of walking before the midday heat tells them it's time to stop. The cohort does gather at this point, the forty of them all within sight. On the very smallest of sizes in the sliding scale of cohort compositions, as they don't even have a standard bearer or a drummer.
The place upon which they stop isn’t meant to be a safe camp, just a small patch of ancient trees with thick roots and broad branches with plenty of damp and shaded spots to offer.
Tek’Qila finds a large ant colony between a couple of said roots, drawing around ten other skinks or so, who all quickly start pulling out the diminutive ants and their tasty grubs by way of thin sticks and their own claws. Roland, on the other hand, makes his way to Alpha Pantoran, whose macuahuitls and shield rest by his side under a root so gnarly that it arches enough for the two of them to sit under before plunging back into the soil a meter further.
Alpha Pantoran, Skink Cohort Leader.
“Alpha.”
He bows before the green-scaled skink, which is returned by a deep nod and a fluttering of Panatoran’s yellow-speckled crest as the larger than average skink remains crosslegged.
“Herald.”
“Are we making good time?”
“We will reach the Toskitl with the sun’s last rays today. Afterwards, we may traverse the Salamander Cove as fast as the dry season will allow.” The skink clicks and chirps.
“Shall we make the crossing tonight and continue overnight, or make camp tonight?” Roland asks, leaving his own weapon leaning by the side of Pantoran. He makes a little jump to sit on top of the gnarled root instead of under it. For him and his perspiring skin, the shade offered by the canopy is just enough as he takes a greedy drink from his water gourd.
“Tonight. We shall endeavor to make for the stilt-nests as fast as Quetli will allow us to.”
“Great, that means we may catch up to the caravan before they reach Sudburg.” Ronald answers as he gets comfortable on the barky root, his chest against the wood in the way a cat or ape would sleep in a branch.
“Already missing your spawnmates Roland?” Pantoran prods.
“No, simply hoping to be done as soon as possible, efficiency is key when dealing with warmblood diplomacy and trade.”
“Mmmmh… You weren’t talking this much about efficiency during our last task.” Pantoran idly flick’s at Roland’s dangling arm.
“That was different, we had a very specific mission, taking our time to scout and study our objectives and possible venues of completion was paramount.”
“Is that why you decided that I should stay back instead of entering the settlement with you?”
“Yes.”
“You lie, you simply wanted to prove yourself.”
“…”
“Congratulations by the way, I’m proud that our cohort was able to partake in your first non-diplomatic mission.”
“The cohort,
your cohort, was crucial to the mission’s success, something Old-Blood Kowaal is well aware of. And don’t act like you don’t know what you are doing.” Roland grunts.
“And what, do tell, am I doing.”
“What Elma told you to. Mess with me because she didn’t have time to do it as much as she wanted.”
“Your spawn-mate? Surely you wouldn’t accuse her of such a ploy.”
“I do, now stop following it and enjoy the nap.”
“Bratty tadpole.” Pantoran answers as he stretches his crest one last time.
“Scheming gecko.” Roland yawns.
The Toskitl is unmistakable, firstly because it’s the largest river flowing northeast in the area, but also because it very much earns its name. Named after the toskak, the High Saurian word for the throat, it indeed is the throat that connects to the massive mouths of the Head Monoliths of the Fallen Gods. And as it is a throat, the monoliths’ screams are born as murmurs within it.
The Toskilt is a loud flowing river in much of its course, a loudness born of rapids and whirlpools. Enough so that no warmblood but the larger of the anathema’s longships and other specialty-made ships can traverse it all the way inland and any smaller vessel can only traverse certain sections. Dangerous enough indeed that the cohort will have to find somewhere else, upstream or downstream, where the throat’s rumbling is quieter.
Pantoran has already dispatched a few to do so, and the rest of the cohort -Roland alongside them-has chosen this as their moment to rest and eat with the sunset.
Roland is enjoying his part of the meal, part of the peccary’s rib rack, alongside some berries he’d luckily found himself. Tlahui is somewhere not very far away, pecking into the rock-impaled remains of some hard-to-identify animal which must have fallen on the worst possible section of river.
The hurled spear shouldn’t have been the first sign of danger. The lack of animal sound should have been, but the cohort’s chatter and river’s hum do a great job at masking the
lack of other sounds.
