Carnasaur
Kilvakar
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So the new battletome does a lot of good things, but at least to me it seems to nerf our dino army lists, and Stegadons in particular, to the absolute ground.
But I'm not as experienced a player as a lot of my fellow Lustrians, so perhaps there are some things I'm missing. Is there any reason to play Thunder Lizards once the new book releases? Or are dino-heavy lists dead for the rest of this edition?
Engine of the Gods is complete garbage now, but thankfully it seems to be the only unit in the book for which that can be truly said. However, I can't really find any more ways to buff Stegadons, and don't see a reason to take them at 300 points. Trog is actually useful now, even without spell-bombing. Carnosaurs seem to have gotten at least marginally better, now having more reliable damage and slightly better survivability.
Does anyone see any merit in playing Thunder Lizards? Or attempting to run a lot of dinos in Koatl's Claw? Or even Dracothion's Tail? I'd be very interested to hear some theory-crafting on this while we wait for the release
But I'm not as experienced a player as a lot of my fellow Lustrians, so perhaps there are some things I'm missing. Is there any reason to play Thunder Lizards once the new book releases? Or are dino-heavy lists dead for the rest of this edition?
Engine of the Gods is complete garbage now, but thankfully it seems to be the only unit in the book for which that can be truly said. However, I can't really find any more ways to buff Stegadons, and don't see a reason to take them at 300 points. Trog is actually useful now, even without spell-bombing. Carnosaurs seem to have gotten at least marginally better, now having more reliable damage and slightly better survivability.
Does anyone see any merit in playing Thunder Lizards? Or attempting to run a lot of dinos in Koatl's Claw? Or even Dracothion's Tail? I'd be very interested to hear some theory-crafting on this while we wait for the release