Instead the obstinate-tipped weapon, thrown by Quiriguá, digs into the trunk of the tree Roland is resting his back on. He doesn’t need to hear Patoran’s “BOK!” before he is rolling forward and grasping for his weapon’s shaft. Instincts built into him by years of drills tell him that, while the spear missed its target,
he was not the target.
He doesn’t even fully stand up, one of his knees is still solidly on the ground as he braces with his halberd against the side of his body, a chewed-into rib still between his molars. Skinks rank side by side with him, forming a loose defensive circle as they all scan the treeline.
They see nothing, just the dark green of leaves and vines, the light of their campfire providing little help by virtue of being in the middle of the defensive ring, the light seeps between their bodies only enough to give them shadows, and nothing more. And yet when they suddenly see everything hidden a moment ago, by the perceived threat’s will alone, attacking with a volley of javelins and darts becomes the last though in their minds.
The green of a certain patch of forest goes from a mosaic of dark greens to a sudden emerald vividness. Two eyes peer at them. One at Roland, the other at the Alpha skink.
The skinks relax, suddenly chirping with excitement and friendly apologies.
The chameleon skink, unmistakable by its short bony crest, fused eyelids and a prehensile tail that slowly uncurls as it
walks down the tree’s trunk. Roland and Pantoran walk forward and their eyes awkwardly meet. They are both unsure of how to greet the errant chameleon skink. On the one hand, Roland is the diplomat and in charge of their current mission. On the other, there’s no diplomacy involved when meeting a Pahualaxa errant, as those are almost always of Pahuax spawning and loyalties.
In the end, the chameleon skink makes the decision easy for them as it walks forward. Each eye maintaining contact with them both simultaneously. It walks until it’s close enough, and knocks its blunt muzzle into the space between the heads of the tall human and larger-than-average skink, knocking heads with both of them simultaneously.
“Alpha and… Herald? I used to think that the stories about loyal Xho’za’khanx were mezcal-induced tall tales. But you must be you if you speak saurian and wield our weapons… Nice medallion, by the way.” The chameleon points at the golden medallion slung over Roland’s heart by way of a leather strap.
“Thank you. I am Herald Roland of Pahuax, this is Alpha Pantoran of Pahuax.”
“I am Oxyi-Cho'a of Pahualaxa. Your cohort is well trained, most would not notice my taking of position.”
“Thank you, we take pride in our skills.”
“As you should.”
After that, with no trace of animosity, they invite the chameleon to sit with them, with Ra'kaka passing a good half of the now defeathered and roasted bird to their honorable guest.
“Do tell,” Oxyi-Cho'a happily asks as he takes a bit of the juice breast. “What brings the Herald to the Toskitl, are you to meet with your unruly kindred?”
“Indeed we are, part of a larger caravan, but the Herald and us are taking a detour to visit one of the stilt-built settlements.” Pantoran answers.
“Not the stone-walled?”
“Later on.” Roland explains. “But we have been ordered to explore this one too, we are seeking new Xho’za’khanx to uplift.”
“Interesting… My task is also bringing me closer to the swamp settlement. More specifically, one of its inhabitants.”
“Do tell.”
“I found an encampment not too far upstream, all of the thieves but one dead.”
“Salamanders? It is mating season after all.”
“No, one of their own, I believe. That is the one I’m tracking.”
There is a rumbling in the circle. Betrayal? A disgusting action, more fitting of the plague-born than even of the misguided warmbloods.
“Mayhaps,” The green chameleon skink offers. “You could track it down if you are to enter the settlement, as I only followed it to the outskirts and didn’t have a chance to study it. It is easy to find, red-furred and scrawny but far from malnourished, stinks of sugar alcohols.”
“What do you think I may learn from it?”
“Well, if you are to find useful warmbloods, like yourself…” The comment makes Roland twitch uneasily in his place by the bonfire. “It likely is just the worse between the worthless. But there is a small chance it may have had other goals in killing its fellows.”
“Such as?”
“That,” The Chameleon responds after a last swallow of bird carcass. “Is what I would hope you’ll helpfully uncover.”
Swampman’s Blockhouse, Port Reaver’s Western Outskirts, Settlers’ Cove
10th of Nachgeheim, 2538 IC /40.0.9.13.4 10 K’an 17 Yaxk'in'
The bridge is complete halfway through the morning, that is not to say that none have crossed it already. It is impossible to build a bridge without working on both sides of it as far as Stefan knows. But the tenth marks the date when it’s as complete, cleaned up and rot-less as it will ever be. He’s heard of betting between the slaves and Feldown workers involved in its creation, and even the designer-architects, about how long it will take for vines to start growing on it, or algae underneath or about how long it’ll take for someone to take a plunge after a plank rots under their feet.
About that last one, Stefan has already seen a scuffle between those who think that the slave who fell off during construction counts or doesn’t.
Poor guy, he thinks, the Freddo is a tranquil river with a calm estuary. The things that swim in it…? Not so much.
Stefan, now accustomed to shadowing his queer master, is obviously amongst the first to cross the newly minted “Borġ Bridge.” It’s a name he knows from too-close of an experience the king doesn’t care for or may even hate. But Stefan is pretty sure that Von Danling only gave it that name to prod the Reaver King. And in that sense it's done a wonderful job.
Now it’s just a matter of seeing how good of a job it will do at just being a functional bridge. Before him, a new group of workers are marching, their backs hauling all sorts of tools and building materials. They can’t use animals, those are rare and in high demand from the well-paying adventuring parties.
They are mostly slaves and their few handlers. It had been impossible for Von Danling to find willing men, or for Master Azzarello to force hers to go out.
“So, shall this be your first foray outside?” Von Danling stops his excessively happy whistling to look down on Stefan as they cross the first half of the bridge, the one that connects Port Reaver with the largest of the estuary’s islands
“Ye-Yeah?” How can a not-technically hermit dressed in not-technically-rags ask such unnerving questions?
“Good, better with me than alone.”
“I’m never going out there alone! I don’t even want to go right now with all these people!” Stefan answers as they start walking across the second part of the bridge. Before him, all he can see is a dirt path quickly swallowed by the monstrous greenery.
“That’s what we all say!” Von Danling says. “And we are all wrong.”
Sometimes, no matter the food or sporadic lessons, Stefan thinks he’d rather go back to stealing from the scariest people in the New World.
It’d be better for his heart, at the very least.
The Sunken Cloister, Port Reaver Harbor, Settlers’ Cove
10th of Nachgeheim, 2538 IC /40.0.9.13.4 10 K’an 17 Yaxk'in'
The supreme authority within the dark and humid confines of the subterranean temple complex underneath the seafloor of Port Reaver's harbour postrates herself before the great image of her gods.
The ancient site is dedicated to Stromfels, the Shark God, and Manann, Lord of the Seas. The temple is a marvelous work, a gift from the most ancient and long gone seafaring worshippers of the storm and tide. The ceiling gently arches and grooves like an oyster’s shell when viewed from the inside, made of a blue jade-like material of glossy shine and a pellucid nature, which allows enough blue and sea-green tinged light to shine through thanks to the sun, showing the sea roiling above it with passing ships acting as clouds would under the real sky.
Here, she blesses the faithful of both gods, the brothers locked in constant battle, but whose love for one another stops them from ever striking the final blow. Of course, most priests of either god would call her theology as close to heresy as it can be for unorganized faiths. But here, in Port Reaver, she is master of the faiths, and her proof is infallible.
Her proof? Their voices.
She kneels before the two great images of her lords, effigies which channel into voice what the massive Cloister’s resonance already allows for. She kneels alone, as such communis are far above what any of her disciples or the average amongst the faithful can handle. Before her, where the ceiling curves to become one the temple’s wall which faces away from the harbor and into the sea’s clear waters, the two brothers stand.
On the wall’s left side stands Stromfels, with the head of a Gray Barbed Shark he watches her with eyes made of bloodstone. His body is made of sea bleached and carved whale bones, it is the body of a ship wrecker: Muscular but thick in its rudimentary carving, covered in decade’s worth of shark tooth pendants and decorations, tattoos of his own deeds carved into the stone. His teeth glint embedded into the rock, his tail curls around him making for a massive basin full of seawater and offerings.
On the right stands Manann, his body of carved shipwreck and driftwood as human as it is treemenish, his beard of threaded seaweed and crown of pearl and turquoise shining with reflected light. For Manann, the offerings hang not from a tail but from his albatross wings, each longer than an ogre is tall. His trident, crafted of looted gold, embedded into the oceanic floor of the underwater temple, never to move again.
“K…E…L…B…A…”
One voice sounds like waves crashing against a ship’s hull, the other like a maw biting onto the flesh of a drowning pirate. They are godly and make her shudder and moan with more than religious emotion.
“Yes my lords, your servant hears you!” She screams into the floor, the neverending drip of seawater through the seams between the rock and glassy materials that make up the temple’s walls means that she kneels on a thin sheet of saltwater.
“S…P…E…A…K…” They boom like waves breaking a cliff’s rock face.
The offering she has given onto them has been sufficient, she happily realizes. He had been a down on his luck man, a poor and young pirate abandoned in Port Reaver by a captain too fed up with his mistakes to keep him, but too merciful to give him to the gods. She has fixed that, offering solace within the luxurious and private chambers of the Sunken Cloister.
His drowned corpse floats within the inverted dais at both gods’ feet and tail, his blood made thin in mixing with the saltwater.
“The heretic! The false king! He has again ignored my words, he has insulted you once more with his ideas of industry and expansion, He forsakes you and mimics the Old World hegemons once more!”
“Y…O…U…”
“I tried! I begged and argued! But he is under that jungle-feverish mage’s hold! He is too far gone and I can only pray that your justice shall be shift and a lesson for us all to-”
“F…A…I…L…”
“
You Fail… You…? Fail?” She pieces together.
“YES!” She cries. “I failed you my brother lords! I failed you! Flay me with salt-winds, devour me with your children!” Her manic tears mix with the water.
“N…O…T…”
“You… Fail… Not… No, ‘Kelba, you fail not…”
She climaxes then and there. A combination of whip-like mood changes, gratefulness at not being considered a failure and religious fervor driving her into something most other priests of any god will ever be exposed to. Her mind vibrates with her twin-gods’ voices.
“What, my lords, what will you have me do then? If I cannot release Bastjan from his bonds, what will stop him from… From breaking Port Reaver’s soul? From breaking the covenant?!”
“A…W…A…I…T…” Says the lightning-bolt.
“B…E…H…O…L…D…” Says the thunder-drum.
“Yes! I-I shall await, I shall behold! I shall do both as you weave our salvation like a fisherman weaves the net!”
“
T…E…A…C…H… ” They grow quieter with each sound, eventually becoming nothing more than the thrill of a wrecking headwind.
She doesn’t respond, remaining prostrated long enough that the water reaches her lips. She tastes the salt, and knows it is time.
She raises, her damp clothes dripping with more than water, more than blood. And walks as she collects herself. She walks the spiraling staircase which connects the Sunken Cloisters only entrance with the foundations of the Trident, the lighthouse which stands on Port Reaver’s eastern “arm.”
When she surfaces, crossing a driftwood gate flanked and guarded by two zealous pirates, she is met with the stares of dozens of her aides, apprentices and lesser -single-godded- priests. Dozens more people, mainly pirates hoping to make offerings and receive blessings before leaving port, stands behind and around.
“They have spoken!” She states, the crowd breaks into joyus hollering.
It is not every day that Abbess Kelba Baħar communes with the marine deities.
“Grab the lad.” She whispers to one of her most loyal followers, a young shipwreck-orpahned lass as she plunges into a crowd of awaiting pupils and followers of the true ways of the sealanes. “Give him to the sea, as he deserves.”
Reaver’s Last Henge, Port Reaver’s Western Outskirts, Settlers’ Cove
10th of Nachgeheim, 2538 IC /40.0.9.13.4 10 K’an 17 Yaxk'in'
Stefan’s head hurts. He isn’t prone to headaches, but one has been mounting since he reluctantly set foot on the Jungle’s dirt paths. It is indeed his first foray into the uncleared forestry of the Settlers’ Cove. He hopes it’s the last time. He’s also caught a couple curious sideyes from Master Von Danling, which doesn’t make him more confident to be honest.
It is as he’s heard dozens or even hundreds of returning explorers describe in taverns and brothels. A mass of green, knotted and thick in ways that feel like he would be choked and strangled just by stepping through it, vines hang over the footpath, enough to darken it at times as if the sunset was much sooner to come. Some of those, the ones that are massed enough for some of the rope-like plants to hang all the way down to the path, are hacked away at by slaves using axes and broad daggers the Estalians call “machetos.”
The way is slow, as the path needs to be remade around them. It’s an old one, Von Danling claims, once used to connect Port Reaver by land to the colonial holdouts or Swamp Town. But Stefan has never seen those in use, at least that he remembers.
At least it means there’s some remnants of the path for them to make use of, making the job just barely easier for them. Not like they probably care or have a say in it, Stefan realizes. He doesn’t either, but at least he gets a few coins a week for it.
It’s slow progress, extremely slow. And Von Danling, despite being a Jade Wizard, seems in no rush to help them. Stefan doesn’t ask why, it’s probably something to do with saving energy for all the spells he’s doing for the king in the fields, those tend to exhaust the old man to no visible effect, so Stefan can only guess that uprooting an entire strip of forestry is just outside of the man’s abilities.
It takes them so long to clear a path not much longer than Port Reaver’s thorough street that the real sunset arrives as they are done. And by being done, Stefan means that Von Danling has given the order to stop hacking at the jungle in a straight line, instead curving their path to the left. Stefan knows that left means south in this context, and that means moving closer to the shoreline again. He should be happy.
He can’t muster being happy, his headaches have followed him all day long, on top of which has mounted a march at a tortoise’s pace, antithesis to the messenger boy. He would complain or draw a fuss, if he didn’t know better.
Ahead, some of the slaves, southlanders by the looks of their coal-black skins, start shouting. They are not shouts of fear or pain, as has happened before today due to the occasional snakebite or falling vypervines. Instead they are of confusion, amazement.
Von Danling marches forward, cutting through the stalled workforce until Stefan loses sight of him. Stefan remains rooted in place until an order makes him jump.
“STEFAN! HERE!” For a man older than paper, Von Danling’s voice seems to make the leaves above and around them shudder for a moment.
Stefan runs, jumping between men and over bushes until he stands by his master and before…
It is massive, made of stone blocks that are so well-carved to fit each other that he isn’t actually sure whether the structure is a building and not just a galleon-sized boulder carved to shape. And carved it is, for the rectangular structure as it stands “anchored” to the soil by massive claw-like pyramidic shapes as tall as himself, is covered in patterns of untouched geometric consistency. Circles and triangles meant to resemble the sun, moon and stars, broad faces of horrible grins filled with fangs, serpents and birds and reptiles and lizard-daemons all dancing within interlocking lines of perfectly fitting puzzle-like basins.
They remind him of the golden pieces still hidden under his cot under Von Danling’s tower. The idea blanches his skin and makes his already sweating body run cold. Should he have expected the tall strangers…
Things would be involved? Maybe. Had he refused to consider the possibility? Yes.
“Uh,” The wizard grunts, seemingly surprised but only barely. “I thought the meat storage was closer to the center.”
“That’s… A storehouse…?”
“Well, it used to be, back when this place was worth trading with.”
“Who…?”
“The landlords, of course, now come along boy, there’s much to clear within and without, and we haven’t even gotten to the henge yet!”
Highholt, King’s Hill, Skeggi, Lyssa Bay, Jungles of Pahualaxa
10th of Nachgeheim, 2538 IC /40.0.9.13.4 10 K’an 17 Yaxk'in'
Inga, Amma to those of her clan, Sigrunsdottir shits upon the ancient throne of her line. Sometimes it feels like the ivory, rusted metal and wood that makes it up will someday simply swallow her, add her old bones to the collection, turn her skin into the leather that will pad the arse of whoever kills her.
She knows she will be killed. With Floki gone, likely to never return, none of her children or grandchildren have the weight in Skeggi to attempt a “peaceful” inheritance. Part of her is grateful that she won’t bear the dishonor of being the first, second or third Losteriksson Clanhead to lose the Highholt and the titles tied to it: The Jarldom of Skeggi or of Lyssa Bay, or even the kingship. In fact, she will be the eleventh. She can only hope it won’t take more than a couple generations for the next Losteriksson to become the eleventh to recover it too.
It is a drab idea, but she wouldn’t want it any other way. After all, she herself has decided it so, none other than the dead Floki would have been worthy. It is how things are done in Skeggi, how they are done anywhere where Norscans can afford to follow the old ways. Kings earn their seat in the high tables just as any other. Getting to the king’s seat, to
her Highholt, is like navigating a maze. Only outdoors and vertical, she supposes, in the case of Skeggi.
Intrigue is for lesser squabbles, for clans vying for ownership of Skeggi’s key holds. Such as the ongoing collapse of her nephew’s attempt at kennelmaster-ship. Nothing but a sign that her time and the time of her high table is coming to an end.
First her literal dogs are eaten by larger hounds. Or flee with their tails between their legs. Who remains? An old bitch and the pups unready or too stupid to leave her behind? She won’t afford them sympathy, her nephew wishes to be kennelmaster? He should have not gotten himself killed to keep it.
But the
throne ? No, it takes much more than intrigue to hold what every single Skeggialing dreams of. That takes climbing the Scarp. Literally, in that the Highholt sits upon the second closest thing Skeggi has to a peak or hill, one every single king has built upon with more height or rooms to outshine their predecessor’s, including her. She knows well that it’s her brother’s and his wives’ that served as mortar for her own additions.
But also figuratively. The Norse call it the ‘rugl’ - the tumbling-down mess, the trialing. The literal climb up the “palace” is a hardship, but it keeps troublemakers, the physically unfit and time-wasters away. But in its demands, it assures that none climb by way of schemes or the aid of allies and outsiders more powerful than themselves. It is her best clue as to her oncoming end. She is no longer able to climb up or down without the aid of her Jarlvakt, her guard. She tries still, using the publicly reachable longhouse that is Einer’s Hall to host feasts and celebrations, to bathe herself in a gathering of those still loyal or who know themselves unable to attempt rugl.
But the people of Skegii know and see it, their king is an old and frail woman, no longer the warrior who would and could run a berserker through with a dagger and her own nails. The list of possible replacements is long, especially now that the dry season brings thrice as many longships and foreigners back to Skeggi before their raids advance further. Because no requirement other than being able to survive a rugl is needed. It would be insulting for her, a woman who climbed hers flanked by an ogre paid in a cousin stew, to accuse any other would-be king of foul play by paying or indebting themselves to an estalian duelist or an Arabyan mage.
And yet, of all would be kings, the one who stands before her in the empty and dark hall is the only one she would consider unworthy.
Adella of the Graelings.
A body obscured by an old and unearned Lustrian Bear pelt, it is only allowed to stand before her for two reasons. Firstly, Adella has not climbed the hill in a rugl, but in submission and to “parlay.” Secondly, she has gotten herself invited by advisors who Inga no longer trusts but can ill afford to replace.
Adella of the Graelings, pretender to Skeggi’s Highholt.
Only a face is visible. A face adorned with a golden nose ring and a complex top-knot of braided hair, beads and horns. A face covered in a hundred diminutive holes that shine with a fleshy sheen under the torchlights that flank the throne. Holes that quiver and tremble with what others will confuse for wind moving through the openings and creases of walls.
Inga knows what they are. A sign of what Adella is: Soothsayer, influencer and alternator, deceiver and deal-maker.
“My king…” Bows Adella.
“I won’t.”
“My… King…?” Smiles Adella with cracked lips.
“Whatever you want. No, by the gods no, you will not have my favor, my sponsorship, whatever you plan this time, whatever you desire -you
soft-speaking cunt - You will have to wait until my corpse tumbles down the hill, like all the others.” Inga raises her voice, the men who flank her move only barely for their weapons. Oh how sweet it would be to deal with one last cabalist before her last day.
Adella only bows again, and leaves, her tall frame becoming a shadow as she navigates the halls of King’s Hill.
Inga can only feel like even with such an upfront blockage…
Adella has gotten
exactly what she wants.
“Divider.” Inga is devoured by a fit of coughs as he grunts. “You will not break my city, you will not play with my city, not before you and your maws choke on my ratty old bones.